3 # Name of plugin followed by: and then description.
4 # Additional lines start with 2 tabs.
5 # Lines should be less than 70 characters long.
6 #123456789012345678901234567890123456789012345678901234567890123456789
7 # For usage/readability, a period (.) creates space.
8 1080 to 480: Extracts 2 1920x540 fields from 1920x1080
9 image, resizes them separately, and
10 combines them to 1920x480 interlaced image.
11 1080 to 540: Extracts 2 1920x540 fields from 1920x1080,
12 image, resizes them separately, and
13 combines them to 1920x540 interlaced image.
14 AgingTV: Use to achieve an "old" movie or TV show
15 effect by adding moving lines and snow.
16 Auto Scale: Automatically scale to a specified size.
17 Blue Banana: Used for color transformation or remapping as
18 well as chroma-key filtering. Basic usage:
19 . Select a specifc target color.
20 . Create a selection region by expanding color.
21 . Optionally reduce or expand the alpha plane.
22 . Optionally apply a color remapping to selection.
23 . Optionally reset the output alpha to opaque.
24 1) choose your color, click Pick, check Mark Selected
25 2) modify selection in the Color Selection area
26 3) uncheck Mark Selected, and check Filter Active
27 4) adjust your color choice as desired
28 Blur: Blurs a video track in horizontal and/or
29 vertical in chosen color channels.
30 Brightness/Contrast: Use to change the brightness or
31 contrast, but could reduce quality.
32 BurningTV: Makes your video "burn" where there are
33 small light colored patches of video.
34 C41: Converts C-41 negative film to the positive image.
35 Chroma key: Erases pixels which match chosen color;
36 they are replaced to black if there is no alpha
37 channel and transparency if there is alpha.
38 Chroma key (HSV): Replaces a color with another color or
39 transparency using HSV variables.
40 Color 3 Way: Modify color of Shadows, Midtones, and Highlights as
42 Color Balance: Modify RGB colors or white balance to compensate
43 for errors in video such as low lighting.
44 CriKey: Regionally based chroma key with interpolation;
45 useful when you only want a specific zone defined.
47 Color button is used to specify the key by color.
48 Threshold slider is used to set tolerance (0-1).
49 Key mode choices let you pick the method by which
50 the chroma key will be defined.
51 . Search - point at a zone or spot to define
52 area then uses the specified tolerance to pick an
53 edge. A fill will be performed in that area.
54 . Point - the point is the Mask, not the color.
55 . (This method has drag capabilities).
56 . Search all - works same as standard Chroma key.
57 Draw mode options let you use
58 . Alpha - matching pixels replaced with see-thru.
59 . Edge to just outline the edges of the region.
60 . Mask - matching color pixels replaced by black.
61 Decimate: Drop frames from a track which are most similar
62 in order to reduce frame rate.
63 Deinterlace: Several selections of line replication to eliminate
64 comb artifacts in interlaced video.
65 Deinterlace-CV: Selection of deinterlacing mode for your video to
66 eliminate comb artifacts.
67 Delay Video: Delay the video by some number of seconds.
68 Denoise video: Clear the video of noise; specify R,G,B, or Alpha.
69 Difference key: Creates transparency in areas which are similar
70 between 2 frames; must be applied to 2 tracks.
71 DotTV: Puts various size dots over the picture to simulate
73 Downsample: Reduce the sie of an image by throwing out data,
74 reducing sampling rate.
75 Edge: Display only the edges of the video throughout the image.
76 Fields to frames: Reads frames at 2x the framerate, combining 2
77 input frames into 1 interlaced output frame.
78 Flip: Flip a portion of a video track from left to right,
79 up to down or vice versa.
80 Frames to Fields: Extracts 2 interlaced fields stored in alternating
81 lines & outputs them as full frames.
82 Freeze Frame: Lowest numbered frame in highlighted area will play
84 Gamma: Converts the logarithmic colors to linear colors
85 using gamma and maximum value.
86 Gradient: Overlays a smooth color gradient on top of every
88 Histogram: Shows the number of occurrences of each color on a
90 Histogram Bezier: Uses a Bezier curve (parametric) on the histogram plot.
91 HolographgicTV: Holographic tv effect.
92 Hue saturation: Use to change hue, saturation and value parameters.
93 Interpolate Pixels: Works only for float color models.
94 Interpolate Video: Create illusion of higher frame rate video of low
95 framesrates by averaging over time.
