3 # Name of plugin followed by: and then description.
4 # Additional lines start with 2 tabs.
5 # Lines should be less than 70 characters long.
6 #123456789012345678901234567890123456789012345678901234567890123456789
7 # For usage/readability, a period (.) creates space.
8 1080 to 480: Extracts 2 1920x540 fields from 1920x1080
9 image, resizes them separately, and
10 combines them to 1920x480 interlaced image.
11 1080 to 540: Extracts 2 1920x540 fields from 1920x1080,
12 image, resizes them separately, and
13 combines them to 1920x540 interlaced image.
14 AgingTV: Use to achieve an "old" movie or TV show
15 effect by adding moving lines and snow.
16 Auto Scale: Automatically scale to a specified size.
17 Blue Banana: Used for color transformation or remapping as
18 well as chroma-key filtering. Basic usage:
19 . Select a specifc target color.
20 . Create a selection region by expanding color.
21 . Optionally reduce or expand the alpha plane.
22 . Optionally apply a color remapping to selection.
23 . Optionally reset the output alpha to opaque.
24 1) choose your color, click Pick, check Mark Selected
25 2) modify selection in the Color Selection area
26 3) uncheck Mark Selected, and check Filter Active
27 4) adjust your color choice as desired
28 Blur: Blurs a video track in horizontal and/or
29 vertical in chosen color channels.
30 Brightness/Contrast: Use to change the brightness or
31 contrast, but could reduce quality.
32 BurningTV: Makes your video "burn" where there are
33 small light colored patches of video.
34 C41: Converts C-41 negative film to the positive image.
35 Chroma key: Erases pixels which match chosen color;
36 they are replaced to black if there is no alpha
37 channel and transparency if there is alpha.
38 Chroma key (HSV): Replaces a color with another color or
39 transparency using HSV variables.
40 Color 3 Way: Modify color of Shadows, Midtones, and Highlights as
42 Color Balance: Modify RGB colors or white balance to compensate
43 for errors in video such as low lighting.
44 CriKey: Regionally based chroma key with interpolation;
45 useful when you only want a specific zone defined.
47 Color button is used to specify the key by color.
48 Threshold slider is used to set tolerance (0-1).
49 Key mode choices let you pick the method by which
50 the chroma key will be defined.
51 . Search - point at a zone or spot to define
52 area then uses the specified tolerance to pick an
53 edge. A fill will be performed in that area.
54 . Point - the point is the Mask, not the color.
55 . (This method has drag capabilities).
56 . Search all - works same as standard Chroma key.
57 Draw mode options let you use
58 . Alpha - matching pixels replaced with see-thru.
59 . Edge to just outline the edges of the region.
60 . Mask - matching color pixels replaced by black.
61 Decimate: Drop frames from a track which are most similar
62 in order to reduce frame rate.
63 Deinterlace: Several selections of line replication to eliminate
64 comb artifacts in interlaced video.
65 Deinterlace-CV: Selection of deinterlacing mode for your video to
66 eliminate comb artifacts.
67 Delay Video: Delay the video by some number of seconds.
68 Denoise video: Clear the video of noise; specify R,G,B, or Alpha.
69 Difference key: Creates transparency in areas which are similar
70 between 2 frames; must be applied to 2 tracks.
71 DotTV: Puts various size dots over the picture to simulate
73 Downsample: Reduce the sie of an image by throwing out data,
74 reducing sampling rate.
75 Edge: Display only the edges of the video throughout the image.
76 Fields to frames: Reads frames at 2x the framerate, combining 2
77 input frames into 1 interlaced output frame.
78 FindObj: Locate a specific object in a scene and replace with
79 another object. This uses OpenCV thirdparty package.
80 Flip: Flip a portion of a video track from left to right,
81 up to down or vice versa.
82 FlowObj: Retards image motion as shown with optical flow. Uses
83 the OpenCV thirdparty package.
84 Frames to Fields: Extracts 2 interlaced fields stored in alternating
85 lines & outputs them as full frames.
86 Freeze Frame: Lowest numbered frame in highlighted area will play
88 GaborObj: Creates an interesting fractalius-like image effect.
89 Uses the OpenCV thirdparty package.
90 Gamma: Converts the logarithmic colors to linear colors
91 using gamma and maximum value.
