4 * Copyright (C) 1997-2011 Adam Williams <broadcast at earthling dot net>
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
26 #include "awindowgui.h"
27 #include "batchrender.h"
28 #include "bcprogressbox.h"
29 #include "bcsignals.h"
32 #include "compresspopup.h"
33 #include "condition.h"
34 #include "confirmsave.h"
35 #include "cwindowgui.h"
40 #include "edlsession.h"
43 #include "filesystem.h"
45 #include "formatcheck.h"
46 #include "formatpopup.h"
47 #include "formattools.h"
48 #include "indexable.h"
52 #include "localsession.h"
53 #include "mainprogress.h"
54 #include "mainsession.h"
58 #include "mwindowgui.h"
60 #include "packagedispatcher.h"
61 #include "packagerenderer.h"
63 #include "playabletracks.h"
64 #include "preferences.h"
65 #include "preferencesthread.h"
66 #include "renderfarm.h"
68 #include "renderprofiles.h"
69 #include "statusbar.h"
73 #include "transportque.h"
76 #include "videoconfig.h"
84 RenderItem::RenderItem(MWindow *mwindow)
85 : BC_MenuItem(_("Render..."), _("Shift-R"), 'R')
87 this->mwindow = mwindow;
91 int RenderItem::handle_event()
93 mwindow->gui->unlock_window();
94 mwindow->render->start_interactive();
95 mwindow->gui->lock_window("RenderItem::handle_event");
108 RenderProgress::RenderProgress(MWindow *mwindow, Render *render)
111 this->mwindow = mwindow;
112 this->render = render;
114 Thread::set_synchronous(1);
117 RenderProgress::~RenderProgress()
124 void RenderProgress::run()
126 Thread::disable_cancel();
129 if(render->total_rendered != last_value)
131 render->progress->update(render->total_rendered);
132 last_value = render->total_rendered;
134 if(mwindow) mwindow->preferences_thread->update_rates();
137 Thread::enable_cancel();
139 Thread::disable_cancel();
145 MainPackageRenderer::MainPackageRenderer(Render *render)
148 this->render = render;
153 MainPackageRenderer::~MainPackageRenderer()
158 int MainPackageRenderer::get_master()
163 int MainPackageRenderer::get_result()
165 return render->result;
168 void MainPackageRenderer::set_result(int value)
171 render->result = value;
177 void MainPackageRenderer::set_progress(int64_t value)
179 render->counter_lock->lock("MainPackageRenderer::set_progress");
180 // Increase total rendered for all nodes
181 render->total_rendered += value;
183 // Update frames per second for master node
184 render->preferences->set_rate(frames_per_second, -1);
186 //printf("MainPackageRenderer::set_progress %d %ld %f\n", __LINE__, (long)value, frames_per_second);
188 // If non interactive, print progress out
189 if(!render->progress)
191 int64_t current_eta = render->progress_timer->get_scaled_difference(1000);
192 if(current_eta - render->last_eta > 1000)
197 if(render->total_rendered)
201 render->progress_max /
202 render->total_rendered -
207 char string[BCTEXTLEN];
208 Units::totext(string,
212 printf("\r%d%% %s: %s ",
213 (int)(100 * (float)render->total_rendered / render->progress_max),
216 render->last_eta = current_eta;
220 render->counter_lock->unlock();
222 // This locks the preferences
223 if(mwindow) mwindow->preferences->copy_rates_from(preferences);
226 int MainPackageRenderer::progress_cancelled()
228 return (render->progress && render->progress->is_cancelled()) ||
229 render->batch_cancelled;
233 Render::Render(MWindow *mwindow)
236 this->mwindow = mwindow;
241 package_lock = new Mutex("Render::package_lock");
242 counter_lock = new Mutex("Render::counter_lock");
243 completion = new Condition(0, "Render::completion");
244 progress_timer = new Timer;
245 range_type = RANGE_BACKCOMPAT;
246 thread = new RenderThread(mwindow, this);
