4 * Copyright (C) 1997-2011 Adam Williams <broadcast at earthling dot net>
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
26 #include "awindowgui.h"
27 #include "batchrender.h"
28 #include "bcprogressbox.h"
29 #include "bcsignals.h"
32 #include "compresspopup.h"
33 #include "condition.h"
34 #include "confirmsave.h"
35 #include "cwindowgui.h"
40 #include "edlsession.h"
43 #include "filesystem.h"
45 #include "formatcheck.h"
46 #include "formatpopup.h"
47 #include "formattools.h"
48 #include "indexable.h"
52 #include "localsession.h"
53 #include "mainprogress.h"
54 #include "mainsession.h"
58 #include "mwindowgui.h"
60 #include "packagedispatcher.h"
61 #include "packagerenderer.h"
63 #include "playabletracks.h"
64 #include "preferences.h"
65 #include "preferencesthread.h"
66 #include "renderfarm.h"
68 #include "renderprofiles.h"
69 #include "statusbar.h"
73 #include "transportque.h"
76 #include "videoconfig.h"
84 RenderItem::RenderItem(MWindow *mwindow)
85 : BC_MenuItem(_("Render..."), _("Shift-R"), 'R')
87 this->mwindow = mwindow;
91 int RenderItem::handle_event()
93 mwindow->gui->unlock_window();
94 mwindow->render->start_interactive();
95 mwindow->gui->lock_window("RenderItem::handle_event");
108 RenderProgress::RenderProgress(MWindow *mwindow, Render *render)
111 this->mwindow = mwindow;
112 this->render = render;
114 Thread::set_synchronous(1);
117 RenderProgress::~RenderProgress()
124 void RenderProgress::run()
126 Thread::disable_cancel();
129 if(render->total_rendered != last_value)
131 render->progress->update(render->total_rendered);
132 last_value = render->total_rendered;
134 if(mwindow) mwindow->preferences_thread->update_rates();
137 Thread::enable_cancel();
139 Thread::disable_cancel();
145 MainPackageRenderer::MainPackageRenderer(Render *render)
148 this->render = render;
153 MainPackageRenderer::~MainPackageRenderer()
158 int MainPackageRenderer::get_master()
163 int MainPackageRenderer::get_result()
165 return render->result;
168 void MainPackageRenderer::set_result(int value)
171 render->result = value;
177 void MainPackageRenderer::set_progress(int64_t value)
179 render->counter_lock->lock("MainPackageRenderer::set_progress");
180 // Increase total rendered for all nodes
181 render->total_rendered += value;
183 // Update frames per second for master node
184 render->preferences->set_rate(frames_per_second, -1);
186 //printf("MainPackageRenderer::set_progress %d %ld %f\n", __LINE__, (long)value, frames_per_second);
188 // If non interactive, print progress out
189 if(!render->progress)
191 int64_t current_eta = render->progress_timer->get_scaled_difference(1000);
192 if(current_eta - render->last_eta > 1000)
197 if(render->total_rendered)
201 render->progress_max /
202 render->total_rendered -
207 char string[BCTEXTLEN];
208 Units::totext(string,
212 printf("\r%d%% %s: %s ",
213 (int)(100 * (float)render->total_rendered / render->progress_max),
216 render->last_eta = current_eta;
220 render->counter_lock->unlock();
222 // This locks the preferences
223 if(mwindow) mwindow->preferences->copy_rates_from(preferences);
226 int MainPackageRenderer::progress_cancelled()
228 return (render->progress && render->progress->is_cancelled()) ||
229 render->batch_cancelled;
233 Render::Render(MWindow *mwindow)
236 this->mwindow = mwindow;
