3 # Name of plugin followed by: and then description.
4 # Additional lines start with 2 tabs.
5 # Lines should be less than 70 characters long.
6 #123456789012345678901234567890123456789012345678901234567890123456789
7 # For usage/readability, a period (.) creates space.
8 1080 to 480: Extracts 2 1920x540 fields from 1920x1080
9 image, resizes them separately, and
10 combines them to 1920x480 interlaced image.
11 1080 to 540: Extracts 2 1920x540 fields from 1920x1080,
12 image, resizes them separately, and
13 combines them to 1920x540 interlaced image.
14 AgingTV: Use to achieve an "old" movie or TV show
15 effect by adding moving lines and snow.
16 Auto Scale: Automatically scale to a specified size.
17 Blue Banana: Used for color transformation or remapping as
18 well as chroma-key filtering. Basic usage:
19 . Select a specifc target color.
20 . Create a selection region by expanding color.
21 . Optionally reduce or expand the alpha plane.
22 . Optionally apply a color remapping to selection.
23 . Optionally reset the output alpha to opaque.
24 1) choose your color, click Pick, check Mark Selected
25 2) modify selection in the Color Selection area
26 3) uncheck Mark Selected, and check Filter Active
27 4) adjust your color choice as desired
28 Blur: Blurs a video track in horizontal and/or
29 vertical in chosen color channels.
30 Brightness/Contrast: Use to change the brightness or
31 contrast, but could reduce quality.
32 BurningTV: Makes your video "burn" where there are
33 small light colored patches of video.
34 C41: Converts C-41 negative film to the positive image.
35 Chroma key: Erases pixels which match chosen color;
36 they are replaced to black if there is no alpha
37 channel and transparency if there is alpha.
38 Chroma key (HSV): Replaces a color with another color or
39 transparency using HSV variables.
40 Color 3 Way: Modify color of Shadows, Midtones, and Highlights as
42 Color Balance: Modify RGB colors or white balance to compensate
43 for errors in video such as low lighting.
44 CriKey: Regionally based chroma key with interpolation;
45 useful when you only want a specific zone defined.
47 Color button is used to specify the key by color.
48 Threshold slider is used to set tolerance (0-1).
49 Key mode choices let you pick the method by which
50 the chroma key will be defined.
51 . Search - point at a zone or spot to define
52 area then uses the specified tolerance to pick an
53 edge. A fill will be performed in that area.
54 . Point - the point is the Mask, not the color.
55 . (This method has drag capabilities).
56 . Search all - works same as standard Chroma key.
57 Draw mode options let you use
58 . Alpha - matching pixels replaced with see-thru.
59 . Edge to just outline the edges of the region.
60 . Mask - matching color pixels replaced by black.
61 Decimate: Drop frames from a track which are most similar
62 in order to reduce frame rate.
63 Deinterlace: Several selections of line replication to eliminate
64 comb artifacts in interlaced video.
65 Deinterlace-CV: Selection of deinterlacing mode for your video to
66 eliminate comb artifacts.
67 Delay Video: Delay the video by some number of seconds.
68 Denoise video: Clear the video of noise; specify R,G,B, or Alpha.
69 Difference key: Creates transparency in areas which are similar
70 between 2 frames; must be applied to 2 tracks.
71 DotTV: Puts various size dots over the picture to simulate
73 Downsample: Reduce the sie of an image by throwing out data,
74 reducing sampling rate.
75 Edge: Display only the edges of the video throughout the image.
76 Fields to frames: Reads frames at 2x the framerate, combining 2
77 input frames into 1 interlaced output frame.
78 Find Object: Locate a specific object in a scene and replace with
79 another object. This uses OpenCV thirdparty package.
80 Flip: Flip a portion of a video track from left to right,
81 up to down or vice versa.
82 Frames to Fields: Extracts 2 interlaced fields stored in alternating
83 lines & outputs them as full frames.
84 Freeze Frame: Lowest numbered frame in highlighted area will play
86 Gamma: Converts the logarithmic colors to linear colors
87 using gamma and maximum value.
88 Gradient: Overlays a smooth color gradient on top of every
90 Histogram: Shows the number of occurrences of each color on a
92 Histogram Bezier: Uses a Bezier curve (parametric) on the histogram plot.
93 HolographgicTV: Holographic tv effect.
94 Hue saturation: Use to change hue, saturation and value parameters.
95 Interpolate Pixels: Works only for float color models.
96 Interpolate Video: Create illusion of higher frame rate video of low
97 framesrates by averaging over time.
