add audio to proxy, and minor bug fixes
[goodguy/history.git] / cinelerra-5.1 / cinelerra / tests / text_entry.xml
1 <?xml version="1.0"?>
2 <EDL>
3 <LOCALSESSION IN_POINT=-1.0000000000000000e+00 LOOP_PLAYBACK=0 LOOP_START=0.0000000000000000e+00 LOOP_END=0.0000000000000000e+00 OUT_POINT=-1.0000000000000000e+00 SELECTION_START=1.6192000000000000e+01 SELECTION_END=1.6192000000000000e+01 CLIP_TITLE=/root/hvirtual/cinelerra/tests/text_entry.xml CLIP_NOTES="Hello world" FOLDER=Clips TRACK_START=0 VIEW_START=0 ZOOM_SAMPLE=512 ZOOMY=64 ZOOM_TRACK=64 PREVIEW_START=0.0000000000000000e+00 PREVIEW_END=6.2462400000000002e+01>
4
5 <SESSION ASSETLIST_FORMAT=1 ASSET_COLUMN0=100 ASSET_COLUMN1=100 SHOW_FADE=0 SHOW_PAN=0 SHOW_MUTE=0 SHOW_TRANSITIONS=1 SHOW_PLUGINS=0 SHOW_CAMERA=0 SHOW_PROJECTOR=0 SHOW_MODE=0 SHOW_MASK=0 SHOW_CZOOM=0 SHOW_PZOOM=0 AUTO_KEYFRAMES=0 AUTOS_FOLLOW_EDITS=1 BRENDER_START=2.4234666666666666e+01 CROP_X1=342 CROP_Y1=262 CROP_X2=343 CROP_Y2=262 CURRENT_FOLDER="Video Effects" CURSOR_ON_FRAMES=0 CWINDOW_DEST=0 CWINDOW_MASK=0 CWINDOW_METER=0 CWINDOW_OPERATION=0 CWINDOW_SCROLLBARS=0 CWINDOW_XSCROLL=0 CWINDOW_YSCROLL=0 CWINDOW_ZOOM=1.000000e+00 DEFAULT_ATRANSITION=Crossfade DEFAULT_VTRANSITION=Dissolve DEFAULT_TRANSITION_LENGTH=1.0000000000000000e+00 EDITING_MODE=1 FOLDERLIST_FORMAT=1 HIGHLIGHTED_TRACK=2 LABELS_FOLLOW_EDITS=0 MPEG4_DEBLOCK=0 PLUGINS_FOLLOW_EDITS=1 PLAYBACK_PRELOAD=0 SAFE_REGIONS=0 SHOW_TITLES=1 TEST_PLAYBACK_EDITS=1 TIME_FORMAT=0 NUDGE_SECONDS=1 TOOL_WINDOW=0 VWINDOW_METER=1 VWINDOW_FOLDER=VWINDOW_SOURCE=-1 VWINDOW_SOURCE=-1 VWINDOW_ZOOM=1.000000e+00>
6
7 <VIDEO INTERPOLATION_TYPE=0 COLORMODEL="YUVA-8 Bit" CHANNELS=1 VCHANNEL_X_0=0 VCHANNEL_Y_0=0 FRAMERATE=2.9970029970029969e+01 FRAMES_PER_FOOT=1.600000e+01 OUTPUTW=720 OUTPUTH=480 ASPECTW=4.000000e+00 ASPECTH=3.000000e+00>
8
9 <AUDIO SAMPLERATE=8000 CHANNELS=2 ACHANNEL_ANGLE_0=180 ACHANNEL_ANGLE_1=0>
10
11 <FOLDER>Clips</FOLDER>
12 <FOLDER>Media</FOLDER>
13 <ASSETS>
14 </ASSETS>
15
16
17
18 <LABELS>
19 </LABELS>
20
21 <PRESENTATIONS>
22 </PRESENTATIONS>
23
24 <TRACK RECORD=1 NUDGE=0 PLAY=1 GANG=1 DRAW=1 EXPAND=1 TRACK_W=720 TRACK_H=480 TYPE=VIDEO>
25 <TITLE>Video 1</TITLE>
26 </TITLE TYPE=VIDEO>
27 <EDITS>
28 </EDITS>
29 <MUTEAUTOS>
30 <AUTO POSITION=0 VALUE=0>
31 </MUTEAUTOS>
32 <FADEAUTOS>
33 <AUTO POSITION=0 VALUE=1.000000e+02 CONTROL_IN_VALUE=0.000000e+00 CONTROL_OUT_VALUE=0.000000e+00 CONTROL_IN_POSITION=0 CONTROL_OUT_POSITION=0>
34 </FADEAUTOS>
35 <CAMERAAUTOS>
36 <AUTO POSITION=0 CENTER_X=0.000000e+00 CENTER_Y=0.000000e+00 CENTER_Z=1.000000e+00 CONTROL_IN_X=0.000000e+00 CONTROL_IN_Y=0.000000e+00 CONTROL_IN_Z=0.000000e+00 CONTROL_OUT_X=0.000000e+00 CONTROL_OUT_Y=0.000000e+00 CONTROL_OUT_Z=0.000000e+00>
37 </CAMERAAUTOS>
38 <PROJECTORAUTOS>
39 <AUTO POSITION=0 CENTER_X=0.000000e+00 CENTER_Y=0.000000e+00 CENTER_Z=1.000000e+00 CONTROL_IN_X=0.000000e+00 CONTROL_IN_Y=0.000000e+00 CONTROL_IN_Z=0.000000e+00 CONTROL_OUT_X=0.000000e+00 CONTROL_OUT_Y=0.000000e+00 CONTROL_OUT_Z=0.000000e+00>
40 </PROJECTORAUTOS>
41 <MODEAUTOS>
42 <AUTO POSITION=0 VALUE=0>
43 </MODEAUTOS>
44 <MASKAUTOS>