241 package_lock = new Mutex("Render::package_lock");
242 counter_lock = new Mutex("Render::counter_lock");
243 completion = new Condition(0, "Render::completion");
244 progress_timer = new Timer;
245 range_type = RANGE_BACKCOMPAT;
246 thread = new RenderThread(mwindow, this);
259 delete progress_timer;
260 if( asset ) asset->Garbage::remove_user();
264 void Render::start_interactive()
266 if( !thread->running() ) {
267 mode = Render::INTERACTIVE;
268 BC_DialogThread::start();
270 else if( in_progress ) {
272 mwindow->gui->get_abs_cursor(cx, cy, 1);
273 ErrorBox error_box(_(PROGRAM_NAME ": Error"), cx, cy);
274 error_box.create_objects(_("Already rendering"));
275 error_box.raise_window();
276 error_box.run_window();
278 else if( render_window ) {
279 render_window->raise_window();
284 void Render::start_batches(ArrayList<BatchRenderJob*> *jobs)
286 if(!thread->running())
288 mode = Render::BATCH;
294 else if( in_progress ) {
296 mwindow->gui->get_abs_cursor(cx, cy, 1);
297 ErrorBox error_box(_(PROGRAM_NAME ": Error"), cx, cy);
298 error_box.create_objects("Already rendering");
299 error_box.raise_window();
300 error_box.run_window();
302 // raise the window if rendering hasn't started yet
303 else if( render_window ) {
304 render_window->raise_window();
308 void Render::start_batches(ArrayList<BatchRenderJob*> *jobs,
309 BC_Hash *boot_defaults,
310 Preferences *preferences)
312 mode = Render::BATCH;
315 this->preferences = new Preferences;
316 this->preferences->copy_from(preferences);
323 BC_Window* Render::new_gui()
329 if(mode == Render::INTERACTIVE) {
330 // Fix the asset for rendering
331 if(!asset) asset = new Asset;
332 load_defaults(asset);
333 check_asset(mwindow->edl, *asset);
334 int px = mwindow->gui->get_pop_cursor_x(1);
335 int py = mwindow->gui->get_pop_cursor_y(1);
336 // Get format from user
337 render_window = new RenderWindow(mwindow, this, asset, px, py);
338 render_window->create_objects();
341 return render_window;
344 void Render::handle_done_event(int result)
347 // add to recentlist only on OK
348 render_window->render_format->path_recent->
349 add_item(File::formattostr(asset->format), asset->path);
354 void Render::handle_close_event(int result)
357 double render_range = get_render_range();
358 const char *err_msg = 0;
360 if( !result && !render_range ) {
361 err_msg = _("zero render range");
364 if( !result && asset->video_data ) {
365 double frame_rate = mwindow->edl->session->frame_rate;
366 if( frame_rate > 0 && render_range+1e-3 < 1./frame_rate ) {
367 err_msg = _("Video data and range less than 1 frame");
371 if( !result && asset->audio_data ) {
372 double sample_rate = mwindow->edl->session->sample_rate;
373 if( sample_rate > 0 && render_range+1e-6 < 1./sample_rate ) {
374 err_msg = _("Audio data and range less than 1 sample");
378 if( !result && File::is_image_render(asset->format) ) {
379 if( asset->video_data ) {
380 double frames = render_range * mwindow->edl->session->frame_rate;
381 if( !EQUIV(frames, 1.) ) {
382 err_msg = _("Image format and not 1 frame");
387 err_msg = _("Image format and no video data");
393 mwindow->gui->get_abs_cursor(cx, cy, 1);
394 ErrorBox error_box(_(PROGRAM_NAME ": Error"),cx, cy);
395 error_box.create_objects(err_msg);
396 error_box.raise_window();
397 error_box.run_window();
401 // Check the asset format for errors.