98 Inverse Telecine: Effective deinterlacing tool for use on a video
100 Invert Video: Method of reversing the colors of a video track.
101 Lens: Create the effect of looking through a lens.
102 Linear Blur: Blur with parameters of length, angle, # of steps,
103 and which channels. Does Linear, Radial, or Zoom.
104 Live Video: Reads video directly from the capture card input and
105 replaces any video on the track.
106 Loop video: Loop video by specifying the length of the region to loop.
107 Motion: Tracks translation and rotation motion to stabilize
109 Motion 2 Point: Motion stabilization using 2 pass tracking.
110 Motion Blur: Uses X/Y camera automation vectors to apply a linear
111 blur trailing camera direction.
112 Motion51: Compensates for unwanted motion and stabilizes the
113 image using a unique curve/spline algorithm. A reset
114 option for defaults helps as does OpenGL if available.
116 Samples - number of pixels which software uses
117 Draw vectors - demonstrates the search operation
118 Sample Radius - radius of circle denoting area of sample
119 Center X/Y - center position of the sample circle
120 Search W/H - determines width/height used for search
121 Horiz/Vert shake limit - uses as translation constraints
122 Shake fade - how fast translation cancellation fades
123 Twist limit - determines rotation constraints
124 Twist fade - how fast rotation cancellation fades away
125 Enable Tracking - caches search results for later use
126 Tracking file - name of file with calculate results
127 MotionCV: Motion tracking/stabilization from the community
128 version of cinelerra.
129 MotionHV: Motion tracking/stabilization from the original
131 Oil Painting: Makes video tracks appear as a painting.
132 Overlay: Combine tracks via an overlayer that puts images on
133 top of a bottom layer.
134 Perspective: Allows you to change the viewpoint of an object.
135 With left mouse button, you can drag the corner or:
137 Alt/Shift + Button1 Action:
138 . 0/0 Translate endpoint
140 . 1/0 Translate image
141 . 1/1 Translate view but does not change output.
143 The red colored lines in the box show the composer boundary.
144 Use the zoom slider which changes only the zoom view to see
145 if it goes off the screen. The slider goes from 1/100 to 100.
146 Polar: Bends and warps your video in weird ways based on conversion
147 from either polar coordinates to rectangular or vice-versa.
148 RGB - 601: Used to reduce/increase contrast in your video via
149 601 compression or RGB expansion.
150 RGBShift: Align 3 separate planes of R, G, B if misaligned in
151 the video or just shift for interest. Adjust via sliders.
152 Radial Blur: Creates a whirlpool based on settings that simulates
154 ReframeRT: Changes number of frames in a sequence of video
155 directly from timeline; has Stretch and Downsample modes.
156 Reroute: Selectively transfer the alpha channel or the
157 RGB/YUV components from source to target track.
158 Reverse video: Reverse media on the timeline in realtime.
159 Rotate: Rotate the video in degree increments around a
160 pivot point or reverse and flip the video.
161 Rumbler: Jiggle space and time at a given rate for dream-like video.
162 SVG via Inkscape: Allow the manipulation of an SVG image with
163 Inkscape without having to exit the program.
164 Scale: Reduce or expand the image size depending on the ratio.
165 Scale Ratio: Manipulate your video to maintain the pixel aspect
166 ratio (proportional geometry). Change values on the
167 left and see the resuluts in the compositor window.
168 . In R,Out R - current input and output aspect ratios
169 . In W/H,Out W/H - current width and height
170 . Scale type of None,Scaled,Cropped,Filled,Horiz/Vert
171 Top aspect ratio data is used to compute bottom part.
172 Bottom part allows for repositioning the input/output.
173 Selective Temporal Averaging: Smooths out non-moving areas of a video
174 clip by averaging the color across frames.
175 Sharpen: Sharpen the video, either the luminance, horizontal,
177 ShiftInterlace: Shift the interlace lines using odd or even.
178 Swap Frames: Swap frames with 0-1, 2-3, 4-5... or 1-2, 3-4, 5-6...
179 Swap channels: Swap R,G,B,Alpha with another color channel.
180 Threshold: Converts the image to pure luminance and replaces
181 pixels with 1 of 3 colors.