92 Gradient: Overlays a smooth color gradient on top of every
94 Histogram: Shows the number of occurrences of each color on a
96 Histogram Bezier: Uses a Bezier curve (parametric) on the histogram plot.
97 HolographgicTV: Holographic tv effect.
98 Hue saturation: Use to change hue, saturation and value parameters.
99 Interpolate Pixels: Works only for float color models.
100 Interpolate Video: Create illusion of higher frame rate video of low
101 framesrates by averaging over time.
102 Inverse Telecine: Effective deinterlacing tool for use on a video
104 Invert Video: Method of reversing the colors of a video track.
105 Lens: Create the effect of looking through a lens.
106 Linear Blur: Blur with parameters of length, angle, # of steps,
107 and which channels. Does Linear, Radial, or Zoom.
108 Live Video: Reads video directly from the capture card input and
109 replaces any video on the track.
110 Loop video: Loop video by specifying the length of the region to loop.
111 Motion: Tracks translation and rotation motion to stabilize
113 Motion 2 Point: Motion stabilization using 2 pass tracking.
114 Motion Blur: Uses X/Y camera automation vectors to apply a linear
115 blur trailing camera direction.
116 Motion51: Compensates for unwanted motion and stabilizes the
117 image using a unique curve/spline algorithm. A reset
118 option for defaults helps as does OpenGL if available.
120 Samples - number of pixels which software uses
121 Draw vectors - demonstrates the search operation
122 Sample Radius - radius of circle denoting area of sample
123 Center X/Y - center position of the sample circle
124 Search W/H - determines width/height used for search
125 Horiz/Vert shake limit - uses as translation constraints
126 Shake fade - how fast translation cancellation fades
127 Twist limit - determines rotation constraints
128 Twist fade - how fast rotation cancellation fades away
129 Enable Tracking - caches search results for later use
130 Tracking file - name of file with calculate results
131 MotionCV: Motion tracking/stabilization from the community
132 version of cinelerra.
133 MotionHV: Motion tracking/stabilization from the original
135 MoveObj: Move and stabilize object using OpenCV 3rd party pkg.
136 Oil Painting: Makes video tracks appear as a painting.
137 Overlay: Combine tracks via an overlayer that puts images on
138 top of a bottom layer.
139 Perspective: Allows you to change the viewpoint of an object.
140 With left mouse button, you can drag the corner or:
142 Alt/Shift + Button1 Action:
143 . 0/0 Translate endpoint
145 . 1/0 Translate image
146 . 1/1 Translate view but does not change output.
148 The red colored lines in the box show the composer boundary.
149 Use the zoom slider which changes only the zoom view to see
150 if it goes off the screen. The slider goes from 1/100 to 100.
151 Polar: Bends and warps your video in weird ways based on conversion
152 from either polar coordinates to rectangular or vice-versa.
153 RGB - 601: Used to reduce/increase contrast in your video via
154 601 compression or RGB expansion.
155 RGBShift: Align 3 separate planes of R, G, B if misaligned in
156 the video or just shift for interest. Adjust via sliders.
157 Radial Blur: Creates a whirlpool based on settings that simulates
159 ReframeRT: Changes number of frames in a sequence of video
160 directly from timeline; has Stretch and Downsample modes.
161 Reroute: Selectively transfer the alpha channel or the
162 RGB/YUV components from source to target track.
163 Reverse video: Reverse media on the timeline in realtime.
164 Rotate: Rotate the video in degree increments around a
165 pivot point or reverse and flip the video.
166 Rumbler: Jiggle space and time at a given rate for dream-like video.
167 SVG via Inkscape: Allow the manipulation of an SVG image with
168 Inkscape without having to exit the program.
169 Scale: Reduce or expand the image size depending on the ratio.
170 Scale Ratio: Manipulate your video to maintain the pixel aspect
171 ratio (proportional geometry). Change values on the
172 left and see the resuluts in the compositor window.
173 . In R,Out R - current input and output aspect ratios
174 . In W/H,Out W/H - current width and height
175 . Scale type of None,Scaled,Cropped,Filled,Horiz/Vert
176 Top aspect ratio data is used to compute bottom part.
177 Bottom part allows for repositioning the input/output.
178 Selective Temporal Averaging: Smooths out non-moving areas of a video
179 clip by averaging the color across frames.