402 FormatCheck format_check(asset);
403 if( format_check.check_format() )
409 save_defaults(asset);
411 mwindow->save_defaults();
415 if(debug) printf("Render::handle_close_event %d\n", __LINE__);
416 if(!result) start_render();
417 if(debug) printf("Render::handle_close_event %d\n", __LINE__);
424 void Render::stop_operation()
426 if(thread->Thread::running())
429 // Wait for completion
430 completion->lock("Render::stop_operation");
437 int Render::check_asset(EDL *edl, Asset &asset)
439 if(asset.video_data &&
440 edl->tracks->playable_video_tracks() &&
441 File::renders_video(&asset))
443 asset.video_data = 1;
445 asset.width = edl->session->output_w;
446 asset.height = edl->session->output_h;
447 asset.interlace_mode = edl->session->interlace_mode;
451 asset.video_data = 0;
455 if(asset.audio_data &&
456 edl->tracks->playable_audio_tracks() &&
457 File::renders_audio(&asset))
459 asset.audio_data = 1;
460 asset.channels = edl->session->audio_channels;
464 asset.audio_data = 0;
468 if(!asset.audio_data &&
476 int Render::fix_strategy(int strategy, int use_renderfarm)
480 if(strategy == FILE_PER_LABEL)
481 strategy = FILE_PER_LABEL_FARM;
483 if(strategy == SINGLE_PASS)
484 strategy = SINGLE_PASS_FARM;
488 if(strategy == FILE_PER_LABEL_FARM)
489 strategy = FILE_PER_LABEL;
491 if(strategy == SINGLE_PASS_FARM)
492 strategy = SINGLE_PASS;
497 void Render::start_progress()
499 char filename[BCTEXTLEN];
500 char string[BCTEXTLEN];
503 progress_max = packages->get_progress_max();
505 progress_timer->update();
509 // Generate the progress box
510 fs.extract_name(filename, default_asset->path);
511 sprintf(string, _("Rendering %s..."), filename);
513 // Don't bother with the filename since renderfarm defeats the meaning
514 progress = mwindow->mainprogress->start_progress(_("Rendering..."),
516 render_progress = new RenderProgress(mwindow, this);
517 render_progress->start();
521 void Render::stop_progress()
525 char string[BCTEXTLEN], string2[BCTEXTLEN];
526 delete render_progress;
527 progress->get_time(string);
528 elapsed_time = progress->get_time();
529 progress->stop_progress();
532 sprintf(string2, _("Rendering took %s"), string);
533 mwindow->gui->lock_window("");
534 mwindow->gui->show_message(string2);
535 mwindow->gui->update_default_message();
536 mwindow->gui->stop_hourglass();
537 mwindow->gui->unlock_window();
544 void Render::start_render()
554 void Render::create_filename(char *path,
561 int len = strlen(default_path);
562 char printf_string[BCTEXTLEN];
564 for(i = 0, j = 0; i < number_start; i++, j++)
566 printf_string[j] = default_path[i];
570 sprintf(&printf_string[j], "%%0%dd", total_digits);
571 j = strlen(printf_string);
574 // Copy remainder of string
575 for( ; i < len; i++, j++)
577 printf_string[j] = default_path[i];
579 printf_string[j] = 0;
580 // Print the printf argument to the path
581 sprintf(path, printf_string, current_number);
584 void Render::get_starting_number(char *path,
590 int len = strlen(path);
591 char number_text[BCTEXTLEN];
599 ptr2 = strrchr(path, '/');
601 // Search for first 0 after last /.
603 ptr = strchr(ptr2, '0');
605 if(ptr && isdigit(*ptr))
607 number_start = ptr - path;
609 // Store the first number
610 char *ptr2 = number_text;
614 current_number = atol(number_text);
615 total_digits = strlen(number_text);
619 // No number found or number not long enough
620 if(total_digits < min_digits)
624 total_digits = min_digits;
629 int Render::load_defaults(Asset *asset)
631 strategy = mwindow->defaults->get("RENDER_STRATEGY", SINGLE_PASS);
632 load_mode = mwindow->defaults->get("RENDER_LOADMODE", LOADMODE_NEW_TRACKS);
633 range_type = mwindow->defaults->get("RENDER_RANGE_TYPE", RANGE_PROJECT);
635 // some defaults which work
636 asset->video_data = 1;
637 asset->audio_data = 1;
638 asset->format = FILE_FFMPEG;
639 strcpy(asset->acodec, "mp4.qt");
640 strcpy(asset->vcodec, "mp4.qt");
