4 * Copyright (C) 2009-2013 Adam Williams <broadcast at earthling dot net>
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 #include "bcpbuffer.h"
25 #include "bcsignals.h"
28 #include "commonrender.h"
31 #include "edlsession.h"
34 #include "floatautos.h"
36 #include "maskautos.h"
38 #include "overlayframe.h"
40 #include "pluginarray.h"
41 #include "preferences.h"
42 #include "renderengine.h"
43 #include "sharedlocation.h"
45 #include "transition.h"
46 #include "transportque.h"
48 #include "vattachmentpoint.h"
49 #include "vdevicex11.h"
52 #include "videodevice.h"
53 #include "virtualvconsole.h"
59 #include "maskengine.h"
60 #include "automation.h"
62 VModule::VModule(RenderEngine *renderengine,
63 CommonRender *commonrender,
64 PluginArray *plugin_array,
66 : Module(renderengine, commonrender, plugin_array, track)
68 data_type = TRACK_VIDEO;
77 if( overlay_temp ) delete overlay_temp;
78 if( input_temp ) delete input_temp;
79 if( transition_temp ) delete transition_temp;
84 AttachmentPoint* VModule::new_attachment(Plugin *plugin)
86 return new VAttachmentPoint(renderengine, plugin);
89 int VModule::get_buffer_size()
94 CICache* VModule::get_cache()
97 return renderengine->get_vcache();
103 int VModule::import_frame(VFrame *output, VEdit *current_edit,
104 int64_t input_position, double frame_rate, int direction, int use_opengl)
106 int64_t direction_position;
107 // Translation of edit
108 float in_x, in_y, in_w, in_h;
109 float out_x, out_y, out_w, out_h;
112 double edl_rate = get_edl()->session->frame_rate;
114 int64_t input_position_project = Units::to_int64(input_position *
115 edl_rate / frame_rate + 0.001);
117 if( !output ) printf("VModule::import_frame %d output=%p\n", __LINE__, output);
118 //output->dump_params();
120 if( debug ) printf("VModule::import_frame %d this=%p input_position=%lld direction=%d\n",
121 __LINE__, this, (long long)input_position, direction);
123 // Convert to position corrected for direction
124 direction_position = input_position;
125 if( direction == PLAY_REVERSE ) {
126 if( direction_position > 0 ) direction_position--;
127 if( input_position_project > 0 ) input_position_project--;
129 if( !output ) printf("VModule::import_frame %d output=%p\n", __LINE__, output);
131 VDeviceX11 *x11_device = 0;
133 if( renderengine && renderengine->video ) {
134 x11_device = (VDeviceX11*)renderengine->video->get_output_base();
135 output->set_opengl_state(VFrame::RAM);
136 if( !x11_device ) use_opengl = 0;
140 if( !output ) printf("VModule::import_frame %d output=%p x11_device=%p nested_edl=%p\n",
141 __LINE__, output, x11_device, nested_edl);
143 if( debug ) printf("VModule::import_frame %d current_edit=%p\n",
144 __LINE__, current_edit);
146 // Load frame into output
148 // Create objects for nested EDL
149 if( current_edit && current_edit->nested_edl ) {
151 if( debug ) printf("VModule::import_frame %d nested_edl=%p current_edit->nested_edl=%p\n",
152 __LINE__, nested_edl, current_edit->nested_edl);
154 // Convert requested direction to command
155 if( renderengine->command->command == CURRENT_FRAME ||
156 renderengine->command->command == LAST_FRAME ) {
157 command = renderengine->command->command;
160 if( direction == PLAY_REVERSE ) {
161 if( renderengine->command->single_frame() )
162 command = SINGLE_FRAME_REWIND;
164 command = NORMAL_REWIND;
167 if( renderengine->command->single_frame() )
168 command = SINGLE_FRAME_FWD;
170 command = NORMAL_FWD;
173 if( !nested_edl || nested_edl->id != current_edit->nested_edl->id ) {
174 nested_edl = current_edit->nested_edl;
175 if( nested_renderengine ) {
176 delete nested_renderengine;
177 nested_renderengine = 0;
179 if( !nested_command )