96 Inverse Telecine: Effective deinterlacing tool for use on a video
98 Invert Video: Method of reversing the colors of a video track.
99 Lens: Create the effect of looking through a lens.
100 Linear Blur: Blur with parameters of length, angle, # of steps,
101 and which channels. Does Linear, Radial, or Zoom.
102 Live Video: Reads video directly from the capture card input and
103 replaces any video on the track.
104 Loop video: Loop video by specifying the length of the region to loop.
105 Motion: Tracks translation and rotation motion to stabilize
107 Motion 2 Point: Motion stabilization using 2 pass tracking.
108 Motion Blur: Uses X/Y camera automation vectors to apply a linear
109 blur trailing camera direction.
110 Motion51: Compensates for unwanted motion and stabilizes the
111 image using a unique curve/spline algorithm. A reset
112 option for defaults helps as does OpenGL if available.
114 Samples - number of pixels which software uses
115 Draw vectors - demonstrates the search operation
116 Sample Radius - radius of circle denoting area of sample
117 Center X/Y - center position of the sample circle
118 Search W/H - determines width/height used for search
119 Horiz/Vert shake limit - uses as translation constraints
120 Shake fade - how fast translation cancellation fades
121 Twist limit - determines rotation constraints
122 Twist fade - how fast rotation cancellation fades away
123 Enable Tracking - caches search results for later use
124 Tracking file - name of file with calculate results
125 MotionCV: Motion tracking/stabilization from the community
126 version of cinelerra.
127 MotionHV: Motion tracking/stabilization from the original
129 Oil Painting: Makes video tracks appear as a painting.
130 Overlay: Combine tracks via an overlayer that puts images on
131 top of a bottom layer.
132 Perspective: Allows you to change the viewpoint of an object.
133 With left mouse button, you can drag the corner or:
135 Alt/Shift + Button1 Action:
136 . 0/0 Translate endpoint
138 . 1/0 Translate image
139 . 1/1 Translate view but does not change output.
141 The red colored lines in the box show the composer boundary.
142 Use the zoom slider which changes only the zoom view to see
143 if it goes off the screen. The slider goes from 1/100 to 100.
144 Polar: Bends and warps your video in weird ways based on conversion
145 from either polar coordinates to rectangular or vice-versa.
146 RGB - 601: Used to reduce/increase contrast in your video via
147 601 compression or RGB expansion.
148 RGBShift: Align 3 separate planes of R, G, B if misaligned in
149 the video or just shift for interest. Adjust via sliders.
150 Radial Blur: Creates a whirlpool based on settings that simulates
152 ReframeRT: Changes number of frames in a sequence of video
153 directly from timeline; has Stretch and Downsample modes.
154 Reroute: Selectively transfer the alpha channel or the
155 RGB/YUV components from source to target track.
156 Reverse video: Reverse media on the timeline in realtime.
157 Rotate: Rotate the video in degree increments around a
158 pivot point or reverse and flip the video.
159 Rumbler: Jiggle space and time at a given rate for dream-like video.
160 SVG via Inkscape: Allow the manipulation of an SVG image with
161 Inkscape without having to exit the program.
162 Scale: Reduce or expand the image size depending on the ratio.
163 Scale Ratio: Manipulate your video to maintain the pixel aspect
164 ratio (proportional geometry). Change values on the
165 left and see the resuluts in the compositor window.
166 . In R,Out R - current input and output aspect ratios
167 . In W/H,Out W/H - current width and height
168 . Scale type of None,Scaled,Cropped,Filled,Horiz/Vert
169 Top aspect ratio data is used to compute bottom part.
170 Bottom part allows for repositioning the input/output.
171 Selective Temporal Averaging: Smooths out non-moving areas of a video
172 clip by averaging the color across frames.
