4 * Copyright (C) 1997-2011 Adam Williams <broadcast at earthling dot net>
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
26 #include "awindowgui.h"
27 #include "batchrender.h"
28 #include "bcprogressbox.h"
29 #include "bcsignals.h"
32 #include "compresspopup.h"
33 #include "condition.h"
34 #include "confirmsave.h"
35 #include "cwindowgui.h"
40 #include "edlsession.h"
43 #include "filesystem.h"
45 #include "formatcheck.h"
46 #include "formatpopup.h"
47 #include "formattools.h"
48 #include "indexable.h"
52 #include "localsession.h"
53 #include "mainprogress.h"
54 #include "mainsession.h"
58 #include "mwindowgui.h"
60 #include "packagedispatcher.h"
61 #include "packagerenderer.h"
63 #include "playabletracks.h"
64 #include "preferences.h"
65 #include "preferencesthread.h"
66 #include "renderfarm.h"
68 #include "renderprofiles.h"
69 #include "statusbar.h"
73 #include "transportque.h"
76 #include "videoconfig.h"
84 RenderItem::RenderItem(MWindow *mwindow)
85 : BC_MenuItem(_("Render..."), _("Shift-R"), 'R')
87 this->mwindow = mwindow;
91 int RenderItem::handle_event()
93 mwindow->gui->unlock_window();
94 mwindow->render->start_interactive();
95 mwindow->gui->lock_window("RenderItem::handle_event");
108 RenderProgress::RenderProgress(MWindow *mwindow, Render *render)
111 this->mwindow = mwindow;
112 this->render = render;
114 Thread::set_synchronous(1);
117 RenderProgress::~RenderProgress()
124 void RenderProgress::run()
126 Thread::disable_cancel();
129 if(render->total_rendered != last_value)
131 render->progress->update(render->total_rendered);
132 last_value = render->total_rendered;
134 if(mwindow) mwindow->preferences_thread->update_rates();
137 Thread::enable_cancel();
139 Thread::disable_cancel();
145 MainPackageRenderer::MainPackageRenderer(Render *render)
148 this->render = render;
153 MainPackageRenderer::~MainPackageRenderer()
158 int MainPackageRenderer::get_master()
163 int MainPackageRenderer::get_result()
165 return render->result;
168 void MainPackageRenderer::set_result(int value)
171 render->result = value;
177 void MainPackageRenderer::set_progress(int64_t value)
179 render->counter_lock->lock("MainPackageRenderer::set_progress");
180 // Increase total rendered for all nodes
181 render->total_rendered += value;
183 // Update frames per second for master node
184 render->preferences->set_rate(frames_per_second, -1);
186 //printf("MainPackageRenderer::set_progress %d %ld %f\n", __LINE__, (long)value, frames_per_second);
188 // If non interactive, print progress out
189 if(!render->progress)
191 int64_t current_eta = render->progress_timer->get_scaled_difference(1000);
192 if(current_eta - render->last_eta > 1000)
197 if(render->total_rendered)
201 render->progress_max /
202 render->total_rendered -
207 char string[BCTEXTLEN];
208 Units::totext(string,
212 printf("\r%d%% %s: %s ",
213 (int)(100 * (float)render->total_rendered / render->progress_max),
216 render->last_eta = current_eta;
220 render->counter_lock->unlock();
223 mwindow->preferences->copy_rates_from(preferences);
226 int MainPackageRenderer::progress_cancelled()
228 return (render->progress && render->progress->is_cancelled()) ||
229 render->batch_cancelled;
233 Render::Render(MWindow *mwindow)
236 this->mwindow = mwindow;
240 package_lock = new Mutex("Render::package_lock");
241 counter_lock = new Mutex("Render::counter_lock");
242 completion = new Condition(0, "Render::completion");
243 progress_timer = new Timer;
244 range_type = RANGE_BACKCOMPAT;
245 preferences = new Preferences();
246 thread = new RenderThread(mwindow, this);
259 delete progress_timer;
260 if( asset ) asset->Garbage::remove_user();
264 void Render::start_interactive()
266 if( !thread->running() ) {
267 mode = Render::INTERACTIVE;
268 BC_DialogThread::start();
270 else if( in_progress ) {
272 mwindow->gui->get_abs_cursor(cx, cy, 1);