258 // May be owned by someone else. This is owned by mwindow, so we don't care
260 // delete preferences;
261 delete progress_timer;
262 if( asset ) asset->Garbage::remove_user();
266 void Render::start_interactive()
268 if( !thread->running() ) {
269 mode = Render::INTERACTIVE;
270 BC_DialogThread::start();
272 else if( in_progress ) {
273 ErrorBox error_box(_(PROGRAM_NAME ": Error"),
274 mwindow->gui->get_abs_cursor_x(1),
275 mwindow->gui->get_abs_cursor_y(1));
276 error_box.create_objects(_("Already rendering"));
277 error_box.raise_window();
278 error_box.run_window();
280 else if( render_window ) {
281 render_window->raise_window();
286 void Render::start_batches(ArrayList<BatchRenderJob*> *jobs)
288 if(!thread->running())
290 mode = Render::BATCH;
296 else if( in_progress ) {
297 ErrorBox error_box(_(PROGRAM_NAME ": Error"),
298 mwindow->gui->get_abs_cursor_x(1),
299 mwindow->gui->get_abs_cursor_y(1));
300 error_box.create_objects("Already rendering");
301 error_box.raise_window();
302 error_box.run_window();
304 // raise the window if rendering hasn't started yet
305 else if( render_window ) {
306 render_window->raise_window();
310 void Render::start_batches(ArrayList<BatchRenderJob*> *jobs,
311 BC_Hash *boot_defaults,
312 Preferences *preferences)
314 mode = Render::BATCH;
317 this->preferences = preferences;
323 this->preferences = 0;
327 BC_Window* Render::new_gui()
334 if(mode == Render::INTERACTIVE) {
335 // Fix the asset for rendering
336 if(!asset) asset = new Asset;
337 load_defaults(asset);
338 check_asset(mwindow->edl, *asset);
339 int px = mwindow->gui->get_pop_cursor_x(1);
340 int py = mwindow->gui->get_pop_cursor_y(1);
341 // Get format from user
342 render_window = new RenderWindow(mwindow, this, asset, px, py);
343 render_window->create_objects();
346 return render_window;
349 void Render::handle_done_event(int result)
352 // add to recentlist only on OK
353 render_window->format_tools->path_recent->
354 add_item(File::formattostr(asset->format), asset->path);
359 void Render::handle_close_event(int result)
361 int format_error = 0;
365 // Check the asset format for errors.
366 FormatCheck format_check(asset);
367 format_error = format_check.check_format();
372 save_defaults(asset);
374 mwindow->save_defaults();
377 if(!format_error && !result)
379 if(debug) printf("Render::handle_close_event %d\n", __LINE__);
380 if(!result) start_render();
381 if(debug) printf("Render::handle_close_event %d\n", __LINE__);
388 void Render::stop_operation()
390 if(thread->Thread::running())
393 // Wait for completion
394 completion->lock("Render::stop_operation");
401 int Render::check_asset(EDL *edl, Asset &asset)
403 if(asset.video_data &&
404 edl->tracks->playable_video_tracks() &&
405 File::supports_video(asset.format))
407 asset.video_data = 1;
409 asset.width = edl->session->output_w;
410 asset.height = edl->session->output_h;
411 asset.interlace_mode = edl->session->interlace_mode;
412 asset.tcstart = (int64_t) (edl->session->get_frame_offset() +
413 edl->local_session->get_selectionstart() *
414 edl->session->frame_rate);
415 asset.tcend = (int64_t) (edl->session->get_frame_offset() +
416 edl->local_session->get_selectionend() *
417 edl->session->frame_rate);
421 asset.video_data = 0;
427 if(asset.audio_data &&
428 edl->tracks->playable_audio_tracks() &&
429 File::supports_audio(asset.format))
431 asset.audio_data = 1;
432 asset.channels = edl->session->audio_channels;
433 asset.tcstart = (int64_t) (edl->session->get_frame_offset() +
434 edl->local_session->get_selectionstart() *