173 Sharpen: Sharpen the video, either the luminance, horizontal,
175 ShiftInterlace: Shift the interlace lines using odd or even.
176 Swap Frames: Swap frames with 0-1, 2-3, 4-5... or 1-2, 3-4, 5-6...
177 Swap channels: Swap R,G,B,Alpha with another color channel.
178 Threshold: Converts the image to pure luminance and replaces
179 pixels with 1 of 3 colors.
180 Time Average: Use to create trail patterns, or reduce noise in still
181 images. A number of frames is accumulated and then
182 divided by a divisor to the the average.
183 TimeFront: Performs spatio-temporal video warping.
184 Title: Add text/timestamp/background pngs to video along with
185 the ability to drag to a location if Drag checked on.
186 Current text string limitation of 3071 characters.
187 Flexible attributes in textbox (mouse right click):
188 . color, font, alpha, size, png, bold, italic, blink,
189 . ul, caps, sup(super/sub script), fixed, nudge.
190 Special characters are <, >, \, /, # (see manual).
191 Translate: Allows displacing, cropping and/or scaling video
192 horizontally/vertically.
193 Unsharp: Applies a traditional darkroom technique, unsharp
194 mask, to every video frame.
195 VideoScope: Summarizes intensity and color on a calibrated display.
196 Wave: Generates waves in video using Amplitude, Phase, and
198 Whirl: Creates a whirl (spiral) of the video around the center.
199 YUV: Modify the Y, U, V settings.
200 YUV411: Modify the 411 yuv to look like 420 color space instead.
201 YUVShift: Realign the 3 sets of YUV input video numbers when they
202 are misaligned. Use slider bars to modify.
203 Zoom Blur: Blur the video and use a zoom effect.
205 # Description of FFmpeg Video Plugins
207 F_atadenoise: Apply an Adaptive Temporal Averaging Denoiser.
208 F_avgblur: Apply average blur filter.
209 F_bbox: Compute bounding box for each frame.
210 F_bench: Benchmarks part of a filtergraph.
211 F_bitplaneoise: Measure bit plane noise.
212 F_blackdetect: Detect video intervals that are (almost) black.
213 F_blackframe: Detect frames that are (almost) black.
214 F_boxblur: Blurs the input video.
215 Through the settings you are
216 able to change the power and the
217 radius of the boxblur applied to luma, chroma and alpha.
218 F_bwdif: Deinterlaces the input image.
219 F_chromakey: Turns a certain color into
220 transparency. Operates on YUV colors.
221 F_ciescope: Video CIE scope.
222 F_colorbalance: Adjusts the color balance.
223 F_colorchannelmixer: Adjusts colors by mixing color channels.
224 F_colorkey: Turns a certain color into
225 transparency. Operates on RGB colors.
226 F_colorlevels: Adjusts the color levels.
227 F_colormatrix: Converts color matrix.
228 F_cover_rect: Find and cover a user specified object.
229 F_crop: Crops the input video.
230 F_cropdetect: Auto-detect crop size
231 F_datascope: Video data analysis.
232 F_deband: Debands video.
233 F_deflate: Applies deflate effect.
234 F_dejudder: Removes judder produced by pullup.
235 F_delogo: Removes logo from input video.
236 When using this plugin a green box will appear on the
237 screen, once the logo is inside the box the
238 plugin will hide it. Through the settings you can specify
239 the position of the logo to hide (on a X-Y axis)
240 and the size of the box (so you can adjust it to the
242 F_deshake: Stabilizes shaky video.
243 F_dilation: Applies dilation effect.
244 F_drawbox: Draws a colored box on the input video.
245 Through the settings you are able to choose the
246 position of the box on X and Y coordinates,
248 the color and the thickness of the lines.
249 F_drawgraph: Draw a graph using input video metadata.
250 F_drawgrid: Draws a colored grid on the input video.
251 Through the settings you can select the
252 horizontal and the vertical offset,
253 set the width and height of
254 the grid cell, and the color and
255 thickness of the lines.
256 F_edgedetect: Detects and draws edge.
257 F_elbg: Apply posterize effect, using the ELBG algorithm.
258 F_eq: Adjusts brightness, contrast, gamma and saturation.
259 F_erosion: Applies erosion effect.
260 F_fade: Fade in/out input video.
261 F_fftfilt: Apply arbitrary expressions to pixels in frequency domain.
262 F_field: Extract a field from the input video.
263 F_fieldorder: Set the field order.
264 F_framerate: Upsamples or downsamples progressive
265 source between specified frame rates.