273 ErrorBox error_box(_(PROGRAM_NAME ": Error"), cx, cy);
274 error_box.create_objects(_("Already rendering"));
275 error_box.raise_window();
276 error_box.run_window();
278 else if( render_window ) {
279 render_window->raise_window();
284 void Render::start_batches(ArrayList<BatchRenderJob*> *jobs)
286 if(!thread->running())
288 mode = Render::BATCH;
294 else if( in_progress ) {
296 mwindow->gui->get_abs_cursor(cx, cy, 1);
297 ErrorBox error_box(_(PROGRAM_NAME ": Error"), cx, cy);
298 error_box.create_objects("Already rendering");
299 error_box.raise_window();
300 error_box.run_window();
302 // raise the window if rendering hasn't started yet
303 else if( render_window ) {
304 render_window->raise_window();
308 void Render::start_batches(ArrayList<BatchRenderJob*> *jobs,
309 BC_Hash *boot_defaults, Preferences *batch_prefs)
311 mode = Render::BATCH;
313 preferences->copy_from(batch_prefs);
321 BC_Window* Render::new_gui()
327 if(mode == Render::INTERACTIVE) {
328 // Fix the asset for rendering
329 if(!asset) asset = new Asset;
330 load_defaults(asset);
331 check_asset(mwindow->edl, *asset);
332 int px = mwindow->gui->get_pop_cursor_x(1);
333 int py = mwindow->gui->get_pop_cursor_y(1);
334 // Get format from user
335 render_window = new RenderWindow(mwindow, this, asset, px, py);
336 render_window->create_objects();
339 return render_window;
342 void Render::handle_done_event(int result)
345 // add to recentlist only on OK
346 render_window->render_format->path_recent->
347 add_item(File::formattostr(asset->format), asset->path);
348 setenv("CIN_RENDER", asset->path, 1);
353 void Render::handle_close_event(int result)
356 double render_range = get_render_range();
357 const char *err_msg = 0;
359 if( !result && !render_range ) {
360 err_msg = _("zero render range");
363 if( !result && asset->video_data ) {
364 double frame_rate = mwindow->edl->session->frame_rate;
365 if( frame_rate > 0 && render_range+1e-3 < 1./frame_rate ) {
366 err_msg = _("Video data and range less than 1 frame");
370 if( !result && asset->audio_data ) {
371 double sample_rate = mwindow->edl->session->sample_rate;
372 if( sample_rate > 0 && render_range+1e-6 < 1./sample_rate ) {
373 err_msg = _("Audio data and range less than 1 sample");
377 if( !result && File::is_image_render(asset->format) ) {
378 if( asset->video_data ) {
379 double frames = render_range * mwindow->edl->session->frame_rate;
380 if( !EQUIV(frames, 1.) ) {
381 err_msg = _("Image format and not 1 frame");
386 err_msg = _("Image format and no video data");
392 mwindow->gui->get_abs_cursor(cx, cy, 1);
393 ErrorBox error_box(_(PROGRAM_NAME ": Error"),cx, cy);
394 error_box.create_objects(err_msg);
395 error_box.raise_window();
396 error_box.run_window();
400 // Check the asset format for errors.
401 FormatCheck format_check(asset);
402 if( format_check.check_format() )
408 save_defaults(asset);
410 mwindow->save_defaults();
414 if(debug) printf("Render::handle_close_event %d\n", __LINE__);
415 if(!result) start_render();
416 if(debug) printf("Render::handle_close_event %d\n", __LINE__);
423 void Render::stop_operation()
425 if(thread->Thread::running())
428 // Wait for completion
429 completion->lock("Render::stop_operation");
436 int Render::check_asset(EDL *edl, Asset &asset)
438 if(asset.video_data &&
439 edl->tracks->playable_video_tracks() &&
440 File::renders_video(&asset))
442 asset.video_data = 1;
444 asset.width = edl->session->output_w;
445 asset.height = edl->session->output_h;
446 asset.interlace_mode = edl->session->interlace_mode;
450 asset.video_data = 0;
454 if(asset.audio_data &&
455 edl->tracks->playable_audio_tracks() &&
456 File::renders_audio(&asset))
458 asset.audio_data = 1;
459 asset.channels = edl->session->audio_channels;
463 asset.audio_data = 0;
467 if(!asset.audio_data &&
475 int Render::get_strategy(int use_renderfarm, int use_labels)
477 return use_renderfarm ?