180 Sharpen: Sharpen the video, either the luminance, horizontal,
182 ShiftInterlace: Shift the interlace lines using odd or even.
183 Swap Frames: Swap frames with 0-1, 2-3, 4-5... or 1-2, 3-4, 5-6...
184 Swap channels: Swap R,G,B,Alpha with another color channel.
185 Threshold: Converts the image to pure luminance and replaces
186 pixels with 1 of 3 colors.
187 Time Average: Use to create trail patterns, or reduce noise in still
188 images. A number of frames is accumulated and then
189 divided by a divisor to the the average.
190 TimeFront: Performs spatio-temporal video warping.
191 Title: Add text/timestamp/background pngs to video along with
192 the ability to drag to a location if Drag checked on.
193 Current text string limitation of 3071 characters.
194 Flexible attributes in textbox (mouse right click):
195 . color, font, alpha, size, png, bold, italic, blink,
196 . ul, caps, sup(super/sub script), fixed, nudge.
197 Special characters are <, >, \, /, # (see manual).
198 Translate: Allows displacing, cropping and/or scaling video
199 horizontally/vertically.
200 Unsharp: Applies a traditional darkroom technique, unsharp
201 mask, to every video frame.
202 VideoScope: Summarizes intensity and color on a calibrated display.
203 Wave: Generates waves in video using Amplitude, Phase, and
205 Whirl: Creates a whirl (spiral) of the video around the center.
206 YUV: Modify the Y, U, V settings.
207 YUV411: Modify the 411 yuv to look like 420 color space instead.
208 YUVShift: Realign the 3 sets of YUV input video numbers when they
209 are misaligned. Use slider bars to modify.
210 Zoom Blur: Blur the video and use a zoom effect.
212 # Description of FFmpeg Video Plugins
214 F_atadenoise: Apply an Adaptive Temporal Averaging Denoiser.
215 F_avgblur: Apply average blur filter.
216 F_bbox: Compute bounding box for each frame.
217 F_bench: Benchmarks part of a filtergraph.
218 F_bitplaneoise: Measure bit plane noise.
219 F_blackdetect: Detect video intervals that are (almost) black.
220 F_blackframe: Detect frames that are (almost) black.
221 F_boxblur: Blurs the input video.
222 Through the settings you are
223 able to change the power and the
224 radius of the boxblur applied to luma, chroma and alpha.
225 F_bwdif: Deinterlaces the input image.
226 F_chromakey: Turns a certain color into
227 transparency. Operates on YUV colors.
228 F_ciescope: Video CIE scope.
229 F_colorbalance: Adjusts the color balance.
230 F_colorchannelmixer: Adjusts colors by mixing color channels.
231 F_colorkey: Turns a certain color into
232 transparency. Operates on RGB colors.
233 F_colorlevels: Adjusts the color levels.
234 F_colormatrix: Converts color matrix.
235 F_cover_rect: Find and cover a user specified object.
236 F_crop: Crops the input video.
237 F_cropdetect: Auto-detect crop size
238 F_datascope: Video data analysis.
239 F_deband: Debands video.
240 F_deflate: Applies deflate effect.
241 F_dejudder: Removes judder produced by pullup.
242 F_delogo: Removes logo from input video.
243 When using this plugin a green box will appear on the
244 screen, once the logo is inside the box the
245 plugin will hide it. Through the settings you can specify
246 the position of the logo to hide (on a X-Y axis)
247 and the size of the box (so you can adjust it to the
249 F_deshake: Stabilizes shaky video.
250 F_dilation: Applies dilation effect.
251 F_drawbox: Draws a colored box on the input video.
252 Through the settings you are able to choose the
253 position of the box on X and Y coordinates,
255 the color and the thickness of the lines.
256 F_drawgraph: Draw a graph using input video metadata.
257 F_drawgrid: Draws a colored grid on the input video.
258 Through the settings you can select the
259 horizontal and the vertical offset,
260 set the width and height of
261 the grid cell, and the color and
262 thickness of the lines.