182 Time Average: Use to create trail patterns, or reduce noise in still
183 images. A number of frames is accumulated and then
184 divided by a divisor to the the average.
185 TimeFront: Performs spatio-temporal video warping.
186 Title: Add text/timestamp/background pngs to video along with
187 the ability to drag to a location if Drag checked on.
188 Current text string limitation of 3071 characters.
189 Flexible attributes in textbox (mouse right click):
190 . color, font, alpha, size, png, bold, italic, blink,
191 . ul, caps, sup(super/sub script), fixed, nudge.
192 Special characters are <, >, \, /, # (see manual).
193 Translate: Allows displacing, cropping and/or scaling video
194 horizontally/vertically.
195 Unsharp: Applies a traditional darkroom technique, unsharp
196 mask, to every video frame.
197 VideoScope: Summarizes intensity and color on a calibrated display.
198 Wave: Generates waves in video using Amplitude, Phase, and
200 Whirl: Creates a whirl (spiral) of the video around the center.
201 YUV: Modify the Y, U, V settings.
202 YUV411: Modify the 411 yuv to look like 420 color space instead.
203 YUVShift: Realign the 3 sets of YUV input video numbers when they
204 are misaligned. Use slider bars to modify.
205 Zoom Blur: Blur the video and use a zoom effect.
207 # Description of FFmpeg Video Plugins
209 F_atadenoise: Apply an Adaptive Temporal Averaging Denoiser.
210 F_avgblur: Apply average blur filter.
211 F_bbox: Compute bounding box for each frame.
212 F_bench: Benchmarks part of a filtergraph.
213 F_bitplaneoise: Measure bit plane noise.
214 F_blackdetect: Detect video intervals that are (almost) black.
215 F_blackframe: Detect frames that are (almost) black.
216 F_boxblur: Blurs the input video.
217 Through the settings you are
218 able to change the power and the
219 radius of the boxblur applied to luma, chroma and alpha.
220 F_bwdif: Deinterlaces the input image.
221 F_chromakey: Turns a certain color into
222 transparency. Operates on YUV colors.
223 F_ciescope: Video CIE scope.
224 F_colorbalance: Adjusts the color balance.
225 F_colorchannelmixer: Adjusts colors by mixing color channels.
226 F_colorkey: Turns a certain color into
227 transparency. Operates on RGB colors.
228 F_colorlevels: Adjusts the color levels.
229 F_colormatrix: Converts color matrix.
230 F_cover_rect: Find and cover a user specified object.
231 F_crop: Crops the input video.
232 F_cropdetect: Auto-detect crop size
233 F_datascope: Video data analysis.
234 F_deband: Debands video.
235 F_deflate: Applies deflate effect.
236 F_dejudder: Removes judder produced by pullup.
237 F_delogo: Removes logo from input video.
238 When using this plugin a green box will appear on the
239 screen, once the logo is inside the box the
240 plugin will hide it. Through the settings you can specify
241 the position of the logo to hide (on a X-Y axis)
242 and the size of the box (so you can adjust it to the
244 F_deshake: Stabilizes shaky video.
245 F_dilation: Applies dilation effect.
246 F_drawbox: Draws a colored box on the input video.
247 Through the settings you are able to choose the
248 position of the box on X and Y coordinates,
250 the color and the thickness of the lines.
251 F_drawgraph: Draw a graph using input video metadata.
252 F_drawgrid: Draws a colored grid on the input video.
253 Through the settings you can select the
254 horizontal and the vertical offset,
255 set the width and height of
256 the grid cell, and the color and
257 thickness of the lines.
258 F_edgedetect: Detects and draws edge.
259 F_elbg: Apply posterize effect, using the ELBG algorithm.
260 F_eq: Adjusts brightness, contrast, gamma and saturation.
261 F_erosion: Applies erosion effect.
262 F_fade: Fade in/out input video.
263 F_fftfilt: Apply arbitrary expressions to pixels in frequency domain.
264 F_field: Extract a field from the input video.
265 F_fieldorder: Set the field order.
266 F_framerate: Upsamples or downsamples progressive
267 source between specified frame rates.