478 (use_labels ? FILE_PER_LABEL_FARM : SINGLE_PASS_FARM) :
479 (use_labels ? FILE_PER_LABEL : SINGLE_PASS ) ;
481 int Render::get_strategy()
483 return get_strategy(preferences->use_renderfarm, use_labels);
486 void Render::start_progress()
488 char filename[BCTEXTLEN];
489 char string[BCTEXTLEN];
492 progress_max = packages->get_progress_max();
494 progress_timer->update();
498 // Generate the progress box
499 fs.extract_name(filename, default_asset->path);
500 sprintf(string, _("Rendering %s..."), filename);
502 // Don't bother with the filename since renderfarm defeats the meaning
503 progress = mwindow->mainprogress->start_progress(_("Rendering..."),
505 render_progress = new RenderProgress(mwindow, this);
506 render_progress->start();
510 void Render::stop_progress()
514 char string[BCTEXTLEN], string2[BCTEXTLEN];
515 delete render_progress;
516 progress->get_time(string);
517 elapsed_time = progress->get_time();
518 progress->stop_progress();
521 sprintf(string2, _("Rendering took %s"), string);
522 mwindow->gui->lock_window("");
523 mwindow->gui->show_message(string2);
524 mwindow->gui->update_default_message();
525 mwindow->gui->stop_hourglass();
526 mwindow->gui->unlock_window();
533 void Render::start_render()
543 void Render::create_filename(char *path,
550 int len = strlen(default_path);
551 char printf_string[BCTEXTLEN];
553 for(i = 0, j = 0; i < number_start; i++, j++)
555 printf_string[j] = default_path[i];
559 sprintf(&printf_string[j], "%%0%dd", total_digits);
560 j = strlen(printf_string);
563 // Copy remainder of string
564 for( ; i < len; i++, j++)
566 printf_string[j] = default_path[i];
568 printf_string[j] = 0;
569 // Print the printf argument to the path
570 sprintf(path, printf_string, current_number);
573 void Render::get_starting_number(char *path,
579 int len = strlen(path);
580 char number_text[BCTEXTLEN];
588 ptr2 = strrchr(path, '/');
590 // Search for first 0 after last /.
592 ptr = strchr(ptr2, '0');
594 if(ptr && isdigit(*ptr))
596 number_start = ptr - path;
598 // Store the first number
599 char *ptr2 = number_text;
603 current_number = atol(number_text);
604 total_digits = strlen(number_text);
608 // No number found or number not long enough
609 if(total_digits < min_digits)
613 total_digits = min_digits;
618 int Render::load_defaults(Asset *asset)
620 use_labels = mwindow->defaults->get("RENDER_FILE_PER_LABEL", 0);
621 load_mode = mwindow->defaults->get("RENDER_LOADMODE", LOADMODE_NEW_TRACKS);
622 range_type = mwindow->defaults->get("RENDER_RANGE_TYPE", RANGE_PROJECT);
624 // some defaults which work
625 asset->video_data = 1;
626 asset->audio_data = 1;
627 asset->format = FILE_FFMPEG;
628 strcpy(asset->acodec, "mp4.qt");
629 strcpy(asset->vcodec, "mp4.qt");
631 asset->load_defaults(mwindow->defaults,
632 "RENDER_", 1, 1, 1, 1, 1);
636 int Render::load_profile(int profile_slot, Asset *asset)
638 char string_name[100];
639 sprintf(string_name, "RENDER_%i_FILE_PER_LABEL", profile_slot);
640 use_labels = mwindow->defaults->get(string_name, 0);
641 // Load mode is not part of the profile
642 // printf(string_name, "RENDER_%i_LOADMODE", profile_slot);
643 // load_mode = mwindow->defaults->get(string_name, LOADMODE_NEW_TRACKS);
644 sprintf(string_name, "RENDER_%i_RANGE_TYPE", profile_slot);
645 range_type = mwindow->defaults->get(string_name, RANGE_PROJECT);
647 sprintf(string_name, "RENDER_%i_", profile_slot);