642 asset->load_defaults(mwindow->defaults,
643 "RENDER_", 1, 1, 1, 1, 1);
647 int Render::load_profile(int profile_slot, Asset *asset)
649 char string_name[100];
650 sprintf(string_name, "RENDER_%i_STRATEGY", profile_slot);
651 strategy = mwindow->defaults->get(string_name, SINGLE_PASS);
652 // Load mode is not part of the profile
653 // printf(string_name, "RENDER_%i_LOADMODE", profile_slot);
654 // load_mode = mwindow->defaults->get(string_name, LOADMODE_NEW_TRACKS);
655 sprintf(string_name, "RENDER_%i_RANGE_TYPE", profile_slot);
656 range_type = mwindow->defaults->get(string_name, RANGE_PROJECT);
658 sprintf(string_name, "RENDER_%i_", profile_slot);
659 asset->load_defaults(mwindow->defaults,
660 string_name, 1, 1, 1, 1, 1);
665 int Render::save_defaults(Asset *asset)
667 mwindow->defaults->update("RENDER_STRATEGY", strategy);
668 mwindow->defaults->update("RENDER_LOADMODE", load_mode);
669 mwindow->defaults->update("RENDER_RANGE_TYPE", range_type);
671 asset->save_defaults(mwindow->defaults,
672 "RENDER_", 1, 1, 1, 1, 1);
677 static void run_script(const char *script, const char *arg)
679 char *const argv[] = { (char*)script, (char*)arg, 0 };
680 execvp(script ,&argv[0]);
681 perror("execvp script failed");
685 RenderThread::RenderThread(MWindow *mwindow, Render *render)
688 this->mwindow = mwindow;
689 this->render = render;
692 RenderThread::~RenderThread()
697 void RenderThread::render_single(int test_overwrite, Asset *asset, EDL *edl,
698 int strategy, int range_type)
700 // Total length in seconds
702 RenderFarmServer *farm_server = 0;
707 render->in_progress = 1;
710 render->default_asset = asset;
711 render->progress = 0;
715 if( !render->preferences )
716 render->preferences = new Preferences;
717 render->preferences->copy_from(mwindow->preferences);
720 // Create rendering command
721 TransportCommand *command = new TransportCommand;
722 command->command = NORMAL_FWD;
723 command->get_edl()->copy_all(edl);
724 command->change_type = CHANGE_ALL;
726 switch( range_type ) {
727 case RANGE_BACKCOMPAT:
728 // Get highlighted playback range
729 command->set_playback_range();
730 // Adjust playback range with in/out points
731 command->playback_range_adjust_inout();
734 command->playback_range_project();
736 case RANGE_SELECTION:
737 command->set_playback_range();
740 command->playback_range_inout();
743 command->playback_range_1frame();
747 render->packages = new PackageDispatcher;
750 CICache *audio_cache = new CICache(render->preferences);
751 CICache *video_cache = new CICache(render->preferences);
753 render->default_asset->frame_rate = command->get_edl()->session->frame_rate;
754 render->default_asset->sample_rate = command->get_edl()->session->sample_rate;
756 // Conform asset to EDL. Find out if any tracks are playable.
757 render->result = render->check_asset(command->get_edl(),
758 *render->default_asset);
762 // Get total range to render
763 render->total_start = command->start_position;
764 render->total_end = command->end_position;
765 total_length = render->total_end - render->total_start;
768 if(EQUIV(total_length, 0))
777 // Stop background rendering
778 if(mwindow) mwindow->stop_brender();
780 fs.complete_path(render->default_asset->path);
781 strategy = Render::fix_strategy(strategy, render->preferences->use_renderfarm);
783 render->result = render->packages->create_packages(mwindow,
787 render->default_asset,
794 render->total_rendered = 0;
798 // Start dispatching external jobs
801 mwindow->gui->lock_window("Render::render 1");
802 mwindow->gui->show_message(_("Starting render farm"));
803 mwindow->gui->start_hourglass();
804 mwindow->gui->unlock_window();
808 printf("Render::render: starting render farm\n");
811 if(strategy == SINGLE_PASS_FARM || strategy == FILE_PER_LABEL_FARM)
813 farm_server = new RenderFarmServer(mwindow,
818 &render->total_rendered,