180 nested_command = new TransportCommand;
181 nested_command->command = command;
182 nested_command->get_edl()->copy_all(nested_edl);
183 nested_command->change_type = CHANGE_ALL;
184 nested_command->realtime = renderengine->command->realtime;
185 nested_renderengine = new RenderEngine(0, get_preferences(), 0, 1);
186 nested_renderengine->set_vcache(get_cache());
187 nested_renderengine->arm_command(nested_command);
191 // Update nested command
192 nested_renderengine->command->command = command;
193 nested_command->realtime = renderengine->command->realtime;
196 // Update nested video driver for opengl
197 nested_renderengine->video = renderengine->video;
202 if( debug ) printf("VModule::import_frame %d\n", __LINE__);
206 x11_device->clear_input(output);
208 output->clear_frame();
211 printf("VModule::import_frame %d output=%p\n", __LINE__, output);
214 (current_edit->asset ||
215 (current_edit->nested_edl && nested_renderengine->vrender)) ) {
218 //printf("VModule::import_frame %d cache=%p\n", __LINE__, get_cache());
219 if( current_edit->asset ) {
221 file = get_cache()->check_out(current_edit->asset, get_edl());
222 // get_cache()->dump();
226 if( file || nested_edl ) {
227 int64_t nested_position = 0;
228 // Source position going forward, in edl framerate
229 int64_t pos = Units::to_int64((double)direction_position / frame_rate * edl_rate);
230 int64_t len = pos - current_edit->startproject;
231 FloatAutos *speed_autos = !track->has_speed() ? 0 :
232 (FloatAutos*)track->automation->autos[AUTOMATION_SPEED];
233 if( speed_autos && len > 0 )
234 len = speed_autos->automation_integral(current_edit->startproject, len, PLAY_FORWARD);
235 pos = current_edit->startsource + len;
236 // Make positions based on requested frame rate.
237 int64_t position = Units::to_int64((double)pos * frame_rate / edl_rate);
239 int64_t max_position;
240 int asset_w, asset_h;
242 asset_w = current_edit->asset->width;
243 asset_h = current_edit->asset->height;
244 max_position = Units::to_int64((double)file->get_video_length() *
245 frame_rate / current_edit->asset->frame_rate - 1);
248 asset_w = nested_edl->session->output_w;
249 asset_h = nested_edl->session->output_h;
250 max_position = Units::to_int64(nested_edl->tracks->total_length() *
253 // if we hit the end of stream, freeze at last frame
254 CLAMP(position, 0, max_position);
256 VFrame *&input = commonrender ?
257 ((VRender*)commonrender)->input_temp : // Realtime playback
258 input_temp ; // Menu effect
259 VFrame::get_temp(input, asset_w, asset_h, get_edl()->session->color_model);
261 int use_cache = renderengine &&
262 ( renderengine->command->single_frame() ||
263 renderengine->command->get_direction() == PLAY_REVERSE );
265 // int use_asynchronous = !use_cache &&
267 // Try to make rendering go faster.
268 // But converts some formats to YUV420, which may degrade input format.
269 //// renderengine->command->realtime &&
270 // renderengine->get_edl()->session->video_asynchronous;
273 if( debug ) printf("VModule::import_frame %d\n", __LINE__);
274 // if( use_asynchronous )
275 // file->start_video_decode_thread();
277 file->stop_video_thread();
280 VEdit *vnext = (VEdit *)current_edit->next;
281 pos = Units::to_int64((double)input_position / frame_rate * edl_rate);
282 if( renderengine && renderengine->preferences->cache_transitions &&
283 renderengine->command->get_direction() == PLAY_FORWARD &&
284 current_edit->next && current_edit->next->transition &&
285 file->get_video_length() >= 0 && pos >= vnext->startproject &&
286 pos < vnext->startproject + vnext->transition->length ) {
287 file->set_cache_frames(0);
288 file->set_layer(current_edit->channel);