266 F_fspp: Applies Fast Simple Post-processing filter.
267 F_gblur: Apply Gaussian Blur filter.
268 F_gradfun: Debands video quickly using gradients.
269 F_hflip: Horizontally flips the input video.
270 F_histeq: Applies global color histogram equalization.
271 F_histogram: Computes and draws a histogram.
272 F_hqdn3d: Applies a High Quality 3D Denoiser.
273 F_hqx: Scales the input by 2,
274 3 or 4 using the hq*x magnification algorithm.
275 F_hue: Adjust the hue and saturation of the input video.
276 F_idet: Interlace detect Filter.
277 F_il: Deinterleaves or interleaves fields.
278 F_inflate: Applies inflate effect.
279 F_interlace: Convert progressive video into interlaced.
280 F_kerndeint: Applies kernel deinterlacing to the input.
281 F_lenscorrection: Rectifies the image by correcting for lens distortion.
282 F_loop: Loops video frames.
283 F_lut: Compute and apply a lookup
284 table to the RGB/YUV input video.
285 F_lutrgb: Compute and apply a lookup table to the RGB input video.
286 F_lutyuv: Combine and apply a lookup table to the YUV input video.
287 F_mcdeint: Applies motion compensating deinterlacing.
288 F_mestimate: Generate motion vectors.
289 F_mpdecimate: Remove near-duplicate frames.
290 F_negate: Negates input video.
291 F_nlmeans: Non-local means denoiser.
292 F_noise: Adds noise to the video.
293 Through the settings you can
294 select the variables of the noise
295 (strength, flag and seed).
296 F_owndenoise: Denoises using wavelets.
297 F_perms: Set permissions for the output video frame.
298 F_perspective: Corrects the perspective of video.
299 F_phase: Phases shift fields.
300 F_pp: Filters video using libpostproc.
301 F_pp7: Applies Postprocessing 7 filter.
302 F_prewitt: Apply prewitt operator.
303 F_readeia608: Read EIA-608 Closed Caption codes from
304 input video and write them to frame metadata.
305 F_readvitc: Reads vertical interval
306 timecode and writes it to frame metadata.
307 F_realtime: Slows down filtering to match realtime.
308 F_removegrain: Removes grain.
309 F_repeatfields: Hard repeat fields based on MPEG repeat field flag.
310 F_rotate: Rotates the input image.
311 F_sab: Applies shape adaptive blur.
312 F_separatefields: Split input video frames into fields.
313 F_showinfo: Show textual information for each video frame.
314 F_shuffleframes: Shuffles video frames.
315 F_shuffleplanes: Shuffles video planes.
316 F_signalstats: Separates statistics from video analysis.
317 F_smartblur: Blurs the input video without impacting
318 the outlines. Through the settings you can
320 the strength and the threshold of luma and chroma.
321 F_sobel: Applies sobel operator.
322 F_spp: Applies a simple post processing filter.
323 F_stereo3d: Converts video stereoscopic 3D view.
324 F_super2xsai: Scales the input by 2x using
325 the Super2xSal pixel art algorithm.
326 F_swaprect: Swaps 2 rectangular objects in video.
327 F_swapuv: Swaps U and V components.
328 F_tinterlace: Performs temporal field interlacing.
329 F_transpose: Transposes input video.
330 F_uspp: Applies Ultra Simple/Slow Post-processing filter.
331 F_vaguedenoiser: Applies a Wavelet based Denoiser.
332 F_vectorscope: Video vectorscope.
333 F_vflip: Flips the input video vertically.
334 F_vignette: Makes or reverses a vignette effect.
335 Through the settings you can set the circle center
336 position on a X-Y axis,choose the angle,
337 the aspect and set the dithering of the vignette.