268 F_fspp: Applies Fast Simple Post-processing filter.
269 F_gblur: Apply Gaussian Blur filter.
270 F_gradfun: Debands video quickly using gradients.
271 F_hflip: Horizontally flips the input video.
272 F_histeq: Applies global color histogram equalization.
273 F_histogram: Computes and draws a histogram.
274 F_hqdn3d: Applies a High Quality 3D Denoiser.
275 F_hqx: Scales the input by 2,
276 3 or 4 using the hq*x magnification algorithm.
277 F_hue: Adjust the hue and saturation of the input video.
278 F_idet: Interlace detect Filter.
279 F_il: Deinterleaves or interleaves fields.
280 F_inflate: Applies inflate effect.
281 F_interlace: Convert progressive video into interlaced.
282 F_kerndeint: Applies kernel deinterlacing to the input.
283 F_lenscorrection: Rectifies the image by correcting for lens distortion.
284 F_loop: Loops video frames.
285 F_lut: Compute and apply a lookup
286 table to the RGB/YUV input video.
287 F_lutrgb: Compute and apply a lookup table to the RGB input video.
288 F_lutyuv: Combine and apply a lookup table to the YUV input video.
289 F_mcdeint: Applies motion compensating deinterlacing.
290 F_mestimate: Generate motion vectors.
291 F_mpdecimate: Remove near-duplicate frames.
292 F_negate: Negates input video.
293 F_nlmeans: Non-local means denoiser.
294 F_noise: Adds noise to the video.
295 Through the settings you can
296 select the variables of the noise
297 (strength, flag and seed).
298 F_owndenoise: Denoises using wavelets.
299 F_perms: Set permissions for the output video frame.
300 F_perspective: Corrects the perspective of video.
301 F_phase: Phases shift fields.
302 F_pp: Filters video using libpostproc.
303 F_pp7: Applies Postprocessing 7 filter.
304 F_prewitt: Apply prewitt operator.
305 F_readeia608: Read EIA-608 Closed Caption codes from
306 input video and write them to frame metadata.
307 F_readvitc: Reads vertical interval
308 timecode and writes it to frame metadata.
309 F_realtime: Slows down filtering to match realtime.
310 F_removegrain: Removes grain.
311 F_repeatfields: Hard repeat fields based on MPEG repeat field flag.
312 F_rotate: Rotates the input image.
313 F_sab: Applies shape adaptive blur.
314 F_separatefields: Split input video frames into fields.
315 F_showinfo: Show textual information for each video frame.
316 F_shuffleframes: Shuffles video frames.
317 F_shuffleplanes: Shuffles video planes.
318 F_signalstats: Separates statistics from video analysis.
319 F_smartblur: Blurs the input video without impacting
320 the outlines. Through the settings you can
322 the strength and the threshold of luma and chroma.
323 F_sobel: Applies sobel operator.
324 F_spp: Applies a simple post processing filter.
325 F_stereo3d: Converts video stereoscopic 3D view.
326 F_super2xsai: Scales the input by 2x using
327 the Super2xSal pixel art algorithm.
328 F_swaprect: Swaps 2 rectangular objects in video.
329 F_swapuv: Swaps U and V components.
330 F_tinterlace: Performs temporal field interlacing.
331 F_transpose: Transposes input video.
332 F_uspp: Applies Ultra Simple/Slow Post-processing filter.
333 F_vaguedenoiser: Applies a Wavelet based Denoiser.
334 F_vectorscope: Video vectorscope.
335 F_vflip: Flips the input video vertically.
336 F_vignette: Makes or reverses a vignette effect.
337 Through the settings you can set the circle center
338 position on a X-Y axis,choose the angle,
339 the aspect and set the dithering of the vignette.