819 render->counter_lock,
820 render->default_asset,
823 render->result = farm_server->start_clients();
829 mwindow->gui->lock_window("Render::render 2");
830 mwindow->gui->show_message(_("Failed to start render farm"),
831 mwindow->theme->message_error);
832 mwindow->gui->stop_hourglass();
833 mwindow->gui->unlock_window();
837 printf("Render::render: Failed to start render farm\n");
843 // Perform local rendering
848 render->start_progress();
853 MainPackageRenderer package_renderer(render);
854 render->result = package_renderer.initialize(mwindow,
855 command->get_edl(), // Copy of master EDL
857 render->default_asset);
865 while(!render->result)
867 // Get unfinished job
868 RenderPackage *package;
870 if(strategy == SINGLE_PASS_FARM)
872 package = render->packages->get_package(
873 package_renderer.frames_per_second,
879 package = render->packages->get_package(0, -1, 1);
894 if(package_renderer.render_package(package))
902 printf("Render::render_single: Session finished.\n");
908 if(strategy == SINGLE_PASS_FARM || strategy == FILE_PER_LABEL_FARM)
910 farm_server->wait_clients();
911 render->result |= render->packages->packages_are_done();
914 if(debug) printf("Render::render %d\n", __LINE__);
918 (!render->progress || !render->progress->is_cancelled()) &&
919 !render->batch_cancelled)
921 if(debug) printf("Render::render %d\n", __LINE__);
924 if(debug) printf("Render::render %d\n", __LINE__);
926 mwindow->gui->get_abs_cursor(cx, cy, 1);
927 ErrorBox error_box(_(PROGRAM_NAME ": Error"), cx, cy);
928 error_box.create_objects(_("Error rendering data."));
929 error_box.raise_window();
930 error_box.run_window();
931 if(debug) printf("Render::render %d\n", __LINE__);
935 printf("Render::render: Error rendering data\n");
938 if(debug) printf("Render::render %d\n", __LINE__);
940 // Delete the progress box
941 render->stop_progress();
943 if(debug) printf("Render::render %d\n", __LINE__);
947 // Paste all packages into timeline if desired
949 if(!render->result &&
950 render->load_mode != LOADMODE_NOTHING &&
952 render->mode != Render::BATCH)
954 if(debug) printf("Render::render %d\n", __LINE__);
955 mwindow->gui->lock_window("Render::render 3");
956 if(debug) printf("Render::render %d\n", __LINE__);
958 mwindow->undo->update_undo_before();
960 if(debug) printf("Render::render %d\n", __LINE__);
963 ArrayList<Indexable*> *assets = render->packages->get_asset_list();
964 if(debug) printf("Render::render %d\n", __LINE__);
965 if(render->load_mode == LOADMODE_PASTE)
967 if(debug) printf("Render::render %d\n", __LINE__);
968 mwindow->load_assets(assets, -1, render->load_mode, 0, 0,
969 mwindow->edl->session->labels_follow_edits,
970 mwindow->edl->session->plugins_follow_edits,
971 mwindow->edl->session->autos_follow_edits,
973 if(debug) printf("Render::render %d\n", __LINE__);
974 for(int i = 0; i < assets->size(); i++)
975 assets->get(i)->Garbage::remove_user();
977 if(debug) printf("Render::render %d\n", __LINE__);
980 mwindow->save_backup();
981 if(debug) printf("Render::render %d\n", __LINE__);
982 mwindow->undo->update_undo_after(_("render"), LOAD_ALL);
983 if(debug) printf("Render::render %d\n", __LINE__);
984 mwindow->update_plugin_guis();
985 if(debug) printf("Render::render %d\n", __LINE__);
986 mwindow->gui->update(1,
993 if(debug) printf("Render::render %d\n", __LINE__);
994 mwindow->sync_parameters(CHANGE_ALL);
995 if(debug) printf("Render::render %d\n", __LINE__);
996 mwindow->gui->unlock_window();
999 mwindow->awindow->gui->async_update_assets();
1001 if(debug) printf("Render::render %d\n", __LINE__);
1004 if(debug) printf("Render::render %d\n", __LINE__);
1006 // Disable hourglass
1009 mwindow->gui->lock_window("Render::render 3");
1010 mwindow->gui->stop_hourglass();
1011 mwindow->gui->unlock_window();
1014 //printf("Render::render 110\n");
1015 // Need to restart because brender always stops before render.