338 F_w3dif: Applies Martin Weston three field deinterlace.
339 F_waveform: Video waveform monitor.
340 F_weave: Weaves input video fields into frames.
341 F_xbr: Scales the input using xBR algorithm.
342 F_yadif: Deinterlaces the input image.
343 F_zoompan: Applies Zoom & Pan effect.
345 # Description of FFmpeg Audio Plugins
347 F_abench: Benchmark part of a filtergraph.
348 F_acompressor: Audio compressor.
349 F_acrusher: Reduces audio bit resolution.
350 F_adelay: Delays one or more audio channels.
351 F_aecho: Adds echoing to the audio.
352 F_aemphasis: Audio emphasis.
353 F_aeval: Filters audio signal according to a specific expression.
354 F_afade: Fades in/out input audio.
356 F_allpass: Applies a two-pole all-pass filter.
357 F_aloop: Loops audio samples.
358 F_anoisesrc: Generates a noise audio signal.
359 F_aperms: Set permissions for the output audio frame.
360 F_aphaser: Adds a phasing effect to the audio.
361 F_arealtime: Slows down filtering to match realtime.
362 F_aresample: Resamples audio data.
363 F_astats: Shows time domain statistics about audio frames
364 F_atempo: Adjusts audio tempo.
365 F_atrim: Pick one continuous section from the input, drop the rest.
366 F_bandpass: Applies a two-pole Butterworth band-pass filter.
367 F_bandreject: Applies a two-pole Butterworth band-reject filter.
368 F_bass: Boosts or cuts lower frequencies.
369 F_biquad: Applies a biquad IIR filter with the given coefficents.
370 F_chorus: Adds a chorus effect to the audio.
371 F_compand: Compresses or expands audio dynamic range.
372 F_compensationdelay: audio compensation delay line.
373 F_crystalizer: Simple Expand Audio Dynamic Range filter.
374 F_dcshift: Applies a DC shift to the audio.
375 F_dyaudnorm: Dynamic Audio Normalizer. When using this plugin,
376 be sure to “attach effect” to all audio tracks by dragging
377 the plugin to the 1st audio track and then right mouse
378 clicking all subsequent audio tracks which brings up an menu.
379 Highlight the effect shown in the middle section and click OK.
380 F_earwax: Widens the stereo image. When using this plugin,
381 be sure to “attach effect” to all audio tracks by dragging
382 the plugin to the 1st audio track and then right mouse
383 clicking all subsequent audio tracks which brings up an menu.
384 Highlight the effect shown in the middle section and click OK.
385 F_equalizer: Applies two-pole peaking equalization (EQ) filter.
386 F_extrastereo: Increases difference between stereo audio
387 channels. When using this plugin, be sure to
388 “attach effect” to all audio tracks by dragging
389 the plugin to the 1st audio track and then right mouse
390 clicking all subsequent audio tracks which
391 brings up an menu. Highlight the effect shown in the
392 middle section and click OK.
393 F_flanger: Applies a flanging effect to the audio.
394 F_highpass: Applies a high-pass filter with 3dB point frequency.
395 F_loudnorm: EBU R128 loudness normalization.
396 F_lowpass: Applies a low-pass filter with 3dB point frequency.
397 F_silenceremove: Removes silence.
398 F_sine: Generate sine wave audio signal.
399 F_stereotools: Applies various stereo tools. When using this plugin,
400 be sure to “attach effect” to all audio tracks by dragging
401 the plugin to the 1st audio track and then right mouse
402 clicking all subsequent audio tracks which brings up an menu.
403 Highlight the effect shown in the middle section and click OK.
404 F_stereowiden: Applies stereo widening effect. When using this plugin,
405 be sure to “attach effect” to all audio tracks by dragging
406 the plugin to the 1st audio track and then right mouse
407 clicking all subsequent audio tracks which brings up an menu.
408 Highlight the effect shown in the middle section and click OK.
409 F_treble: Boosts or cuts upper frequencies.
410 F_tremolo: Applies tremolo effect.
411 F_vibrato: Applies vibrato effect.
412 F_volume: Change input volume.
416 AM pitchshifter: runs a single write pointer and two read pointers
417 over a ringbuffer. The output is faded between the
418 two readpointers according to the sine of the distance
419 from the write pointer. The design is based on the
420 mechanism of a mechanical pitchshifter.
421 Aliasing: Effect that causes different signals to become aliases
422 of one another when sampled..