340 F_w3dif: Applies Martin Weston three field deinterlace.
341 F_waveform: Video waveform monitor.
342 F_weave: Weaves input video fields into frames.
343 F_xbr: Scales the input using xBR algorithm.
344 F_yadif: Deinterlaces the input image.
345 F_zoompan: Applies Zoom & Pan effect.
347 # Description of FFmpeg Audio Plugins
349 F_abench: Benchmark part of a filtergraph.
350 F_acompressor: Audio compressor.
351 F_acrusher: Reduces audio bit resolution.
352 F_adelay: Delays one or more audio channels.
353 F_aecho: Adds echoing to the audio.
354 F_aemphasis: Audio emphasis.
355 F_aeval: Filters audio signal according to a specific expression.
356 F_afade: Fades in/out input audio.
358 F_allpass: Applies a two-pole all-pass filter.
359 F_aloop: Loops audio samples.
360 F_anoisesrc: Generates a noise audio signal.
361 F_aperms: Set permissions for the output audio frame.
362 F_aphaser: Adds a phasing effect to the audio.
363 F_arealtime: Slows down filtering to match realtime.
364 F_aresample: Resamples audio data.
365 F_astats: Shows time domain statistics about audio frames
366 F_atempo: Adjusts audio tempo.
367 F_atrim: Pick one continuous section from the input, drop the rest.
368 F_bandpass: Applies a two-pole Butterworth band-pass filter.
369 F_bandreject: Applies a two-pole Butterworth band-reject filter.
370 F_bass: Boosts or cuts lower frequencies.
371 F_biquad: Applies a biquad IIR filter with the given coefficents.
372 F_chorus: Adds a chorus effect to the audio.
373 F_compand: Compresses or expands audio dynamic range.
374 F_compensationdelay: audio compensation delay line.
375 F_crystalizer: Simple Expand Audio Dynamic Range filter.
376 F_dcshift: Applies a DC shift to the audio.
377 F_dyaudnorm: Dynamic Audio Normalizer. When using this plugin,
378 be sure to “attach effect” to all audio tracks by dragging
379 the plugin to the 1st audio track and then right mouse
380 clicking all subsequent audio tracks which brings up an menu.
381 Highlight the effect shown in the middle section and click OK.
382 F_earwax: Widens the stereo image. When using this plugin,
383 be sure to “attach effect” to all audio tracks by dragging
384 the plugin to the 1st audio track and then right mouse
385 clicking all subsequent audio tracks which brings up an menu.
386 Highlight the effect shown in the middle section and click OK.
387 F_equalizer: Applies two-pole peaking equalization (EQ) filter.
388 F_extrastereo: Increases difference between stereo audio
389 channels. When using this plugin, be sure to
390 “attach effect” to all audio tracks by dragging
391 the plugin to the 1st audio track and then right mouse
392 clicking all subsequent audio tracks which
393 brings up an menu. Highlight the effect shown in the
394 middle section and click OK.
395 F_flanger: Applies a flanging effect to the audio.
396 F_highpass: Applies a high-pass filter with 3dB point frequency.
397 F_loudnorm: EBU R128 loudness normalization.
398 F_lowpass: Applies a low-pass filter with 3dB point frequency.
399 F_silenceremove: Removes silence.
400 F_sine: Generate sine wave audio signal.
401 F_stereotools: Applies various stereo tools. When using this plugin,
402 be sure to “attach effect” to all audio tracks by dragging
403 the plugin to the 1st audio track and then right mouse
404 clicking all subsequent audio tracks which brings up an menu.
405 Highlight the effect shown in the middle section and click OK.
406 F_stereowiden: Applies stereo widening effect. When using this plugin,
407 be sure to “attach effect” to all audio tracks by dragging
408 the plugin to the 1st audio track and then right mouse
409 clicking all subsequent audio tracks which brings up an menu.
410 Highlight the effect shown in the middle section and click OK.
411 F_treble: Boosts or cuts upper frequencies.
412 F_tremolo: Applies tremolo effect.
413 F_vibrato: Applies vibrato effect.
414 F_volume: Change input volume.
418 AM pitchshifter: runs a single write pointer and two read pointers
419 over a ringbuffer. The output is faded between the
420 two readpointers according to the sine of the distance
421 from the write pointer. The design is based on the
422 mechanism of a mechanical pitchshifter.
423 Aliasing: Effect that causes different signals to become aliases
424 of one another when sampled..
425 #Allpass delay line, cubic spline interpolation:
426 #Allpass delay line, linear interpolation:
427 #Allpass delay line, noninterpolating:
428 Analogue Oscillator: Simulates the output you get from an analogue synth's
429 oscillators. You can get a reasonable emualtion of a 303's square.
431 Artificial latency: used to correct for latency between channels.
432 Audio Divider (Suboctave Generator): Reduces the period of the signal by
433 the factor given, and makes it a square wave in the process.
434 Has some amplitude tracking capability.
435 AudioScope: Convert input audio to video output representing the
436 audio power spectrum. Shows you the sound wave.