289 VEdit *vnext = (VEdit *)current_edit->next;
290 Track *track = current_edit->track;
291 FloatAutos *speed_autos = (FloatAutos*)(track->has_speed() ?
292 track->automation->autos[AUTOMATION_SPEED] : 0);
293 int64_t end = vnext->startproject + vnext->transition->length;
295 int count = renderengine->preferences->cache_size /
296 input->get_data_size() / 2; // try to burn only 1/2 of cache
297 while( !result && pos < end && count > 0 ) {
298 int64_t curr_pos = pos - current_edit->startproject;
299 if( curr_pos > 0 && speed_autos )
300 curr_pos = speed_autos->automation_integral(
301 current_edit->startproject, curr_pos, PLAY_FORWARD);
302 curr_pos += current_edit->startsource;
303 int64_t norm_pos = Units::to_int64((double)curr_pos *
304 current_edit->asset->frame_rate / edl_rate);
305 VFrame *cache_frame = file->new_cache_frame(input, norm_pos, first_frame);
307 file->set_video_position(norm_pos, 0);
308 result = file->read_frame(cache_frame);
309 file->put_cache_frame();
311 else if( first_frame ) // already loaded
319 int64_t normalized_position = Units::to_int64((double)position *
320 current_edit->asset->frame_rate / frame_rate);
321 //printf("VModule::import_frame %d %lld %lld\n", __LINE__, position, normalized_position);
322 file->set_layer(current_edit->channel);
323 file->set_video_position(normalized_position, 0);
326 if( debug ) printf("VModule::import_frame %d\n", __LINE__);
327 // Get source position in nested frame rate in direction of playback.
328 nested_position = Units::to_int64(position *
329 nested_edl->session->frame_rate /
331 if( direction == PLAY_REVERSE )
336 // Auto scale if required
337 if( output->get_params()->get("AUTOSCALE", 0) ) {
338 float autoscale_w = output->get_params()->get("AUTOSCALE_W", 1024);
339 float autoscale_h = output->get_params()->get("AUTOSCALE_H", 1024);
340 float x_scale = autoscale_w / asset_w;
341 float y_scale = autoscale_h / asset_h;
349 if( x_scale < y_scale ) {
350 out_w = in_w * x_scale;
351 out_h = in_h * x_scale;
354 out_w = in_w * y_scale;
355 out_h = in_h * y_scale;
358 out_x = track->track_w / 2 - out_w / 2;
359 out_y = track->track_h / 2 - out_h / 2;
363 ((VTrack*)track)->calculate_input_transfer(asset_w,
364 asset_h, input_position_project, direction,
365 in_x, in_y, in_w, in_h,
366 out_x, out_y, out_w, out_h);
369 // printf("VModule::import_frame %d %f %d %f %d\n",
370 // __LINE__, in_w, asset_w, in_h, asset_h);
372 // file -> temp -> output
373 if( !EQUIV(in_x, 0) ||
375 !EQUIV(in_w, track->track_w) ||
376 !EQUIV(in_h, track->track_h) ||
379 !EQUIV(out_w, track->track_w) ||
380 !EQUIV(out_h, track->track_h) ||
381 !EQUIV(in_w, asset_w) ||
382 !EQUIV(in_h, asset_h)) {
383 //printf("VModule::import_frame %d file -> temp -> output\n", __LINE__);
384 // Get temporary input buffer
385 VFrame **input = commonrender ? // Realtime playback
386 &((VRender*)commonrender)->input_temp :
387 &input_temp ; // Menu effect
388 VFrame::get_temp(*input, asset_w, asset_h,
389 get_edl()->session->color_model);
390 (*input)->copy_stacks(output);
392 // Cache for single frame, reverse playback
394 if( debug ) printf("VModule::import_frame %d this=%p file=%s\n",
397 current_edit->asset->path);
398 if( use_cache ) file->set_cache_frames(1);
399 result = file->read_frame((*input));
400 if( use_cache ) file->set_cache_frames(0);
401 (*input)->set_opengl_state(VFrame::RAM);
405 // If the colormodels differ, change input to nested colormodel
406 int nested_cmodel = nested_renderengine->get_edl()->session->color_model;
407 int current_cmodel = output->get_color_model();
408 int output_w = output->get_w();
409 int output_h = output->get_h();
410 VFrame *input2 = (*input);
412 if( nested_cmodel != current_cmodel ) {
413 // If opengl, input -> input -> output
416 // If software, input2 -> input -> output
417 // Use output as a temporary.