435 edl->session->sample_rate);
436 asset.tcend = (int64_t) (edl->session->get_frame_offset() +
437 edl->local_session->get_selectionend() *
438 edl->session->sample_rate);
442 asset.audio_data = 0;
448 if(!asset.audio_data &&
456 int Render::fix_strategy(int strategy, int use_renderfarm)
460 if(strategy == FILE_PER_LABEL)
461 strategy = FILE_PER_LABEL_FARM;
463 if(strategy == SINGLE_PASS)
464 strategy = SINGLE_PASS_FARM;
468 if(strategy == FILE_PER_LABEL_FARM)
469 strategy = FILE_PER_LABEL;
471 if(strategy == SINGLE_PASS_FARM)
472 strategy = SINGLE_PASS;
477 void Render::start_progress()
479 char filename[BCTEXTLEN];
480 char string[BCTEXTLEN];
483 progress_max = packages->get_progress_max();
485 progress_timer->update();
489 // Generate the progress box
490 fs.extract_name(filename, default_asset->path);
491 sprintf(string, _("Rendering %s..."), filename);
493 // Don't bother with the filename since renderfarm defeats the meaning
494 progress = mwindow->mainprogress->start_progress(_("Rendering..."),
496 render_progress = new RenderProgress(mwindow, this);
497 render_progress->start();
501 void Render::stop_progress()
505 char string[BCTEXTLEN], string2[BCTEXTLEN];
506 delete render_progress;
507 progress->get_time(string);
508 elapsed_time = progress->get_time();
509 progress->stop_progress();
512 sprintf(string2, _("Rendering took %s"), string);
513 mwindow->gui->lock_window("");
514 mwindow->gui->show_message(string2);
515 mwindow->gui->stop_hourglass();
516 mwindow->gui->unlock_window();
523 void Render::start_render()
533 void Render::create_filename(char *path,
540 int len = strlen(default_path);
541 char printf_string[BCTEXTLEN];
543 for(i = 0, j = 0; i < number_start; i++, j++)
545 printf_string[j] = default_path[i];
549 sprintf(&printf_string[j], "%%0%dd", total_digits);
550 j = strlen(printf_string);
553 // Copy remainder of string
554 for( ; i < len; i++, j++)
556 printf_string[j] = default_path[i];
558 printf_string[j] = 0;
559 // Print the printf argument to the path
560 sprintf(path, printf_string, current_number);
563 void Render::get_starting_number(char *path,
569 int len = strlen(path);
570 char number_text[BCTEXTLEN];
578 ptr2 = strrchr(path, '/');
580 // Search for first 0 after last /.
582 ptr = strchr(ptr2, '0');
584 if(ptr && isdigit(*ptr))
586 number_start = ptr - path;
588 // Store the first number
589 char *ptr2 = number_text;
593 current_number = atol(number_text);
594 total_digits = strlen(number_text);
598 // No number found or number not long enough
599 if(total_digits < min_digits)
603 total_digits = min_digits;
608 int Render::load_defaults(Asset *asset)
610 strategy = mwindow->defaults->get("RENDER_STRATEGY", SINGLE_PASS);
611 load_mode = mwindow->defaults->get("RENDER_LOADMODE", LOADMODE_NEW_TRACKS);
612 range_type = mwindow->defaults->get("RENDER_RANGE_TYPE", RANGE_PROJECT);
614 // some defaults which work
615 asset->video_data = 1;
616 asset->audio_data = 1;
617 asset->format = FILE_FFMPEG;
618 strcpy(asset->acodec, "mp4.qt");
619 strcpy(asset->vcodec, "mp4.qt");
621 asset->load_defaults(mwindow->defaults,
622 "RENDER_", 1, 1, 1, 1, 1);
626 int Render::load_profile(int profile_slot, Asset *asset)
628 char string_name[100];
629 sprintf(string_name, "RENDER_%i_STRATEGY", profile_slot);
630 strategy = mwindow->defaults->get(string_name, SINGLE_PASS);
631 // Load mode is not part of the profile
632 // printf(string_name, "RENDER_%i_LOADMODE", profile_slot);
633 // load_mode = mwindow->defaults->get(string_name, LOADMODE_NEW_TRACKS);
634 sprintf(string_name, "RENDER_%i_RANGE_TYPE", profile_slot);