438 Barry's Satan Maximiser: Compresses signals with a very short attack and
439 decay, infinite ratio and hard knee. Gives good harsh
440 (non-musical) distortion.
441 Bode frequency shifter: A popular analogue synth module, it works by
442 shifting all the frequencies of an input signal up or
443 down by a specified frequency
444 Bode frequency shifter (CV): Controls the frequency shift applied to
445 the input signal, in KHz.
446 Chebyshev distortion: Interesting distortion effect that is seeded
447 from incoming signal envelope.
448 Comb Filter: Controls the distance between the filters peaks.
449 Comb Splitter: Divides the input up into two parts with frequency
450 peaks at f Hz intervals, skewed by f/2 Hz between
452 #Comb delay line, cubic spline interpolation:
453 #Comb delay line, linear interpolation:
454 #Comb delay line, noninterpolating:
455 Compressor: Lessen the dynamic range between the loudest and quietest
456 parts of an audio signal by boosting the quieter signals
457 and attenuating the louder signals.
458 Constant Signal Generator: Add an output DC offset at the given amplitude
459 to the input signal. It has no real use other than for
460 debugging and in modular synths.
461 Crossfade: Controls the degree to which the inputs are mixed into
462 the output. Value of -1 means that the output is just
463 the A input, and a value of 1.0 means it is just the B.
464 Crossfade (4 outs): Controls the degree to which the inputs are mixed
465 into the output. Value of -1 means the output is just
466 the A input, and a value of 1.0 means it is just the B.
467 Crossover distortion: Simulation of the distortion that happens in class
468 B and AB power amps when the signal crosses 0.
469 DC Offset: Remove DC Offset, which is usually an undesirable
470 characteristic of a recording normally caused by
471 defective equipment. (Has no controls)
472 DC Offset Remover: Remove DC Offset, which is usually an undesirable
473 characteristic of a recording normally caused by
475 DJ EQ: 3-band Equalization - Hi-Mid-Lo.
478 Decimator: Reduces the effective sample rate, and reduces the
479 bit depth of the input signal.
480 Declipper: Removes clicks from input signals.
481 Delay audio: Delay the audio by a specified time offset.
483 Denoise: Reduce audio background noise.
484 DenoiseFFT: Noise removal from audio using FFT editing.
485 Despike: Detect and eliminate out of range impulse values.
486 Diode Processor: Mangles the signal as if it had been passed through
487 a diode rectifier network.
488 Dyson compressor: Compress peaks to reduce dynamic range and create
489 room to increase audio levels
490 EQ Graphic: Graphic equalizer which sets the output levels for
491 specified frequency bands.
492 EQ Parametric: Parametric equalizer to show and output levels for
493 frequency, quality, level, mode, and wetness.
494 Echo: Add echo - reflection of sound - for effect.
495 . Level represents the volume adjustment
496 . Atten is the reflected output level
497 . Offset is the lag in the attenuated echo signal
498 EchoCancel: Removes echoes from audio to improve the quality.
499 Detects and removes time delayed reflections.
500 Exponential signal decay: Time for the echoes to decay by 60 DCBs.
502 Fast Lookahead limiter: A limiter with an attack time of 5ms. It adds
503 just over 5ms of lantecy to the input signal, but
504 guarantees no signals over the limit, and tries to
505 get the minimum amount of distortion.
506 Fast overdrive: Compresses the extreme peaks to make a sound similar
507 to an overdriven amplifier.
508 Flanger: Digital flanger implementation. Uses excursion,
509 controlled bandwidth modulation function, which makes
510 the modulation less repetitive and noticable.
511 Foldover distortion: Uses a sine wave approximation to simulate
512 valve style foldover distortion.
513 Fractionally Addressed Delay Line: Fixed ring buffer delay implementation.
514 Has different dynamics than a normal delay
515 Freeverb: Adds effect of multiple decaying echoes to audio
516 signals based on a specific algorithm. Common use
517 of reverb is simulate music played in a closed room.
518 Frequency tracker: Controls the level of damping applied to the output.
519 High values make the frequency output jump around,
520 low values make it a bit slow to respond.
521 GLAME Butterworth Highpass: Cuts off frequencies below a certain point.
522 GLAME Butterworth Lowpass: Cuts off frequencies above a certain point.
523 GSM simulator: Encodes and decodes signal using the GSM voice
524 compression system. Has the effect of making it sound
525 like being sent over a European mobile phone network.