263 F_edgedetect: Detects and draws edge.
264 F_elbg: Apply posterize effect, using the ELBG algorithm.
265 F_eq: Adjusts brightness, contrast, gamma and saturation.
266 F_erosion: Applies erosion effect.
267 F_fade: Fade in/out input video.
268 F_fftfilt: Apply arbitrary expressions to pixels in frequency domain.
269 F_field: Extract a field from the input video.
270 F_fieldorder: Set the field order.
271 F_framerate: Upsamples or downsamples progressive
272 source between specified frame rates.
273 F_fspp: Applies Fast Simple Post-processing filter.
274 F_gblur: Apply Gaussian Blur filter.
275 F_gradfun: Debands video quickly using gradients.
276 F_hflip: Horizontally flips the input video.
277 F_histeq: Applies global color histogram equalization.
278 F_histogram: Computes and draws a histogram.
279 F_hqdn3d: Applies a High Quality 3D Denoiser.
280 F_hqx: Scales the input by 2,
281 3 or 4 using the hq*x magnification algorithm.
282 F_hue: Adjust the hue and saturation of the input video.
283 F_idet: Interlace detect Filter.
284 F_il: Deinterleaves or interleaves fields.
285 F_inflate: Applies inflate effect.
286 F_interlace: Convert progressive video into interlaced.
287 F_kerndeint: Applies kernel deinterlacing to the input.
288 F_lenscorrection: Rectifies the image by correcting for lens distortion.
289 F_loop: Loops video frames.
290 F_lut: Compute and apply a lookup
291 table to the RGB/YUV input video.
292 F_lutrgb: Compute and apply a lookup table to the RGB input video.
293 F_lutyuv: Combine and apply a lookup table to the YUV input video.
294 F_mcdeint: Applies motion compensating deinterlacing.
295 F_mestimate: Generate motion vectors.
296 F_mpdecimate: Remove near-duplicate frames.
297 F_negate: Negates input video.
298 F_nlmeans: Non-local means denoiser. An example usage is for the
299 recovery of VHS tapes which look bad.
300 F_noise: Adds noise to the video.
301 Through the settings you can
302 select the variables of the noise
303 (strength, flag and seed).
304 F_owndenoise: Denoises using wavelets.
305 F_perms: Set permissions for the output video frame.
306 F_perspective: Corrects the perspective of video.
307 F_phase: Phases shift fields.
308 F_pp: Filters video using libpostproc.
309 F_pp7: Applies Postprocessing 7 filter.
310 F_prewitt: Apply prewitt operator.
311 F_readeia608: Read EIA-608 Closed Caption codes from
312 input video and write them to frame metadata.
313 F_readvitc: Reads vertical interval
314 timecode and writes it to frame metadata.
315 F_realtime: Slows down filtering to match realtime.
316 F_removegrain: Removes grain.
317 F_repeatfields: Hard repeat fields based on MPEG repeat field flag.
318 F_rotate: Rotates the input image.
319 F_sab: Applies shape adaptive blur.
320 F_separatefields: Split input video frames into fields.
321 F_showinfo: Show textual information for each video frame.
322 F_shuffleframes: Shuffles video frames.
323 F_shuffleplanes: Shuffles video planes.
324 F_signalstats: Separates statistics from video analysis.
325 F_smartblur: Blurs the input video without impacting
326 the outlines. Through the settings you can
328 the strength and the threshold of luma and chroma.
329 F_sobel: Applies sobel operator.
330 F_spp: Applies a simple post processing filter.
331 F_stereo3d: Converts video stereoscopic 3D view.
332 F_super2xsai: Scales the input by 2x using
333 the Super2xSal pixel art algorithm.
334 F_swaprect: Swaps 2 rectangular objects in video.
335 F_swapuv: Swaps U and V components.
336 F_tinterlace: Performs temporal field interlacing.
337 F_transpose: Transposes input video.
338 F_uspp: Applies Ultra Simple/Slow Post-processing filter.
339 F_vaguedenoiser: Applies a Wavelet based Denoiser.
340 F_vectorscope: Video vectorscope.
341 F_vflip: Flips the input video vertically.
342 F_vignette: Makes or reverses a vignette effect.
343 Through the settings you can set the circle center
344 position on a X-Y axis,choose the angle,
345 the aspect and set the dithering of the vignette.