1017 mwindow->restart_brender();
1018 if(farm_server) delete farm_server;
1022 // Must delete packages after server
1023 delete render->packages;
1025 render->packages = 0;
1026 render->in_progress = 0;
1027 if(debug) printf("Render::render %d\n", __LINE__);
1030 void RenderThread::run()
1032 if(render->mode == Render::INTERACTIVE)
1034 render_single(1, render->asset, mwindow->edl,
1035 render->strategy, render->range_type);
1038 if(render->mode == Render::BATCH)
1041 // printf("RenderThread::run %d %d %d\n",
1043 // render->jobs->total,
1045 for(int i = 0; i < render->jobs->total && !render->result; i++)
1048 BatchRenderJob *job = render->jobs->values[i];
1052 if( *job->edl_path == '@' )
1054 run_script(job->edl_path+1, job->asset->path);
1059 mwindow->batch_render->update_active(i);
1063 printf("Render::run: %s\n", job->edl_path);
1068 FileXML *file = new FileXML;
1070 edl->create_objects();
1071 file->read_from_file(job->edl_path);
1072 edl->load_xml(file, LOAD_ALL);
1075 render_single(0, job->asset, edl, job->strategy, RANGE_BACKCOMPAT);
1078 edl->Garbage::remove_user();
1083 mwindow->batch_render->update_done(i, 1, render->elapsed_time);
1086 char string[BCTEXTLEN];
1087 render->elapsed_time =
1088 (double)render->progress_timer->get_scaled_difference(1);
1089 Units::totext(string,
1090 render->elapsed_time,
1092 printf("Render::run: done in %s\n", string);
1098 mwindow->batch_render->update_active(-1);
1100 printf("Render::run: failed\n");
1108 mwindow->batch_render->update_active(-1);
1109 mwindow->batch_render->update_done(-1, 0, 0);
1112 render->completion->unlock();
1120 RenderWindow::RenderWindow(MWindow *mwindow,
1125 : BC_Window(_(PROGRAM_NAME ": Render"), x, y,
1126 WIDTH, HEIGHT, WIDTH, HEIGHT, 0, 0, 1)
1128 this->mwindow = mwindow;
1129 this->render = render;
1130 this->asset = asset;
1140 RenderWindow::~RenderWindow()
1142 lock_window("RenderWindow::~RenderWindow");
1143 delete render_format;
1145 delete renderprofile;
1150 void RenderWindow::load_profile(int profile_slot)
1152 render->load_profile(profile_slot, asset);
1153 update_range_type(render->range_type);
1154 render_format->update(asset, &render->strategy);
1158 void RenderWindow::create_objects()
1161 lock_window("RenderWindow::create_objects");
1162 add_subwindow(new BC_Title(x, y,
1163 (char*)((render->strategy == FILE_PER_LABEL ||
1164 render->strategy == FILE_PER_LABEL_FARM) ?