423 #Allpass delay line, cubic spline interpolation:
424 #Allpass delay line, linear interpolation:
425 #Allpass delay line, noninterpolating:
426 Analogue Oscillator: Simulates the output you get from an analogue synth's
427 oscillators. You can get a reasonable emualtion of a 303's square.
429 Artificial latency: used to correct for latency between channels.
430 Audio Divider (Suboctave Generator): Reduces the period of the signal by
431 the factor given, and makes it a square wave in the process.
432 Has some amplitude tracking capability.
433 AudioScope: Convert input audio to video output representing the
434 audio power spectrum. Shows you the sound wave.
436 Barry's Satan Maximiser: Compresses signals with a very short attack and
437 decay, infinite ratio and hard knee. Gives good harsh
438 (non-musical) distortion.
439 Bode frequency shifter: A popular analogue synth module, it works by
440 shifting all the frequencies of an input signal up or
441 down by a specified frequency
442 Bode frequency shifter (CV): Controls the frequency shift applied to
443 the input signal, in KHz.
444 Chebyshev distortion: Interesting distortion effect that is seeded
445 from incoming signal envelope.
446 Comb Filter: Controls the distance between the filters peaks.
447 Comb Splitter: Divides the input up into two parts with frequency
448 peaks at f Hz intervals, skewed by f/2 Hz between
450 #Comb delay line, cubic spline interpolation:
451 #Comb delay line, linear interpolation:
452 #Comb delay line, noninterpolating:
453 Compressor: Lessen the dynamic range between the loudest and quietest
454 parts of an audio signal by boosting the quieter signals
455 and attenuating the louder signals.
456 Constant Signal Generator: Add an output DC offset at the given amplitude
457 to the input signal. It has no real use other than for
458 debugging and in modular synths.
459 Crossfade: Controls the degree to which the inputs are mixed into
460 the output. Value of -1 means that the output is just
461 the A input, and a value of 1.0 means it is just the B.
462 Crossfade (4 outs): Controls the degree to which the inputs are mixed
463 into the output. Value of -1 means the output is just
464 the A input, and a value of 1.0 means it is just the B.
465 Crossover distortion: Simulation of the distortion that happens in class
466 B and AB power amps when the signal crosses 0.
467 DC Offset: Remove DC Offset, which is usually an undesirable
468 characteristic of a recording normally caused by
469 defective equipment. (Has no controls)
470 DC Offset Remover: Remove DC Offset, which is usually an undesirable
471 characteristic of a recording normally caused by
473 DJ EQ: 3-band Equalization - Hi-Mid-Lo.
476 Decimator: Reduces the effective sample rate, and reduces the
477 bit depth of the input signal.
478 Declipper: Removes clicks from input signals.
479 Delay audio: Delay the audio by a specified time offset.
481 Denoise: Reduce audio background noise.
482 DenoiseFFT: Noise removal from audio using FFT editing.
483 Despike: Detect and eliminate out of range impulse values.
484 Diode Processor: Mangles the signal as if it had been passed through
485 a diode rectifier network.
486 Dyson compressor: Compress peaks to reduce dynamic range and create
487 room to increase audio levels
488 EQ Graphic: Graphic equalizer which sets the output levels for
489 specified frequency bands.
490 EQ Parametric: Parametric equalizer to show and output levels for
491 frequency, quality, level, mode, and wetness.
492 Echo: Add echo - reflection of sound - for effect.
493 . Level represents the volume adjustment
494 . Atten is the reflected output level
495 . Offset is the lag in the attenuated echo signal
496 EchoCancel: Removes echoes from audio to improve the quality.
497 Detects and removes time delayed reflections.
498 Exponential signal decay: Time for the echoes to decay by 60 DCBs.
500 Fast Lookahead limiter: A limiter with an attack time of 5ms. It adds
501 just over 5ms of lantecy to the input signal, but
502 guarantees no signals over the limit, and tries to
503 get the minimum amount of distortion.
504 Fast overdrive: Compresses the extreme peaks to make a sound similar
505 to an overdriven amplifier.
506 Flanger: Digital flanger implementation. Uses excursion,
507 controlled bandwidth modulation function, which makes
508 the modulation less repetitive and noticable.
509 Foldover distortion: Uses a sine wave approximation to simulate
510 valve style foldover distortion.