648 asset->load_defaults(mwindow->defaults,
649 string_name, 1, 1, 1, 1, 1);
654 int Render::save_defaults(Asset *asset)
656 mwindow->defaults->update("RENDER_FILE_PER_LABEL", use_labels);
657 mwindow->defaults->update("RENDER_LOADMODE", load_mode);
658 mwindow->defaults->update("RENDER_RANGE_TYPE", range_type);
660 asset->save_defaults(mwindow->defaults,
661 "RENDER_", 1, 1, 1, 1, 1);
666 static void run_script(const char *script, const char *arg)
668 char *const argv[] = { (char*)script, (char*)arg, 0 };
669 execvp(script ,&argv[0]);
670 perror("execvp script failed");
674 RenderThread::RenderThread(MWindow *mwindow, Render *render)
677 this->mwindow = mwindow;
678 this->render = render;
681 RenderThread::~RenderThread()
686 void RenderThread::render_single(int test_overwrite, Asset *asset, EDL *edl,
687 int strategy, int range_type)
689 // Total length in seconds
691 RenderFarmServer *farm_server = 0;
695 render->in_progress = 1;
698 render->default_asset = asset;
699 render->progress = 0;
702 // Create rendering command
703 TransportCommand *command = new TransportCommand;
704 command->command = NORMAL_FWD;
705 command->get_edl()->copy_all(edl);
706 command->change_type = CHANGE_ALL;
708 switch( range_type ) {
709 case RANGE_BACKCOMPAT:
710 // Get highlighted playback range
711 command->set_playback_range();
712 // Adjust playback range with in/out points
713 command->playback_range_adjust_inout();
716 command->playback_range_project();
718 case RANGE_SELECTION:
719 command->set_playback_range();
722 command->playback_range_inout();
725 command->playback_range_1frame();
729 render->packages = new PackageDispatcher;
732 CICache *audio_cache = new CICache(render->preferences);
733 CICache *video_cache = new CICache(render->preferences);
735 render->default_asset->frame_rate = command->get_edl()->session->frame_rate;
736 render->default_asset->sample_rate = command->get_edl()->session->sample_rate;
738 // Conform asset to EDL. Find out if any tracks are playable.
739 render->result = render->check_asset(command->get_edl(),
740 *render->default_asset);
744 // Get total range to render
745 render->total_start = command->start_position;
746 render->total_end = command->end_position;
747 total_length = render->total_end - render->total_start;
750 if(EQUIV(total_length, 0))
759 // Stop background rendering
760 if(mwindow) mwindow->stop_brender();
762 fs.complete_path(render->default_asset->path);
764 render->result = render->packages->create_packages(mwindow,
768 render->default_asset,
774 render->total_rendered = 0;
778 // Start dispatching external jobs
781 mwindow->gui->lock_window("Render::render 1");
782 mwindow->gui->show_message(_("Starting render farm"));
783 mwindow->gui->start_hourglass();
784 mwindow->gui->unlock_window();
788 printf("Render::render: starting render farm\n");
791 if(strategy == SINGLE_PASS_FARM || strategy == FILE_PER_LABEL_FARM)
793 farm_server = new RenderFarmServer(mwindow,
798 &render->total_rendered,
799 render->counter_lock,
800 render->default_asset,
803 render->result = farm_server->start_clients();
809 mwindow->gui->lock_window("Render::render 2");
810 mwindow->gui->show_message(_("Failed to start render farm"),
811 mwindow->theme->message_error);
812 mwindow->gui->stop_hourglass();
813 mwindow->gui->unlock_window();
817 printf("Render::render: Failed to start render farm\n");
823 // Perform local rendering
828 render->start_progress();