421 if( debug ) printf("VModule::import_frame %d this=%p nested_cmodel=%d\n",
426 input2->reallocate(0, -1, 0, 0, 0,
427 (*input)->get_w(), (*input)->get_h(),
433 if( debug ) printf("VModule::import_frame %d this=%p nested_edl=%s input2=%p\n",
434 __LINE__, this, nested_edl->path, input2);
436 result = nested_renderengine->vrender->process_buffer(
437 input2, nested_position, use_opengl);
439 if( debug ) printf("VModule::import_frame %d this=%p nested_edl=%s\n",
444 if( nested_cmodel != current_cmodel ) {
445 if( debug ) printf("VModule::import_frame %d\n", __LINE__);
447 // Change colormodel in hardware.
448 if( debug ) printf("VModule::import_frame %d\n", __LINE__);
449 x11_device->convert_cmodel(input2,
452 // The converted color model is now in hardware, so return the input2 buffer
453 // to the expected color model.
454 input2->reallocate(0, -1, 0, 0, 0,
455 (*input)->get_w(), (*input)->get_h(),
459 // Transfer from input2 to input
460 if( debug ) printf("VModule::import_frame %d nested_cmodel=%d current_cmodel=%d input2=%p input=%p output=%p\n",
461 __LINE__, nested_cmodel, current_cmodel, input2, (*input), output);
462 BC_CModels::transfer((*input)->get_rows(), input2->get_rows(),
464 0, 0, input2->get_w(), input2->get_h(),
465 0, 0, (*input)->get_w(), (*input)->get_h(),
466 nested_cmodel, current_cmodel, 0,
467 input2->get_w(), (*input)->get_w());
468 //printf("VModule::import_frame %d\n", __LINE__);
470 // input2 was the output buffer, so it must be restored
471 input2->reallocate(0, -1, 0, 0, 0,
472 output_w, output_h, current_cmodel, -1);
473 //printf("VModule::import_frame %d\n", __LINE__);
479 // Find an overlayer object to perform the camera transformation
480 OverlayFrame *overlayer = 0;
482 // OpenGL playback uses hardware
484 //printf("VModule::import_frame %d\n", __LINE__);
486 else if( commonrender ) {
488 VRender *vrender = (VRender*)commonrender;
489 overlayer = vrender->overlayer;
494 printf("VModule::import_frame neither plugin_array nor commonrender is defined.\n");
495 if( !overlay_temp ) {
496 overlay_temp = new OverlayFrame(plugin_array->mwindow->preferences->processors);
499 overlayer = overlay_temp;
501 // printf("VModule::import_frame 1 %.2f %.2f %.2f %.2f %.2f %.2f %.2f %.2f\n",
502 // in_x, in_y, in_w, in_h, out_x, out_y, out_w, out_h);
505 // for( int j = 0; j < output->get_w() * 3 * 5; j++ )
506 // output->get_rows()[0][j] = 255;
509 x11_device->do_camera(output, (*input),
510 in_x, in_y, in_x + in_w, in_y + in_h,
511 out_x, out_y, out_x + out_w, out_y + out_h);
512 if( debug ) printf("VModule::import_frame %d %d %d\n",
513 __LINE__, output->get_opengl_state(), (*input)->get_opengl_state());
516 output->clear_frame();
517 // get_cache()->check_in(current_edit->asset);
520 // TRANSFER_REPLACE is the fastest transfer mode but it has the disadvantage
521 // of producing green borders in floating point translation of YUV
522 int mode = TRANSFER_REPLACE;
523 if( get_edl()->session->interpolation_type != NEAREST_NEIGHBOR &&
524 BC_CModels::is_yuv(output->get_color_model()) )
525 mode = TRANSFER_NORMAL;
527 if( debug ) printf("VModule::import_frame %d temp -> output\n", __LINE__);
528 overlayer->overlay(output, (*input),
529 in_x, in_y, in_x + in_w, in_y + in_h,
530 out_x, out_y, out_x + out_w, out_y + out_h,
531 1, mode, get_edl()->session->interpolation_type);
535 output->copy_stacks((*input));
538 //printf("VModule::import_frame %d\n", __LINE__);
539 //(*input)->dump_params();
540 //output->dump_params();
544 if( debug ) printf("VModule::import_frame %d file -> output nested_edl=%p file=%p\n",
545 __LINE__, nested_edl, file);
547 VFrame **input = &output;
548 // If colormodels differ, reallocate output in nested colormodel.