346 F_w3dif: Applies Martin Weston three field deinterlace.
347 F_waveform: Video waveform monitor.
348 F_weave: Weaves input video fields into frames.
349 F_xbr: Scales the input using xBR algorithm.
350 F_yadif: Deinterlaces the input image.
351 F_zoompan: Applies Zoom & Pan effect.
353 # Description of FFmpeg Audio Plugins
355 F_abench: Benchmark part of a filtergraph.
356 F_acompressor: Audio compressor.
357 F_acrusher: Reduces audio bit resolution.
358 F_adelay: Delays one or more audio channels.
359 F_aecho: Adds echoing to the audio.
360 F_aemphasis: Audio emphasis.
361 F_aeval: Filters audio signal according to a specific expression.
362 F_afade: Fades in/out input audio.
364 F_allpass: Applies a two-pole all-pass filter.
365 F_aloop: Loops audio samples.
366 F_anoisesrc: Generates a noise audio signal.
367 F_aperms: Set permissions for the output audio frame.
368 F_aphaser: Adds a phasing effect to the audio.
369 F_arealtime: Slows down filtering to match realtime.
370 F_aresample: Resamples audio data.
371 F_astats: Shows time domain statistics about audio frames
372 F_atempo: Adjusts audio tempo.
373 F_atrim: Pick one continuous section from the input, drop the rest.
374 F_bandpass: Applies a two-pole Butterworth band-pass filter.
375 F_bandreject: Applies a two-pole Butterworth band-reject filter.
376 F_bass: Boosts or cuts lower frequencies.
377 F_biquad: Applies a biquad IIR filter with the given coefficents.
378 F_chorus: Adds a chorus effect to the audio.
379 F_compand: Compresses or expands audio dynamic range.
380 F_compensationdelay: audio compensation delay line.
381 F_crystalizer: Simple Expand Audio Dynamic Range filter.
382 F_dcshift: Applies a DC shift to the audio.
383 F_dyaudnorm: Dynamic Audio Normalizer. When using this plugin,
384 be sure to “attach effect” to all audio tracks by dragging
385 the plugin to the 1st audio track and then right mouse
386 clicking all subsequent audio tracks which brings up an menu.
387 Highlight the effect shown in the middle section and click OK.
388 F_earwax: Widens the stereo image. When using this plugin,
389 be sure to “attach effect” to all audio tracks by dragging
390 the plugin to the 1st audio track and then right mouse
391 clicking all subsequent audio tracks which brings up an menu.
392 Highlight the effect shown in the middle section and click OK.
393 F_equalizer: Applies two-pole peaking equalization (EQ) filter.
394 F_extrastereo: Increases difference between stereo audio
395 channels. When using this plugin, be sure to
396 “attach effect” to all audio tracks by dragging
397 the plugin to the 1st audio track and then right mouse
398 clicking all subsequent audio tracks which
399 brings up an menu. Highlight the effect shown in the
400 middle section and click OK.
401 F_flanger: Applies a flanging effect to the audio.
402 F_highpass: Applies a high-pass filter with 3dB point frequency.
403 F_loudnorm: EBU R128 loudness normalization.
404 F_lowpass: Applies a low-pass filter with 3dB point frequency.
405 F_silenceremove: Removes silence.
406 F_sine: Generate sine wave audio signal.
407 F_stereotools: Applies various stereo tools. When using this plugin,
408 be sure to “attach effect” to all audio tracks by dragging
409 the plugin to the 1st audio track and then right mouse
410 clicking all subsequent audio tracks which brings up an menu.
411 Highlight the effect shown in the middle section and click OK.
412 F_stereowiden: Applies stereo widening effect. When using this plugin,
413 be sure to “attach effect” to all audio tracks by dragging
414 the plugin to the 1st audio track and then right mouse
415 clicking all subsequent audio tracks which brings up an menu.
416 Highlight the effect shown in the middle section and click OK.
417 F_treble: Boosts or cuts upper frequencies.
418 F_tremolo: Applies tremolo effect.
419 F_vibrato: Applies vibrato effect.
420 F_volume: Change input volume.
424 AM pitchshifter: runs a single write pointer and two read pointers
425 over a ringbuffer. The output is faded between the
426 two readpointers according to the sine of the distance
427 from the write pointer. The design is based on the
428 mechanism of a mechanical pitchshifter.