635 range_type = mwindow->defaults->get(string_name, RANGE_PROJECT);
637 sprintf(string_name, "RENDER_%i_", profile_slot);
638 asset->load_defaults(mwindow->defaults,
639 string_name, 1, 1, 1, 1, 1);
644 int Render::save_defaults(Asset *asset)
646 mwindow->defaults->update("RENDER_STRATEGY", strategy);
647 mwindow->defaults->update("RENDER_LOADMODE", load_mode);
648 mwindow->defaults->update("RENDER_RANGE_TYPE", range_type);
650 asset->save_defaults(mwindow->defaults,
651 "RENDER_", 1, 1, 1, 1, 1);
656 static void run_script(const char *script, const char *arg)
658 char *const argv[] = { (char*)script, (char*)arg, 0 };
659 execvp(script ,&argv[0]);
660 perror("execvp script failed");
664 RenderThread::RenderThread(MWindow *mwindow, Render *render)
667 this->mwindow = mwindow;
668 this->render = render;
671 RenderThread::~RenderThread()
676 void RenderThread::render_single(int test_overwrite,
682 // Total length in seconds
684 RenderFarmServer *farm_server = 0;
689 render->in_progress = 1;
692 render->default_asset = asset;
693 render->progress = 0;
698 if(!render->preferences)
699 render->preferences = new Preferences;
701 render->preferences->copy_from(mwindow->preferences);
705 // Create rendering command
706 TransportCommand *command = new TransportCommand;
707 command->command = NORMAL_FWD;
708 command->get_edl()->copy_all(edl);
709 command->change_type = CHANGE_ALL;
711 if (range_type == RANGE_BACKCOMPAT) {
712 // Get highlighted playback range
713 command->set_playback_range();
714 // Adjust playback range with in/out points
715 command->playback_range_adjust_inout();
717 else if (range_type == RANGE_PROJECT) {
718 command->playback_range_project();
720 else if (range_type == RANGE_SELECTION) {
721 command->set_playback_range();
723 else if (range_type == RANGE_INOUT) {
724 command->playback_range_inout();
727 render->packages = new PackageDispatcher;
730 CICache *audio_cache = new CICache(render->preferences);
731 CICache *video_cache = new CICache(render->preferences);
733 render->default_asset->frame_rate = command->get_edl()->session->frame_rate;
734 render->default_asset->sample_rate = command->get_edl()->session->sample_rate;
736 // Conform asset to EDL. Find out if any tracks are playable.
737 render->result = render->check_asset(command->get_edl(),
738 *render->default_asset);
742 // Get total range to render
743 render->total_start = command->start_position;
744 render->total_end = command->end_position;
745 total_length = render->total_end - render->total_start;
748 if(EQUIV(total_length, 0))
757 // Stop background rendering
758 if(mwindow) mwindow->stop_brender();
760 fs.complete_path(render->default_asset->path);
761 strategy = Render::fix_strategy(strategy, render->preferences->use_renderfarm);
763 render->result = render->packages->create_packages(mwindow,
767 render->default_asset,
774 render->total_rendered = 0;
778 // Start dispatching external jobs
781 mwindow->gui->lock_window("Render::render 1");
782 mwindow->gui->show_message(_("Starting render farm"));
783 mwindow->gui->start_hourglass();
784 mwindow->gui->unlock_window();
788 printf("Render::render: starting render farm\n");
791 if(strategy == SINGLE_PASS_FARM || strategy == FILE_PER_LABEL_FARM)
793 farm_server = new RenderFarmServer(mwindow,
798 &render->total_rendered,
799 render->counter_lock,
800 render->default_asset,
803 render->result = farm_server->start_clients();
809 mwindow->gui->lock_window("Render::render 2");
810 mwindow->gui->show_message(_("Failed to start render farm"),
811 mwindow->theme->message_error);