511 Fractionally Addressed Delay Line: Fixed ring buffer delay implementation.
512 Has different dynamics than a normal delay
513 Freeverb: Adds effect of multiple decaying echoes to audio
514 signals based on a specific algorithm. Common use
515 of reverb is simulate music played in a closed room.
516 Frequency tracker: Controls the level of damping applied to the output.
517 High values make the frequency output jump around,
518 low values make it a bit slow to respond.
519 GLAME Butterworth Highpass: Cuts off frequencies below a certain point.
520 GLAME Butterworth Lowpass: Cuts off frequencies above a certain point.
521 GSM simulator: Encodes and decodes signal using the GSM voice
522 compression system. Has the effect of making it sound
523 like being sent over a European mobile phone network.
524 GVerb: A mono In, stereo Out reverb implementation.
525 Gain: Add gain, input level, to increase/decrease loudness.
527 Giant flange: A normal flanger with excessively long delay times.
528 Glame Bandpass Analog Filter: IIR bandpass filter modeled after a
530 Glame Bandpass Filter: Allows you to tweak the number of stages used
531 for filtering. Every stage adds two more poles, which
532 leads to a steeper dropoff.
533 #Glame Butterworth X-over Filter:
534 Glame Highpass Filter: IIR highpass filter allows you to tweak the
535 number of stages used for filtering. Every stage adds
536 2 more poles, which leads to steeper dropoff.
537 #Glame Lowpass Filter:
538 Gong beater: Simulates the action of a beator on a gong surface,
539 used to trigger the gong physical model.
540 Gong model: Physical model of a metal gong.
541 Hard Limiter: Brick hard limiter with residue mixer.
542 Harmonic generator: Allows you to add harmonics and remove the
543 fundamental from any audio signal.
544 Hermes Filter: Simulation of a modern analogue synth called a Pro Tone,
545 Higher Quality Pitch Scaler: Pitch shifter implementation that scales
546 the harmonics appropriately with the base frequencies.
547 Hilbert transformer: Phase shifts the input signal by 90 degrees. It
548 outputs the 90 degree phase shifted signal and the
549 unshifted signal, both delayed by an equal amount.
550 Impulse convolver: Convolver for a set of short impulses which have to
552 Interpolate: Generate a smooth curves based on sound - currently,
553 does not appear to work. (Has no controls).
554 Invert Audio: Reverses the numerical sign of the digital audio.
556 Inverter: Utility plugin that inverts the signal.
557 Karaoke: Attempts to strip the vocals from a stereo signal.
558 L/C/R Delay: A left/center/right delay with feedback
560 LS Filter: Filter similiar to the filter used in giga sampler.
561 Live Audio: Reads audio directly from the soundcard input,
562 replacing any audio on track.
563 Loop audio: Loop some number of samples of audio over and over.
564 Mag's Notch Filter: Allows you to tweak the number of stages used for
565 filtering. Every stage adds two more poles, which
566 leads to a steeper dropoff.
567 Matrix Spatialiser: Simple spatializer to control the width of a
569 #Matrix; MS to Stereo:
570 #Matrix; Stereo to MS:
571 Modulatable delay: A delay whose tape is modulated at audio rate.
572 Mono to Stereo splitter: Takes mono input signal, and outputs it to
573 both left and right channel.
574 Multiband EQ: Multiband graphical equalizer implemented using FFT.
575 Multivoice Chorus: Implementation of a Multivoice chorus algorithm,
576 using a sync based noise interpolation method to
577 produce a modulation law making it possible to have
578 many voices without the metallic, artificial sound.
579 #Nonbandlimited single-sample impulses (Frequency; Control):
580 Overlay: Overlay Top or Bottom track in Add/Multiply mode.
581 Pitch Scaler: Pitch shifter implementation that scales the harmonics
582 appropriately with the base frequencies.
583 Pitch shift: Uses FFT to try to change the pitch without
584 changing the duration.
585 Plate reverb: Physical model of a steel plate reverb. It uses 8
586 linear waveguides to model the plate.
587 Pointer cast distortion: Distortion is created by treating the floating
588 point repesentation of the input signal as a 0.32 1's
589 complement fixed point integer. Not musical but still
590 recognizable. Makes interesting noises.