549 int nested_cmodel = nested_renderengine->get_edl()->session->color_model;
550 int current_cmodel = output->get_color_model();
552 if( debug ) printf("VModule::import_frame %d nested_cmodel=%d current_cmodel=%d\n",
557 if( nested_cmodel != current_cmodel ) {
561 input = &((VRender*)commonrender)->input_temp;
567 if( !(*input) ) (*input) = new VFrame;
570 (*input)->reallocate(0, -1, 0, 0, 0,
571 output->get_w(), output->get_h(),
573 if( debug ) printf("VModule::import_frame %d\n", __LINE__);
575 //(*input)->clear_frame();
578 if( debug ) printf("VModule::import_frame %d %p %p\n",
579 __LINE__, (*input)->get_rows(), (*input));
580 result = nested_renderengine->vrender->process_buffer(
581 (*input), nested_position, use_opengl);
582 if( debug ) printf("VModule::import_frame %d\n",
585 // If colormodels differ, change colormodels in opengl if possible.
586 // Swap output for temp if not possible.
587 if( nested_cmodel != current_cmodel ) {
589 x11_device->convert_cmodel(output,
592 // The color model was changed in place, so return output buffer
593 output->reallocate(0, -1, 0, 0, 0,
594 output->get_w(), output->get_h(),
598 // Transfer from temporary to output
599 if( debug ) printf("VModule::import_frame %d %d %d %d %d %d %d\n",
600 __LINE__, (*input)->get_w(), (*input)->get_h(),
601 output->get_w(), output->get_h(), nested_cmodel, current_cmodel);
602 BC_CModels::transfer(output->get_rows(), (*input)->get_rows(),
604 0, 0, (*input)->get_w(), (*input)->get_h(),
605 0, 0, output->get_w(), output->get_h(),
606 nested_cmodel, current_cmodel, 0,
607 (*input)->get_w(), output->get_w());
613 // Cache single frames
614 //memset(output->get_rows()[0], 0xff, 1024);
615 if( use_cache ) file->set_cache_frames(1);
616 result = file->read_frame(output);
617 if( use_cache ) file->set_cache_frames(0);
618 output->set_opengl_state(VFrame::RAM);
623 get_cache()->check_in(current_edit->asset);
632 // printf("VModule::import_frame %d cache=%p\n",
639 if( debug ) printf("VModule::import_frame %d\n", __LINE__);
641 x11_device->clear_input(output);
644 output->clear_frame();
648 if( debug ) printf("VModule::import_frame %d done\n", __LINE__);
654 int VModule::render(VFrame *output,
655 int64_t start_position, int direction, double frame_rate,
656 int use_nudge, int debug_render, int use_opengl)
659 double edl_rate = get_edl()->session->frame_rate;
661 //printf("VModule::render %d %ld\n", __LINE__, start_position);
663 if( use_nudge ) start_position += Units::to_int64(track->nudge *
664 frame_rate / edl_rate);
666 int64_t start_position_project = Units::to_int64(start_position *
667 edl_rate / frame_rate + 0.5);
669 update_transition(start_position_project, direction);
671 VEdit* current_edit = (VEdit*)track->edits->editof(start_position_project,
673 VEdit* previous_edit = 0;
674 //printf("VModule::render %d %p %ld %d\n", __LINE__, current_edit, start_position_project, direction);
676 Plugin *transition = get_edl()->tracks->plugin_exists(transition_id);
678 printf(" VModule::render %d %d %jd %s transition=%p opengl=%d current_edit=%p output=%p\n",
679 __LINE__, use_nudge, start_position_project, track->title,
680 transition, use_opengl, current_edit, output);
682 if( !current_edit ) {
683 output->clear_frame();
684 // We do not apply mask here, since alpha is 0, and neither substracting nor multypling changes it
685 // Another mask mode - "addition" should be added to be able to create mask from empty frames
686 // in this case we would call masking here too...