812 mwindow->gui->stop_hourglass();
813 mwindow->gui->unlock_window();
817 printf("Render::render: Failed to start render farm\n");
823 // Perform local rendering
828 render->start_progress();
833 MainPackageRenderer package_renderer(render);
834 render->result = package_renderer.initialize(mwindow,
835 command->get_edl(), // Copy of master EDL
837 render->default_asset);
845 while(!render->result)
847 // Get unfinished job
848 RenderPackage *package;
850 if(strategy == SINGLE_PASS_FARM)
852 package = render->packages->get_package(
853 package_renderer.frames_per_second,
859 package = render->packages->get_package(0, -1, 1);
874 if(package_renderer.render_package(package))
882 printf("Render::render_single: Session finished.\n");
888 if(strategy == SINGLE_PASS_FARM || strategy == FILE_PER_LABEL_FARM)
890 farm_server->wait_clients();
891 render->result |= render->packages->packages_are_done();
894 if(debug) printf("Render::render %d\n", __LINE__);
898 (!render->progress || !render->progress->is_cancelled()) &&
899 !render->batch_cancelled)
901 if(debug) printf("Render::render %d\n", __LINE__);
904 if(debug) printf("Render::render %d\n", __LINE__);
905 ErrorBox error_box(_(PROGRAM_NAME ": Error"),
906 mwindow->gui->get_abs_cursor_x(1),
907 mwindow->gui->get_abs_cursor_y(1));
908 error_box.create_objects(_("Error rendering data."));
909 error_box.raise_window();
910 error_box.run_window();
911 if(debug) printf("Render::render %d\n", __LINE__);
915 printf("Render::render: Error rendering data\n");
918 if(debug) printf("Render::render %d\n", __LINE__);
920 // Delete the progress box
921 render->stop_progress();
923 if(debug) printf("Render::render %d\n", __LINE__);
927 // Paste all packages into timeline if desired
929 if(!render->result &&
930 render->load_mode != LOADMODE_NOTHING &&
932 render->mode != Render::BATCH)
934 if(debug) printf("Render::render %d\n", __LINE__);
935 mwindow->gui->lock_window("Render::render 3");
936 if(debug) printf("Render::render %d\n", __LINE__);
938 mwindow->undo->update_undo_before();
940 if(debug) printf("Render::render %d\n", __LINE__);
943 ArrayList<Indexable*> *assets = render->packages->get_asset_list();
944 if(debug) printf("Render::render %d\n", __LINE__);
945 if(render->load_mode == LOADMODE_PASTE)
947 if(debug) printf("Render::render %d\n", __LINE__);
948 mwindow->load_assets(assets,
953 mwindow->edl->session->labels_follow_edits,
954 mwindow->edl->session->plugins_follow_edits,
955 mwindow->edl->session->autos_follow_edits,
957 if(debug) printf("Render::render %d\n", __LINE__);
958 for(int i = 0; i < assets->size(); i++)
959 assets->get(i)->Garbage::remove_user();
961 if(debug) printf("Render::render %d\n", __LINE__);
964 mwindow->save_backup();
965 if(debug) printf("Render::render %d\n", __LINE__);
966 mwindow->undo->update_undo_after(_("render"), LOAD_ALL);
967 if(debug) printf("Render::render %d\n", __LINE__);
968 mwindow->update_plugin_guis();
969 if(debug) printf("Render::render %d\n", __LINE__);
970 mwindow->gui->update(1,
977 if(debug) printf("Render::render %d\n", __LINE__);
978 mwindow->sync_parameters(CHANGE_ALL);
979 if(debug) printf("Render::render %d\n", __LINE__);
980 mwindow->gui->unlock_window();
983 mwindow->awindow->gui->async_update_assets();
985 if(debug) printf("Render::render %d\n", __LINE__);
988 if(debug) printf("Render::render %d\n", __LINE__);
993 mwindow->gui->lock_window("Render::render 3");
994 mwindow->gui->stop_hourglass();
995 mwindow->gui->unlock_window();
998 //printf("Render::render 110\n");
999 // Need to restart because brender always stops before render.
