4 * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
25 #include "edlsession.h"
26 #include "floatauto.h"
27 #include "floatautos.h"
30 #include "maskautos.h"
31 #include "overlayframe.inc"
32 #include "transportque.inc"
33 #include "vautomation.h"
36 VAutomation::VAutomation(EDL *edl, Track *track)
37 : Automation(edl, track)
43 VAutomation::~VAutomation()
48 void VAutomation::create_objects()
50 Automation::create_objects();
52 autos[AUTOMATION_FADE] = new FloatAutos(edl, track, 100);
53 autos[AUTOMATION_FADE]->create_objects();
55 autos[AUTOMATION_MODE] = new IntAutos(edl, track, TRANSFER_NORMAL);
56 autos[AUTOMATION_MODE]->create_objects();
58 autos[AUTOMATION_MASK] = new MaskAutos(edl, track);
59 autos[AUTOMATION_MASK]->create_objects();
61 autos[AUTOMATION_CAMERA_X] = new FloatAutos(edl, track, 0.0);
62 autos[AUTOMATION_CAMERA_X]->create_objects();
64 autos[AUTOMATION_CAMERA_Y] = new FloatAutos(edl, track, 0.0);
65 autos[AUTOMATION_CAMERA_Y]->create_objects();
67 autos[AUTOMATION_PROJECTOR_X] = new FloatAutos(edl, track, 0.0);
68 autos[AUTOMATION_PROJECTOR_X]->create_objects();
70 autos[AUTOMATION_PROJECTOR_Y] = new FloatAutos(edl, track, 0.0);
71 autos[AUTOMATION_PROJECTOR_Y]->create_objects();
73 autos[AUTOMATION_CAMERA_Z] = new FloatAutos(edl, track, 1.0);
74 autos[AUTOMATION_CAMERA_Z]->create_objects();
76 autos[AUTOMATION_PROJECTOR_Z] = new FloatAutos(edl, track, 1.0);
77 autos[AUTOMATION_PROJECTOR_Z]->create_objects();
78 for(int i = 0; i < AUTOMATION_TOTAL; i++) {
81 autos[i]->autoidx = i;
82 autos[i]->autogrouptype = autogrouptype(i, autos[i]->track);
87 int VAutomation::direct_copy_possible(int64_t start, int direction)
89 int64_t end = (direction == PLAY_FORWARD) ? (start + 1) : (start - 1);
91 if(!Automation::direct_copy_possible(start, direction))
94 // Automation is constant
96 if(((FloatAutos*)autos[AUTOMATION_FADE])->automation_is_constant(
97 start, end, direction, constant))
99 if(!EQUIV(constant, 100))
106 // Track must not be muted
107 if(autos[AUTOMATION_MUTE]->automation_is_constant(start, end))
109 if(autos[AUTOMATION_MUTE]->get_automation_constant(start, end) > 0)
115 // Projector must be centered.
116 FloatAuto *previous = 0, *next = 0;
117 float z = ((FloatAutos*)autos[AUTOMATION_PROJECTOR_Z])->
118 get_value(start, direction, previous, next);
119 if(!EQUIV(z, 1)) return 0;
123 float x = ((FloatAutos*)autos[AUTOMATION_PROJECTOR_X])->
124 get_value(start, direction, previous, next);
125 if(!EQUIV(x, 0)) return 0;
128 float y = ((FloatAutos*)autos[AUTOMATION_PROJECTOR_Y])->
129 get_value(start, direction, previous, next);
130 if(!EQUIV(y, 0)) return 0;
135 // Camera must be centered
138 z = ((FloatAutos*)autos[AUTOMATION_CAMERA_Z])->
139 get_value(start, direction, previous, next);
140 if(!EQUIV(z, 1)) return 0;
146 x = ((FloatAutos*)autos[AUTOMATION_CAMERA_X])->
147 get_value(start, direction, previous, next);
148 if(!EQUIV(x, 0)) return 0;
152 y = ((FloatAutos*)autos[AUTOMATION_CAMERA_Y])->
153 get_value(start, direction, previous, next);
155 if(!EQUIV(y, 0)) return 0;
157 // No mask must exist
158 if(((MaskAutos*)autos[AUTOMATION_MASK])->mask_exists(start, direction))
164 void VAutomation::get_projector(float *x,
170 FloatAuto *before, *after;
173 *x = ((FloatAutos*)autos[AUTOMATION_PROJECTOR_X])->
174 get_value(position, direction, before, after);
177 *y = ((FloatAutos*)autos[AUTOMATION_PROJECTOR_Y])->
178 get_value(position, direction, before, after);
181 *z = ((FloatAutos*)autos[AUTOMATION_PROJECTOR_Z])->
182 get_value(position, direction, before, after);
186 void VAutomation::get_camera(float *x,
192 FloatAuto *before, *after;
195 *x = ((FloatAutos*)autos[AUTOMATION_CAMERA_X])->
196 get_value(position, direction, before, after);
199 *y = ((FloatAutos*)autos[AUTOMATION_CAMERA_Y])->
200 get_value(position, direction, before, after);
203 *z = ((FloatAutos*)autos[AUTOMATION_CAMERA_Z])->
204 get_value(position, direction, before, after);