693 // Process transition
694 if( transition && transition->on ) {
696 // Get temporary buffer
697 VFrame **transition_input = 0;
699 VRender *vrender = (VRender*)commonrender;
700 transition_input = &vrender->transition_temp;
703 transition_input = &transition_temp;
706 if( (*transition_input) &&
707 ((*transition_input)->get_w() != track->track_w ||
708 (*transition_input)->get_h() != track->track_h) ) {
709 delete (*transition_input);
710 (*transition_input) = 0;
713 // Load incoming frame
714 if( !(*transition_input) ) {
715 (*transition_input) =
716 new VFrame(track->track_w, track->track_h,
717 get_edl()->session->color_model);
720 (*transition_input)->copy_stacks(output);
722 //printf("VModule::render %d\n", __LINE__);
723 result = import_frame((*transition_input),
724 current_edit, start_position, frame_rate,
725 direction, use_opengl);
728 // Load transition buffer
729 previous_edit = (VEdit*)current_edit->previous;
731 result |= import_frame(output,
732 previous_edit, start_position, frame_rate,
733 direction, use_opengl);
734 //printf("VModule::render %d %p %p %p %p\n", __LINE__,
735 // (*transition_input), (*transition_input)->get_pbuffer(),
736 // output, output->get_pbuffer());
738 // Execute plugin with transition_input and output here
740 transition_server->set_use_opengl(use_opengl, renderengine->video);
741 transition_server->process_transition((*transition_input), output,
742 (direction == PLAY_FORWARD) ?
743 (start_position_project - current_edit->startproject) :
744 (start_position_project - current_edit->startproject - 1),
748 // Load output buffer
749 result = import_frame(output,
750 current_edit, start_position, frame_rate,
751 direction, use_opengl);
755 MaskAutos *keyframe_set =
756 (MaskAutos*)track->automation->autos[AUTOMATION_MASK];
757 int64_t mask_position = !renderengine ? start_position :
758 renderengine->vrender->current_position;
760 (MaskAuto*)keyframe_set->get_prev_auto(mask_position, direction, current);
762 if( keyframe->apply_before_plugins && keyframe->has_active_mask() ) {
763 VDeviceX11 *x11_device = 0;
764 if( use_opengl && renderengine && renderengine->video ) {
765 x11_device = (VDeviceX11*)renderengine->video->get_output_base();
766 if( !x11_device->can_mask(mask_position, keyframe_set) ) {
767 if( output->get_opengl_state() != VFrame::RAM ) {
768 int w = output->get_w(), h = output->get_h();
769 x11_device->do_camera(output, output,
770 0,0,w,h, 0,0,w,h); // copy to ram
775 if( use_opengl && x11_device ) {
776 x11_device->do_mask(output, mask_position, keyframe_set,
781 int cpus = renderengine ?
782 renderengine->preferences->processors :
783 plugin_array->mwindow->preferences->processors;
784 masker = new MaskEngine(cpus);
786 masker->do_mask(output, mask_position, keyframe_set, keyframe, keyframe);
794 void VModule::create_objects()
796 Module::create_objects();