833 MainPackageRenderer package_renderer(render);
834 render->result = package_renderer.initialize(mwindow,
835 command->get_edl(), // Copy of master EDL
837 render->default_asset);
845 while(!render->result)
847 // Get unfinished job
848 RenderPackage *package;
850 if(strategy == SINGLE_PASS_FARM)
852 package = render->packages->get_package(
853 package_renderer.frames_per_second,
859 package = render->packages->get_package(0, -1, 1);
868 if(package_renderer.render_package(package))
876 printf("Render::render_single: Session finished.\n");
882 if(strategy == SINGLE_PASS_FARM || strategy == FILE_PER_LABEL_FARM)
884 farm_server->wait_clients();
885 render->result |= render->packages->packages_are_done();
888 if(debug) printf("Render::render %d\n", __LINE__);
892 (!render->progress || !render->progress->is_cancelled()) &&
893 !render->batch_cancelled)
895 if(debug) printf("Render::render %d\n", __LINE__);
898 if(debug) printf("Render::render %d\n", __LINE__);
900 mwindow->gui->get_abs_cursor(cx, cy, 1);
901 ErrorBox error_box(_(PROGRAM_NAME ": Error"), cx, cy);
902 error_box.create_objects(_("Error rendering data."));
903 error_box.raise_window();
904 error_box.run_window();
905 if(debug) printf("Render::render %d\n", __LINE__);
909 printf("Render::render: Error rendering data\n");
912 if(debug) printf("Render::render %d\n", __LINE__);
914 // Delete the progress box
915 render->stop_progress();
917 if(debug) printf("Render::render %d\n", __LINE__);
921 // Paste all packages into timeline if desired
923 if(!render->result &&
924 render->load_mode != LOADMODE_NOTHING &&
926 render->mode != Render::BATCH)
928 if(debug) printf("Render::render %d\n", __LINE__);
929 mwindow->gui->lock_window("Render::render 3");
930 if(debug) printf("Render::render %d\n", __LINE__);
932 mwindow->undo->update_undo_before();
934 if(debug) printf("Render::render %d\n", __LINE__);
937 ArrayList<Indexable*> *assets = render->packages->get_asset_list();
938 if(debug) printf("Render::render %d\n", __LINE__);
939 if(render->load_mode == LOADMODE_PASTE)
941 if(debug) printf("Render::render %d\n", __LINE__);
942 mwindow->load_assets(assets, -1, render->load_mode, 0, 0,
943 mwindow->edl->session->labels_follow_edits,
944 mwindow->edl->session->plugins_follow_edits,
945 mwindow->edl->session->autos_follow_edits,
947 if(debug) printf("Render::render %d\n", __LINE__);
948 for(int i = 0; i < assets->size(); i++)
949 assets->get(i)->Garbage::remove_user();
951 if(debug) printf("Render::render %d\n", __LINE__);
954 mwindow->save_backup();
955 if(debug) printf("Render::render %d\n", __LINE__);
956 mwindow->undo->update_undo_after(_("render"), LOAD_ALL);
957 if(debug) printf("Render::render %d\n", __LINE__);
958 mwindow->update_plugin_guis();
959 if(debug) printf("Render::render %d\n", __LINE__);
960 mwindow->gui->update(1,
967 if(debug) printf("Render::render %d\n", __LINE__);
968 mwindow->sync_parameters(CHANGE_ALL);
969 if(debug) printf("Render::render %d\n", __LINE__);
970 mwindow->gui->unlock_window();
973 mwindow->awindow->gui->async_update_assets();
975 if(debug) printf("Render::render %d\n", __LINE__);
978 if(debug) printf("Render::render %d\n", __LINE__);
983 mwindow->gui->lock_window("Render::render 3");
984 mwindow->gui->stop_hourglass();
985 mwindow->gui->unlock_window();
988 //printf("Render::render 110\n");
989 // Need to restart because brender always stops before render.
