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[goodguy/history.git] / cinelerra-5.1 / cinelerra / vattachmentpoint.C
1
2 /*
3  * CINELERRA
4  * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
5  * 
6  * This program is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  * 
11  * This program is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  * 
16  * You should have received a copy of the GNU General Public License
17  * along with this program; if not, write to the Free Software
18  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
19  * 
20  */
21
22 #include "bcsignals.h"
23 #include "clip.h"
24 #include "datatype.h"
25 #include "edl.h"
26 #include "edlsession.h"
27 #include "plugin.h"
28 #include "pluginserver.h"
29 #include "renderengine.h"
30 #include "transportque.h"
31 #include "vattachmentpoint.h"
32 #include "vdevicex11.h"
33 #include "videodevice.h"
34 #include "vframe.h"
35
36 VAttachmentPoint::VAttachmentPoint(RenderEngine *renderengine, Plugin *plugin)
37 : AttachmentPoint(renderengine, plugin, TRACK_VIDEO)
38 {
39         buffer_vector = 0;
40 }
41
42 VAttachmentPoint::~VAttachmentPoint()
43 {
44         delete_buffer_vector();
45 }
46
47 void VAttachmentPoint::delete_buffer_vector()
48 {
49         if(!(void *)this) printf("VAttachmentPoint::delete_buffer_vector NULL\n");
50         if(buffer_vector)
51         {
52                 for(int i = 0; i < virtual_plugins.total; i++)
53                         delete buffer_vector[i];
54                 delete [] buffer_vector;
55         }
56         buffer_vector = 0;
57 }
58
59 void VAttachmentPoint::new_buffer_vector(int width, int height, int colormodel)
60 {
61         if(!(void *)this) printf("VAttachmentPoint::new_buffer_vector NULL\n");
62         if(buffer_vector &&
63                 (width != buffer_vector[0]->get_w() ||
64                 height != buffer_vector[0]->get_h() ||
65                 colormodel != buffer_vector[0]->get_color_model()))
66         {
67                 delete_buffer_vector();
68         }
69
70         if(!buffer_vector)
71         {
72                 buffer_vector = new VFrame*[virtual_plugins.total];
73                 for(int i = 0; i < virtual_plugins.total; i++)
74                 {
75                         buffer_vector[i] = new VFrame(0,
76                                 -1,
77                                 width,
78                                 height,
79                                 colormodel,
80                                 -1);
81                 }
82         }
83 }
84
85 int VAttachmentPoint::get_buffer_size()
86 {
87         return 1;
88 }
89
90 void VAttachmentPoint::render(VFrame *output, 
91         int buffer_number,
92         int64_t start_position,
93         double frame_rate,
94         int debug_render,
95         int use_opengl)
96 {
97         if(!(void *)this) printf("VAttachmentPoint::render NULL\n");
98         if(!plugin_server || !plugin->on) return;
99
100         if(debug_render)
101                 printf("    VAttachmentPoint::render \"%s\" multi=%d opengl=%d\n", 
102                         plugin_server->title,
103                         plugin_server->multichannel,
104                         use_opengl);
105
106         if(plugin_server->multichannel)
107         {
108 // Test against previous parameters for reuse of previous data
109                 if( !is_processed || this->start_position != start_position ||
110                     !EQUIV(this->frame_rate, frame_rate)) {
111                         is_processed = 1;
112                         this->start_position = start_position;
113                         this->frame_rate = frame_rate;
114
115 // Allocate buffer vector for subsequent render calls
116                         new_buffer_vector(output->get_w(), output->get_h(), 
117                                 output->get_color_model());
118 // Process plugin
119 //printf("VAttachmentPoint::render 1 %d\n", buffer_number);
120                         if(renderengine)
121                                 plugin_servers.values[0]->set_use_opengl(use_opengl,
122                                         renderengine->video);
123                         plugin_servers.values[0]->process_buffer(buffer_vector,
124                                 start_position, frame_rate,
125                                 (int64_t)Units::round(plugin->length * frame_rate / 
126                                         renderengine->get_edl()->session->frame_rate),
127                                 renderengine->command->get_direction());
128                 }
129 //printf("VAttachmentPoint::render 3\n");
130 // Need to copy PBuffer if OpenGL, regardless of use_opengl
131                 if( buffer_vector[buffer_number]->get_opengl_state() == VFrame::RAM ) {
132                         output->copy_from(buffer_vector[buffer_number]);
133                         output->set_opengl_state(VFrame::RAM);
134                 }
135                 else if(renderengine && renderengine->video) {
136 // Need to copy PBuffer to texture
137 // printf("VAttachmentPoint::render temp=%p output=%p\n", 
138 // buffer_vector[buffer_number],
139 // output);
140                         VDeviceX11 *x11_device = (VDeviceX11*)renderengine->video->get_output_base();
141                         x11_device->copy_frame(output, buffer_vector[buffer_number]);
142                 }
143         }
144         else
145 // process single track
146         {
147                 VFrame *output_temp[1];
148                 output_temp[0] = output;
149                 if(renderengine)
150                         plugin_servers.values[buffer_number]->set_use_opengl(use_opengl,
151                                 renderengine->video);
152                 plugin_servers.values[buffer_number]->process_buffer(output_temp,
153                         start_position,
154                         frame_rate,
155                         (int64_t)Units::round(plugin->length * 
156                                 frame_rate / 
157                                 renderengine->get_edl()->session->frame_rate),
158                         renderengine->command->get_direction());
159         }
160 }
161
162