429 Aliasing: Effect that causes different signals to become aliases
430 of one another when sampled..
431 #Allpass delay line, cubic spline interpolation:
432 #Allpass delay line, linear interpolation:
433 #Allpass delay line, noninterpolating:
434 Analogue Oscillator: Simulates the output you get from an analogue synth's
435 oscillators. You can get a reasonable emualtion of a 303's square.
437 Artificial latency: used to correct for latency between channels.
438 Audio Divider (Suboctave Generator): Reduces the period of the signal by
439 the factor given, and makes it a square wave in the process.
440 Has some amplitude tracking capability.
441 AudioScope: Convert input audio to video output representing the
442 audio power spectrum. Shows you the sound wave.
444 Barry's Satan Maximiser: Compresses signals with a very short attack and
445 decay, infinite ratio and hard knee. Gives good harsh
446 (non-musical) distortion.
447 Bode frequency shifter: A popular analogue synth module, it works by
448 shifting all the frequencies of an input signal up or
449 down by a specified frequency
450 Bode frequency shifter (CV): Controls the frequency shift applied to
451 the input signal, in KHz.
452 Chebyshev distortion: Interesting distortion effect that is seeded
453 from incoming signal envelope.
454 Comb Filter: Controls the distance between the filters peaks.
455 Comb Splitter: Divides the input up into two parts with frequency
456 peaks at f Hz intervals, skewed by f/2 Hz between
458 #Comb delay line, cubic spline interpolation:
459 #Comb delay line, linear interpolation:
460 #Comb delay line, noninterpolating:
461 Compressor: Lessen the dynamic range between the loudest and quietest
462 parts of an audio signal by boosting the quieter signals
463 and attenuating the louder signals.
464 Constant Signal Generator: Add an output DC offset at the given amplitude
465 to the input signal. It has no real use other than for
466 debugging and in modular synths.
467 Crossfade: Controls the degree to which the inputs are mixed into
468 the output. Value of -1 means that the output is just
469 the A input, and a value of 1.0 means it is just the B.
470 Crossfade (4 outs): Controls the degree to which the inputs are mixed
471 into the output. Value of -1 means the output is just
472 the A input, and a value of 1.0 means it is just the B.
473 Crossover distortion: Simulation of the distortion that happens in class
474 B and AB power amps when the signal crosses 0.
475 DC Offset: Remove DC Offset, which is usually an undesirable
476 characteristic of a recording normally caused by
477 defective equipment. (Has no controls)
478 DC Offset Remover: Remove DC Offset, which is usually an undesirable
479 characteristic of a recording normally caused by
481 DJ EQ: 3-band Equalization - Hi-Mid-Lo.
484 Decimator: Reduces the effective sample rate, and reduces the
485 bit depth of the input signal.
486 Declipper: Removes clicks from input signals.
487 Delay audio: Delay the audio by a specified time offset.
489 Denoise: Reduce audio background noise.
490 DenoiseFFT: Noise removal from audio using FFT editing.
491 Despike: Detect and eliminate out of range impulse values.
492 Diode Processor: Mangles the signal as if it had been passed through
493 a diode rectifier network.
494 Dyson compressor: Compress peaks to reduce dynamic range and create
495 room to increase audio levels
496 EQ Graphic: Graphic equalizer which sets the output levels for
497 specified frequency bands.
498 EQ Parametric: Parametric equalizer to show and output levels for
499 frequency, quality, level, mode, and wetness.
500 Echo: Add echo - reflection of sound - for effect.
501 . Level represents the volume adjustment
502 . Atten is the reflected output level
503 . Offset is the lag in the attenuated echo signal
504 EchoCancel: Removes echoes from audio to improve the quality.
505 Detects and removes time delayed reflections.
506 Exponential signal decay: Time for the echoes to decay by 60 DCBs.
508 Fast Lookahead limiter: A limiter with an attack time of 5ms. It adds
509 just over 5ms of lantecy to the input signal, but
510 guarantees no signals over the limit, and tries to
511 get the minimum amount of distortion.
512 Fast overdrive: Compresses the extreme peaks to make a sound similar
513 to an overdriven amplifier.
514 Flanger: Digital flanger implementation. Uses excursion,
515 controlled bandwidth modulation function, which makes
516 the modulation less repetitive and noticable.