1165 _("Select the first file to render to:") :
1166 _("Select a file to render to:"))));
1169 render_format = new RenderFormat(mwindow, this, asset);
1170 render_format->create_objects(x, y,
1171 1, 1, 1, 1, 0, 1, 0, 0, &render->strategy, 0);
1174 add_subwindow(title = new BC_Title(x, y, _("Render range:")));
1176 int is_image = File::is_image_render(asset->format);
1178 render->range_type = RANGE_1FRAME;
1180 int x1 = x + title->get_w() + 20;
1181 add_subwindow(rangeproject = new RenderRangeProject(this,
1182 render->range_type == RANGE_PROJECT, x1, y));
1184 add_subwindow(rangeselection = new RenderRangeSelection(this,
1185 render->range_type == RANGE_SELECTION, x1, y));
1187 add_subwindow(rangeinout = new RenderRangeInOut(this,
1188 render->range_type == RANGE_INOUT, x1, y));
1190 add_subwindow(range1frame = new RenderRange1Frame(this,
1191 render->range_type == RANGE_1FRAME, x1, y));
1195 enable_render_range(0);
1197 renderprofile = new RenderProfile(mwindow, this, x, y, 1);
1198 renderprofile->create_objects();
1201 loadmode = new LoadMode(mwindow, this, x, y, &render->load_mode, 1);
1202 loadmode->create_objects();
1204 add_subwindow(new BC_OKButton(this));
1205 add_subwindow(new BC_CancelButton(this));
1211 void RenderWindow::update_range_type(int range_type)
1213 if( render->range_type == range_type ) return;
1214 render->range_type = range_type;
1215 rangeproject->update(range_type == RANGE_PROJECT);
1216 rangeselection->update(range_type == RANGE_SELECTION);
1217 rangeinout->update(range_type == RANGE_INOUT);
1218 range1frame->update(range_type == RANGE_1FRAME);
1221 void RenderWindow::enable_render_range(int v)
1224 rangeproject->enable();
1225 rangeselection->enable();
1226 rangeinout->enable();
1227 range1frame->enable();
1230 rangeproject->disable();
1231 rangeselection->disable();
1232 rangeinout->disable();
1233 range1frame->disable();
1238 RenderRangeProject::RenderRangeProject(RenderWindow *rwindow, int value, int x, int y)
1239 : BC_Radial(x, y, value, _("Project"))
1241 this->rwindow = rwindow;
1243 int RenderRangeProject::handle_event()
1245 rwindow->update_range_type(RANGE_PROJECT);
1249 RenderRangeSelection::RenderRangeSelection(RenderWindow *rwindow, int value, int x, int y)
1250 : BC_Radial(x, y, value, _("Selection"))
1252 this->rwindow = rwindow;
1254 int RenderRangeSelection::handle_event()
1256 rwindow->update_range_type(RANGE_SELECTION);
1261 RenderRangeInOut::RenderRangeInOut(RenderWindow *rwindow, int value, int x, int y)
1262 : BC_Radial(x, y, value, _("In/Out Points"))
1264 this->rwindow = rwindow;
1266 int RenderRangeInOut::handle_event()
1268 rwindow->update_range_type(RANGE_INOUT);
1272 RenderRange1Frame::RenderRange1Frame(RenderWindow *rwindow, int value, int x, int y)
1273 : BC_Radial(x, y, value, _("One Frame"))
1275 this->rwindow = rwindow;
1277 int RenderRange1Frame::handle_event()
1279 rwindow->update_range_type(RANGE_1FRAME);
1283 double Render::get_render_range()
1285 EDL *edl = mwindow->edl;
1286 double last = edl->tracks->total_playable_length();
1287 double framerate = edl->session->frame_rate;
1288 if( framerate <= 0 ) framerate = 1;
1289 double start = 0, end = last;
1290 switch( range_type ) {
1292 case RANGE_BACKCOMPAT:
1293 start = edl->local_session->get_selectionstart(1);
1294 end = edl->local_session->get_selectionend(1);
1295 if( EQUIV(start, end) ) end = last;
1299 case RANGE_SELECTION:
1300 start = edl->local_session->get_selectionstart(1);
1301 end = edl->local_session->get_selectionend(1);
1304 start = edl->local_session->inpoint_valid() ?
1305 edl->local_session->get_inpoint() : 0;
1306 end = edl->local_session->outpoint_valid() ?
1307 edl->local_session->get_outpoint() : last;
1310 start = end = edl->local_session->get_selectionstart(1);
1311 if( edl->session->frame_rate > 0 ) end += 1./edl->session->frame_rate;
1314 if( start < 0 ) start = 0;
1315 if( end > last ) end = last;
1319 RenderFormat::RenderFormat(MWindow *mwindow, BC_WindowBase *window, Asset *asset)
1320 : FormatTools(mwindow, window, asset)
1323 RenderFormat::~RenderFormat()
1327 void RenderFormat::update_format()
1329 FormatTools::update_format();
1330 RenderWindow *render_window = (RenderWindow *)window;
1331 if( render_window->is_hidden() ) return;
1333 int is_image = File::is_image_render(asset->format);
1335 render_window->update_range_type(RANGE_1FRAME);
1336 render_window->enable_render_range(0);
1339 render_window->enable_render_range(1);