991 mwindow->restart_brender();
992 if(farm_server) delete farm_server;
996 // Must delete packages after server
997 delete render->packages;
999 render->packages = 0;
1000 render->in_progress = 0;
1001 if(debug) printf("Render::render %d\n", __LINE__);
1004 void RenderThread::run()
1007 render->preferences->copy_from(mwindow->preferences);
1009 if(render->mode == Render::INTERACTIVE)
1011 render_single(1, render->asset, mwindow->edl,
1012 render->get_strategy(), render->range_type);
1015 if(render->mode == Render::BATCH)
1018 // printf("RenderThread::run %d %d %d\n",
1020 // render->jobs->total,
1022 for(int i = 0; i < render->jobs->total && !render->result; i++)
1025 BatchRenderJob *job = render->jobs->values[i];
1029 if( *job->edl_path == '@' )
1031 run_script(job->edl_path+1, job->asset->path);
1036 mwindow->batch_render->update_active(i);
1040 printf("Render::run: %s\n", job->edl_path);
1045 FileXML *file = new FileXML;
1047 edl->create_objects();
1048 file->read_from_file(job->edl_path);
1049 edl->load_xml(file, LOAD_ALL);
1051 render_single(0, job->asset, edl, job->get_strategy(), RANGE_BACKCOMPAT);
1054 edl->Garbage::remove_user();
1059 mwindow->batch_render->update_done(i, 1, render->elapsed_time);
1062 char string[BCTEXTLEN];
1063 render->elapsed_time =
1064 (double)render->progress_timer->get_scaled_difference(1);
1065 Units::totext(string,
1066 render->elapsed_time,
1068 printf("Render::run: done in %s\n", string);
1074 mwindow->batch_render->update_active(-1);
1076 printf("Render::run: failed\n");
1084 mwindow->batch_render->update_active(-1);
1085 mwindow->batch_render->update_done(-1, 0, 0);
1088 render->completion->unlock();
1096 RenderWindow::RenderWindow(MWindow *mwindow,
1101 : BC_Window(_(PROGRAM_NAME ": Render"), x, y,
1102 WIDTH, HEIGHT, WIDTH, HEIGHT, 0, 0, 1)
1104 this->mwindow = mwindow;
1105 this->render = render;
1106 this->asset = asset;
1116 RenderWindow::~RenderWindow()
1118 lock_window("RenderWindow::~RenderWindow");
1119 delete render_format;
1121 delete renderprofile;
1126 void RenderWindow::load_profile(int profile_slot)
1128 render->load_profile(profile_slot, asset);
1129 update_range_type(render->range_type);
1130 render_format->update(asset, &render->use_labels);
1134 void RenderWindow::create_objects()
1137 lock_window("RenderWindow::create_objects");
1138 add_subwindow(new BC_Title(x, y,
1139 (char*)(render->use_labels ?
1140 _("Select the first file to render to:") :
1141 _("Select a file to render to:"))));
1144 render_format = new RenderFormat(mwindow, this, asset);
1145 render_format->create_objects(x, y,
1146 1, 1, 1, 1, 0, 1, 0, 0, &render->use_labels, 0);
1149 add_subwindow(title = new BC_Title(x, y, _("Render range:")));
1151 int is_image = File::is_image_render(asset->format);
1153 render->range_type = RANGE_1FRAME;
1155 int x1 = x + title->get_w() + 20;
1156 add_subwindow(rangeproject = new RenderRangeProject(this,
1157 render->range_type == RANGE_PROJECT, x1, y));
1159 add_subwindow(rangeselection = new RenderRangeSelection(this,
1160 render->range_type == RANGE_SELECTION, x1, y));
1162 add_subwindow(rangeinout = new RenderRangeInOut(this,
1163 render->range_type == RANGE_INOUT, x1, y));
1165 add_subwindow(range1frame = new RenderRange1Frame(this,
1166 render->range_type == RANGE_1FRAME, x1, y));
1170 enable_render_range(0);
1172 renderprofile = new RenderProfile(mwindow, this, x, y, 1);
1173 renderprofile->create_objects();