517 Foldover distortion: Uses a sine wave approximation to simulate
518 valve style foldover distortion.
519 Fractionally Addressed Delay Line: Fixed ring buffer delay implementation.
520 Has different dynamics than a normal delay
521 Freeverb: Adds effect of multiple decaying echoes to audio
522 signals based on a specific algorithm. Common use
523 of reverb is simulate music played in a closed room.
524 Frequency tracker: Controls the level of damping applied to the output.
525 High values make the frequency output jump around,
526 low values make it a bit slow to respond.
527 GLAME Butterworth Highpass: Cuts off frequencies below a certain point.
528 GLAME Butterworth Lowpass: Cuts off frequencies above a certain point.
529 GSM simulator: Encodes and decodes signal using the GSM voice
530 compression system. Has the effect of making it sound
531 like being sent over a European mobile phone network.
532 GVerb: A mono In, stereo Out reverb implementation.
533 Gain: Add gain, input level, to increase/decrease loudness.
535 Giant flange: A normal flanger with excessively long delay times.
536 Glame Bandpass Analog Filter: IIR bandpass filter modeled after a
538 Glame Bandpass Filter: Allows you to tweak the number of stages used
539 for filtering. Every stage adds two more poles, which
540 leads to a steeper dropoff.
541 #Glame Butterworth X-over Filter:
542 Glame Highpass Filter: IIR highpass filter allows you to tweak the
543 number of stages used for filtering. Every stage adds
544 2 more poles, which leads to steeper dropoff.
545 #Glame Lowpass Filter:
546 Gong beater: Simulates the action of a beator on a gong surface,
547 used to trigger the gong physical model.
548 Gong model: Physical model of a metal gong.
549 Hard Limiter: Brick hard limiter with residue mixer.
550 Harmonic generator: Allows you to add harmonics and remove the
551 fundamental from any audio signal.
552 Hermes Filter: Simulation of a modern analogue synth called a Pro Tone,
553 Higher Quality Pitch Scaler: Pitch shifter implementation that scales
554 the harmonics appropriately with the base frequencies.
555 Hilbert transformer: Phase shifts the input signal by 90 degrees. It
556 outputs the 90 degree phase shifted signal and the
557 unshifted signal, both delayed by an equal amount.
558 Impulse convolver: Convolver for a set of short impulses which have to
560 Interpolate: Generate a smooth curves based on sound - currently,
561 does not appear to work. (Has no controls).
562 Invert Audio: Reverses the numerical sign of the digital audio.
564 Inverter: Utility plugin that inverts the signal.
565 Karaoke: Attempts to strip the vocals from a stereo signal.
566 L/C/R Delay: A left/center/right delay with feedback
568 LS Filter: Filter similiar to the filter used in giga sampler.
569 Live Audio: Reads audio directly from the soundcard input,
570 replacing any audio on track.
571 Loop audio: Loop some number of samples of audio over and over.
572 Mag's Notch Filter: Allows you to tweak the number of stages used for
573 filtering. Every stage adds two more poles, which
574 leads to a steeper dropoff.
575 Matrix Spatialiser: Simple spatializer to control the width of a
577 #Matrix; MS to Stereo:
578 #Matrix; Stereo to MS:
579 Modulatable delay: A delay whose tape is modulated at audio rate.
580 Mono to Stereo splitter: Takes mono input signal, and outputs it to
581 both left and right channel.
582 Multiband EQ: Multiband graphical equalizer implemented using FFT.
583 Multivoice Chorus: Implementation of a Multivoice chorus algorithm,
584 using a sync based noise interpolation method to
585 produce a modulation law making it possible to have
586 many voices without the metallic, artificial sound.
587 #Nonbandlimited single-sample impulses (Frequency; Control):
588 Overlay: Overlay Top or Bottom track in Add/Multiply mode.
589 Pitch Scaler: Pitch shifter implementation that scales the harmonics
590 appropriately with the base frequencies.
591 Pitch shift: Uses FFT to try to change the pitch without
592 changing the duration.
593 Plate reverb: Physical model of a steel plate reverb. It uses 8
594 linear waveguides to model the plate.