45 <AUTO MODE=1 VALUE=100 FEATHER=0.000000e+00 POSITION=0>
46
47 </AUTO>
48 </MASKAUTOS>
49 <CZOOMAUTOS>
50 <AUTO POSITION=0 VALUE=1.000000e+00 CONTROL_IN_VALUE=0.000000e+00 CONTROL_OUT_VALUE=0.000000e+00 CONTROL_IN_POSITION=0 CONTROL_OUT_POSITION=0>
51 </CZOOMAUTOS>
52 <PZOOMAUTOS>
53 <AUTO POSITION=0 VALUE=1.000000e+00 CONTROL_IN_VALUE=0.000000e+00 CONTROL_OUT_VALUE=0.000000e+00 CONTROL_IN_POSITION=0 CONTROL_OUT_POSITION=0>
54 </PZOOMAUTOS>
55 <PLUGINSET RECORD=1>
56 <PLUGIN LENGTH=1872 TYPE=1 TITLE=Title>
57 <IN><OUT><ON>
58 <KEYFRAME POSITION=0 DEFAULT=1><TITLE FONT="Arial (monotype)" ENCODING=ISO8859-1 STYLE=2 SIZE=18 COLOR=16777215 COLOR_STROKE=16711680 STROKE_WIDTH=1.0000000000000000e+00 MOTION_STRATEGY=0 LOOP=0 PIXELS_PER_SECOND=1.170000e+02 HJUSTIFICATION=1 VJUSTIFICATION=1 FADE_IN=0.0000000000000000e+00 FADE_OUT=0.0000000000000000e+00 TITLE_X=0.000000e+00 TITLE_Y=0.000000e+00 DROPSHADOW=0 TIMECODE=0>
59 This paper describes a framework for introducing visually smooth
60 surfaces into sketch-based freeform modeling systems. An existing
61 sketch-based freeform modeling system generates rough polygonal
62 meshes with uneven triangulations after each operation. Our
63 approach generates a dense, visually smooth polygonal mesh by
64 beautifying and refining the original rough mesh. A beautification
65 process generates near-equilateral triangles with a near-uniform
66 distribution of vertices to mask the noise and bad sampling of the
67 uneven mesh. The vertices are distributed on a smoothed surface
68 that approximately interpolates the original mesh. Refinement
69 generates a smooth, dense mesh by subdividing the beautified
70 mesh and moving the vertices to the interpolative surface. The
71 smooth interpolative surface is computed via implicit quadratic
72 surfaces that best fit the mesh locally in a least-squares sense.
73 Keywords: Polygonal Meshes, Subdivision, Beautification, Skin,
74 Implicit Surfaces, Sketch-based Modeling.
75 </TITLE>
76 </KEYFRAME>
77 </PLUGIN>
78 </PLUGINSET>
79 </TRACK>
80
81
82
83 <TRACK RECORD=1 NUDGE=0 PLAY=1 GANG=1 DRAW=1 EXPAND=0 TRACK_W=720 TRACK_H=480 TYPE=AUDIO>
84
85 <TITLE>Audio 1</TITLE>
86 </TITLE TYPE=AUDIO>
87 <EDITS>
88 </EDITS>
89 <MUTEAUTOS>
90 <AUTO POSITION=0 VALUE=0>
91 </MUTEAUTOS>
92 <FADEAUTOS>
93 <AUTO POSITION=0 VALUE=0.000000e+00 CONTROL_IN_VALUE=0.000000e+00 CONTROL_OUT_VALUE=0.000000e+00 CONTROL_IN_POSITION=0 CONTROL_OUT_POSITION=0>
94 </FADEAUTOS>
95 <PANAUTOS>
96 <AUTO POSITION=0 HANDLE_X=1 HANDLE_Y=50 VALUE0=1.000000e+00 VALUE1=0.000000e+00>
97 </PANAUTOS>
98 </TRACK>
99
100
101
102 <TRACK RECORD=1 NUDGE=0 PLAY=1 GANG=1 DRAW=1 EXPAND=0 TRACK_W=720 TRACK_H=480 TYPE=AUDIO>
103
104 <TITLE>Audio 2</TITLE>
105 </TITLE TYPE=AUDIO>
106 <EDITS>
107 </EDITS>
108 <MUTEAUTOS>
109 <AUTO POSITION=0 VALUE=0>
110 </MUTEAUTOS>
111 <FADEAUTOS>
112 <AUTO POSITION=0 VALUE=0.000000e+00 CONTROL_IN_VALUE=0.000000e+00 CONTROL_OUT_VALUE=0.000000e+00 CONTROL_IN_POSITION=0 CONTROL_OUT_POSITION=0>
113 </FADEAUTOS>
114 <PANAUTOS>
115 <AUTO POSITION=0 HANDLE_X=100 HANDLE_Y=50 VALUE0=0.000000e+00 VALUE1=1.000000e+00>
116 </PANAUTOS>
117 </TRACK>
118
119
120
121 </EDL>