1176 loadmode = new LoadMode(mwindow, this, x, y, &render->load_mode, 1);
1177 loadmode->create_objects();
1179 add_subwindow(new BC_OKButton(this));
1180 add_subwindow(new BC_CancelButton(this));
1186 void RenderWindow::update_range_type(int range_type)
1188 if( render->range_type == range_type ) return;
1189 render->range_type = range_type;
1190 rangeproject->update(range_type == RANGE_PROJECT);
1191 rangeselection->update(range_type == RANGE_SELECTION);
1192 rangeinout->update(range_type == RANGE_INOUT);
1193 range1frame->update(range_type == RANGE_1FRAME);
1196 void RenderWindow::enable_render_range(int v)
1199 rangeproject->enable();
1200 rangeselection->enable();
1201 rangeinout->enable();
1202 range1frame->enable();
1205 rangeproject->disable();
1206 rangeselection->disable();
1207 rangeinout->disable();
1208 range1frame->disable();
1213 RenderRangeProject::RenderRangeProject(RenderWindow *rwindow, int value, int x, int y)
1214 : BC_Radial(x, y, value, _("Project"))
1216 this->rwindow = rwindow;
1218 int RenderRangeProject::handle_event()
1220 rwindow->update_range_type(RANGE_PROJECT);
1224 RenderRangeSelection::RenderRangeSelection(RenderWindow *rwindow, int value, int x, int y)
1225 : BC_Radial(x, y, value, _("Selection"))
1227 this->rwindow = rwindow;
1229 int RenderRangeSelection::handle_event()
1231 rwindow->update_range_type(RANGE_SELECTION);
1236 RenderRangeInOut::RenderRangeInOut(RenderWindow *rwindow, int value, int x, int y)
1237 : BC_Radial(x, y, value, _("In/Out Points"))
1239 this->rwindow = rwindow;
1241 int RenderRangeInOut::handle_event()
1243 rwindow->update_range_type(RANGE_INOUT);
1247 RenderRange1Frame::RenderRange1Frame(RenderWindow *rwindow, int value, int x, int y)
1248 : BC_Radial(x, y, value, _("One Frame"))
1250 this->rwindow = rwindow;
1252 int RenderRange1Frame::handle_event()
1254 rwindow->update_range_type(RANGE_1FRAME);
1258 double Render::get_render_range()
1260 EDL *edl = mwindow->edl;
1261 double last = edl->tracks->total_playable_length();
1262 double framerate = edl->session->frame_rate;
1263 if( framerate <= 0 ) framerate = 1;
1264 double start = 0, end = last;
1265 switch( range_type ) {
1267 case RANGE_BACKCOMPAT:
1268 start = edl->local_session->get_selectionstart(1);
1269 end = edl->local_session->get_selectionend(1);
1270 if( EQUIV(start, end) ) end = last;
1274 case RANGE_SELECTION:
1275 start = edl->local_session->get_selectionstart(1);
1276 end = edl->local_session->get_selectionend(1);
1279 start = edl->local_session->inpoint_valid() ?
1280 edl->local_session->get_inpoint() : 0;
1281 end = edl->local_session->outpoint_valid() ?
1282 edl->local_session->get_outpoint() : last;
1285 start = end = edl->local_session->get_selectionstart(1);
1286 if( edl->session->frame_rate > 0 ) end += 1./edl->session->frame_rate;
1289 if( start < 0 ) start = 0;
1290 if( end > last ) end = last;
1294 RenderFormat::RenderFormat(MWindow *mwindow, BC_WindowBase *window, Asset *asset)
1295 : FormatTools(mwindow, window, asset)
1298 RenderFormat::~RenderFormat()
1302 void RenderFormat::update_format()
1304 FormatTools::update_format();
1305 RenderWindow *render_window = (RenderWindow *)window;
1306 if( render_window->is_hidden() ) return;
1308 int is_image = File::is_image_render(asset->format);
1310 render_window->update_range_type(RANGE_1FRAME);
1311 render_window->enable_render_range(0);
1314 render_window->enable_render_range(1);