595 Pointer cast distortion: Distortion is created by treating the floating
596 point repesentation of the input signal as a 0.32 1's
597 complement fixed point integer. Not musical but still
598 recognizable. Makes interesting noises.
599 Rate shifter: Stretches or compresses the input with a ringbuffer.
600 Remove Gaps: Remove silent gap (below DB threshold) which persist
601 for more than the time limit.
602 ResampleRT: Allows you to convert an audio file from one
603 sample rate to another.
604 Retro Flanger: Model of someone flanging the input. Models the tape
605 saturation effects and frequency smear of a manual
606 flanger. Results are distorted, but more subtle
607 flanger sound than you get from a digial flanger.
608 Reverb: Reflections of sound to add depth and fullness.
609 Simulates creation of a large number of reflections
610 (lots of walls) which build up and then decay.
611 Reverse Delay (5s max): A reverse delay.
612 Reverse audio: Play the audio backwards.
613 Ringmod with LFO: Simple ring modulator and LFO.
614 Ringmod with two inputs: Simple 2 input ring modulator.
615 SC1: High quality RMS compressor designed for musical work.
616 SC2: Compressor with sidechain.
617 SC3: Stereo compressor with sidechain input.
618 SC4: Stereo compressor with variable envelope follower for
620 SC4 mono: Mono compressor with variable envelope follower for
622 SE4: Stereo expander with variable envelope follower for
624 Signal sifter: Sorts and mixes blocks of the input signal to give a
625 bumpy ramp effect. Can produce some interesting noises.
626 Simple amplifier: Controls the gain of the input signal in dB's.
627 #Simple delay line, cubic spline interpolation:
628 #Simple delay line, linear interpolation:
629 #Simple delay line, noninterpolating:
630 Sine + cosine oscillator: Simple oscillator that outputs sinewaves
631 with a 90 degree phase shift between them.
632 Single band parametric: A single band of a parametric filter.
633 Sinus wavewrapper: Produces unusual distortion, for amp like tone.
635 SoundLevel: Displays the Max/RMS sound level in decibels.
636 Spectrogram: Visual representation of the sound levels at
637 specified frequencies as they vary with time.
638 State Variable Filter: Oversampled state variable filter with tweaks.
639 Step Demuxer: Inputs up to 8 signals and switches between them on
640 output when the signal on the clock input goes high.
641 Surround matrix encoder: Allows you to encode 4 channels of sound into
642 a stereo compatible stream that will be decoded by a
643 Dolby1 Surround/Pro-Logic decoder into Left, Right,
644 Center and Surround signals.
645 Synthesizer: Generate synthesizer sounds; to set key data, turn on
646 Generate keyframes while tweeking.
647 Tape Delay Simulation: Models the tape motion and some smear effect,
648 Time Stretch RT: Change the speed of an audio signal without affecting
651 #Triple band parametric with shelves:
653 Valve saturation: Model of valve (tube) distortion, lacking some of
654 the harmonics you would get in a real tube amp.
655 Vocoder: A category of voice codec that analyzes and synthesizes
656 the human voice signal for audio data compression,
657 multiplexing, voice encryption, voice transformation,+.
658 VyNil (Vinyl Effect): Sounds like it is being played from a record.
659 Wave Terrain Oscillator: x and y move the cursor around on a 2D
660 landscape wavetable used to generate the output.
661 z-1: Implements the z-1 function - a single sample delay.
663 # Transitions - Audio and Video
665 Crossfade: Creates a smooth transition from one audio source
666 edit to another. The crossfade has the first
667 source fade out while the second fades in.
668 BandSlide: Bands slide across video and you see the image slide.
669 BandWipe: Bands wipe across the video and you see the mask slides.
670 Dissolve: A soft dissolve transition between two video segments,
671 The left segment turns more transparent while at the
672 same time the right segment materializes into place.
673 Flash: The video flashes when transitioning between segments.
674 IrisSquare: Video switches segments via a small rectangular view
675 that gradually grows to full size.
676 Shape Wipe: Wipe a specific shape across the video. Available
677 shapes are: burst, circle, clock, heart, specks, spiral,
679 Slide: Image slides into view - can set: Left/Right/In/Out.
680 Wipe: Wipe the image across screen starting left or right.
681 Zoom: Zoom out video at X/Y magnification for some seconds.