591 Rate shifter: Stretches or compresses the input with a ringbuffer.
592 Remove Gaps: Remove silent gap (below DB threshold) which persist
593 for more than the time limit.
594 ResampleRT: Allows you to convert an audio file from one
595 sample rate to another.
596 Retro Flanger: Model of someone flanging the input. Models the tape
597 saturation effects and frequency smear of a manual
598 flanger. Results are distorted, but more subtle
599 flanger sound than you get from a digial flanger.
600 Reverb: Reflections of sound to add depth and fullness.
601 Simulates creation of a large number of reflections
602 (lots of walls) which build up and then decay.
603 Reverse Delay (5s max): A reverse delay.
604 Reverse audio: Play the audio backwards.
605 Ringmod with LFO: Simple ring modulator and LFO.
606 Ringmod with two inputs: Simple 2 input ring modulator.
607 SC1: High quality RMS compressor designed for musical work.
608 SC2: Compressor with sidechain.
609 SC3: Stereo compressor with sidechain input.
610 SC4: Stereo compressor with variable envelope follower for
612 SC4 mono: Mono compressor with variable envelope follower for
614 SE4: Stereo expander with variable envelope follower for
616 Signal sifter: Sorts and mixes blocks of the input signal to give a
617 bumpy ramp effect. Can produce some interesting noises.
618 Simple amplifier: Controls the gain of the input signal in dB's.
619 #Simple delay line, cubic spline interpolation:
620 #Simple delay line, linear interpolation:
621 #Simple delay line, noninterpolating:
622 Sine + cosine oscillator: Simple oscillator that outputs sinewaves
623 with a 90 degree phase shift between them.
624 Single band parametric: A single band of a parametric filter.
625 Sinus wavewrapper: Produces unusual distortion, for amp like tone.
627 SoundLevel: Displays the Max/RMS sound level in decibels.
628 Spectrogram: Visual representation of the sound levels at
629 specified frequencies as they vary with time.
630 State Variable Filter: Oversampled state variable filter with tweaks.
631 Step Demuxer: Inputs up to 8 signals and switches between them on
632 output when the signal on the clock input goes high.
633 Surround matrix encoder: Allows you to encode 4 channels of sound into
634 a stereo compatible stream that will be decoded by a
635 Dolby1 Surround/Pro-Logic decoder into Left, Right,
636 Center and Surround signals.
637 Synthesizer: Generate synthesizer sounds; to set key data, turn on
638 Generate keyframes while tweeking.
639 Tape Delay Simulation: Models the tape motion and some smear effect,
640 Time Stretch RT: Change the speed of an audio signal without affecting
643 #Triple band parametric with shelves:
645 Valve saturation: Model of valve (tube) distortion, lacking some of
646 the harmonics you would get in a real tube amp.
647 Vocoder: A category of voice codec that analyzes and synthesizes
648 the human voice signal for audio data compression,
649 multiplexing, voice encryption, voice transformation,+.
650 VyNil (Vinyl Effect): Sounds like it is being played from a record.
651 Wave Terrain Oscillator: x and y move the cursor around on a 2D
652 landscape wavetable used to generate the output.
653 z-1: Implements the z-1 function - a single sample delay.
655 # Transitions - Audio and Video
657 Crossfade: Creates a smooth transition from one audio source
658 edit to another. The crossfade has the first
659 source fade out while the second fades in.
660 BandSlide: Bands slide across video and you see the image slide.
661 BandWipe: Bands wipe across the video and you see the mask slides.
662 Dissolve: A soft dissolve transition between two video segments,
663 The left segment turns more transparent while at the
664 same time the right segment materializes into place.
665 Flash: The video flashes when transitioning between segments.
666 IrisSquare: Video switches segments via a small rectangular view
667 that gradually grows to full size.
668 Shape Wipe: Wipe a specific shape across the video. Available
669 shapes are: burst, circle, clock, heart, specks, spiral,
671 Slide: Image slides into view - can set: Left/Right/In/Out.
672 Wipe: Wipe the image across screen starting left or right.
673 Zoom: Zoom out video at X/Y magnification for some seconds.