1001 mwindow->restart_brender();
1002 if(farm_server) delete farm_server;
1006 // Must delete packages after server
1007 delete render->packages;
1009 render->packages = 0;
1010 render->in_progress = 0;
1011 if(debug) printf("Render::render %d\n", __LINE__);
1014 void RenderThread::run()
1016 if(render->mode == Render::INTERACTIVE)
1018 render_single(1, render->asset, mwindow->edl, render->strategy, render->range_type);
1021 if(render->mode == Render::BATCH)
1024 // printf("RenderThread::run %d %d %d\n",
1026 // render->jobs->total,
1028 for(int i = 0; i < render->jobs->total && !render->result; i++)
1031 BatchRenderJob *job = render->jobs->values[i];
1035 if( *job->edl_path == '@' )
1037 run_script(job->edl_path+1, job->asset->path);
1042 mwindow->batch_render->update_active(i);
1046 printf("Render::run: %s\n", job->edl_path);
1051 FileXML *file = new FileXML;
1053 edl->create_objects();
1054 file->read_from_file(job->edl_path);
1055 edl->load_xml(file, LOAD_ALL);
1058 render_single(0, job->asset, edl, job->strategy, RANGE_BACKCOMPAT);
1061 edl->Garbage::remove_user();
1066 mwindow->batch_render->update_done(i, 1, render->elapsed_time);
1069 char string[BCTEXTLEN];
1070 render->elapsed_time =
1071 (double)render->progress_timer->get_scaled_difference(1);
1072 Units::totext(string,
1073 render->elapsed_time,
1075 printf("Render::run: done in %s\n", string);
1081 mwindow->batch_render->update_active(-1);
1083 printf("Render::run: failed\n");
1091 mwindow->batch_render->update_active(-1);
1092 mwindow->batch_render->update_done(-1, 0, 0);
1095 render->completion->unlock();
1103 RenderWindow::RenderWindow(MWindow *mwindow,
1108 : BC_Window(_(PROGRAM_NAME ": Render"), x, y,
1109 WIDTH, HEIGHT, WIDTH, HEIGHT, 0, 0, 1)
1111 this->mwindow = mwindow;
1112 this->render = render;
1113 this->asset = asset;
1116 RenderWindow::~RenderWindow()
1119 lock_window("RenderWindow::~RenderWindow");
1121 delete format_tools;
1130 void RenderWindow::load_profile(int profile_slot)
1132 render->load_profile(profile_slot, asset);
1133 update_range_type(render->range_type);
1134 format_tools->update(asset, &render->strategy);
1138 void RenderWindow::create_objects()
1141 lock_window("RenderWindow::create_objects");
1142 add_subwindow(new BC_Title(x,
1144 (char*)((render->strategy == FILE_PER_LABEL ||
1145 render->strategy == FILE_PER_LABEL_FARM) ?
1146 _("Select the first file to render to:") :
1147 _("Select a file to render to:"))));
1150 format_tools = new FormatTools(mwindow, this, asset);
1151 format_tools->create_objects(x, y,
1152 1, 1, 1, 1, 0, 1, 0, 0, &render->strategy, 0);
1154 add_subwindow(new BC_Title(x, y, _("Render range:")));
1157 add_subwindow(rangeproject = new RenderRangeProject(this,
1158 render->range_type == RANGE_PROJECT, x, y));
1160 add_subwindow(rangeselection = new RenderRangeSelection(this,
1161 render->range_type == RANGE_SELECTION, x, y));
1163 add_subwindow(rangeinout = new RenderRangeInOut(this,
1164 render->range_type == RANGE_INOUT, x, y));
1168 renderprofile = new RenderProfile(mwindow, this, x, y, 1);
1169 renderprofile->create_objects();
1172 loadmode = new LoadMode(mwindow, this, x, y, &render->load_mode, 1);
1173 loadmode->create_objects();
1175 add_subwindow(new BC_OKButton(this));
1176 add_subwindow(new BC_CancelButton(this));
1181 void RenderWindow::update_range_type(int range_type)
1183 render->range_type = range_type;
1184 rangeproject->update(range_type == RANGE_PROJECT);
1185 rangeselection->update(range_type == RANGE_SELECTION);
1186 rangeinout->update(range_type == RANGE_INOUT);
1190 RenderRangeProject::RenderRangeProject(RenderWindow *rwindow, int value, int x, int y)
1191 : BC_Radial(x, y, value, _("Project"))
1193 this->rwindow = rwindow;
1195 int RenderRangeProject::handle_event()
1197 rwindow->update_range_type(RANGE_PROJECT);
1201 RenderRangeSelection::RenderRangeSelection(RenderWindow *rwindow, int value, int x, int y)
1202 : BC_Radial(x, y, value, _("Selection"))
1204 this->rwindow = rwindow;
1206 int RenderRangeSelection::handle_event()
1208 rwindow->update_range_type(RANGE_SELECTION);
1213 RenderRangeInOut::RenderRangeInOut(RenderWindow *rwindow, int value, int x, int y)
1214 : BC_Radial(x, y, value, _("In/Out Points"))
1216 this->rwindow = rwindow;
1218 int RenderRangeInOut::handle_event()
1220 rwindow->update_range_type(RANGE_INOUT);