526 GVerb: A mono In, stereo Out reverb implementation.
527 Gain: Add gain, input level, to increase/decrease loudness.
529 Giant flange: A normal flanger with excessively long delay times.
530 Glame Bandpass Analog Filter: IIR bandpass filter modeled after a
532 Glame Bandpass Filter: Allows you to tweak the number of stages used
533 for filtering. Every stage adds two more poles, which
534 leads to a steeper dropoff.
535 #Glame Butterworth X-over Filter:
536 Glame Highpass Filter: IIR highpass filter allows you to tweak the
537 number of stages used for filtering. Every stage adds
538 2 more poles, which leads to steeper dropoff.
539 #Glame Lowpass Filter:
540 Gong beater: Simulates the action of a beator on a gong surface,
541 used to trigger the gong physical model.
542 Gong model: Physical model of a metal gong.
543 Hard Limiter: Brick hard limiter with residue mixer.
544 Harmonic generator: Allows you to add harmonics and remove the
545 fundamental from any audio signal.
546 Hermes Filter: Simulation of a modern analogue synth called a Pro Tone,
547 Higher Quality Pitch Scaler: Pitch shifter implementation that scales
548 the harmonics appropriately with the base frequencies.
549 Hilbert transformer: Phase shifts the input signal by 90 degrees. It
550 outputs the 90 degree phase shifted signal and the
551 unshifted signal, both delayed by an equal amount.
552 Impulse convolver: Convolver for a set of short impulses which have to
554 Interpolate: Generate a smooth curves based on sound - currently,
555 does not appear to work. (Has no controls).
556 Invert Audio: Reverses the numerical sign of the digital audio.
558 Inverter: Utility plugin that inverts the signal.
559 Karaoke: Attempts to strip the vocals from a stereo signal.
560 L/C/R Delay: A left/center/right delay with feedback
562 LS Filter: Filter similiar to the filter used in giga sampler.
563 Live Audio: Reads audio directly from the soundcard input,
564 replacing any audio on track.
565 Loop audio: Loop some number of samples of audio over and over.
566 Mag's Notch Filter: Allows you to tweak the number of stages used for
567 filtering. Every stage adds two more poles, which
568 leads to a steeper dropoff.
569 Matrix Spatialiser: Simple spatializer to control the width of a
571 #Matrix; MS to Stereo:
572 #Matrix; Stereo to MS:
573 Modulatable delay: A delay whose tape is modulated at audio rate.
574 Mono to Stereo splitter: Takes mono input signal, and outputs it to
575 both left and right channel.
576 Multiband EQ: Multiband graphical equalizer implemented using FFT.
577 Multivoice Chorus: Implementation of a Multivoice chorus algorithm,
578 using a sync based noise interpolation method to
579 produce a modulation law making it possible to have
580 many voices without the metallic, artificial sound.
581 #Nonbandlimited single-sample impulses (Frequency; Control):
582 Overlay: Overlay Top or Bottom track in Add/Multiply mode.
583 Pitch Scaler: Pitch shifter implementation that scales the harmonics
584 appropriately with the base frequencies.
585 Pitch shift: Uses FFT to try to change the pitch without
586 changing the duration.
587 Plate reverb: Physical model of a steel plate reverb. It uses 8
588 linear waveguides to model the plate.
589 Pointer cast distortion: Distortion is created by treating the floating
590 point repesentation of the input signal as a 0.32 1's
591 complement fixed point integer. Not musical but still
592 recognizable. Makes interesting noises.
593 Rate shifter: Stretches or compresses the input with a ringbuffer.
594 Remove Gaps: Remove silent gap (below DB threshold) which persist
595 for more than the time limit.
596 ResampleRT: Allows you to convert an audio file from one
597 sample rate to another.
598 Retro Flanger: Model of someone flanging the input. Models the tape
599 saturation effects and frequency smear of a manual
600 flanger. Results are distorted, but more subtle
601 flanger sound than you get from a digial flanger.
602 Reverb: Reflections of sound to add depth and fullness.
603 Simulates creation of a large number of reflections
604 (lots of walls) which build up and then decay.
605 Reverse Delay (5s max): A reverse delay.
606 Reverse audio: Play the audio backwards.
607 Ringmod with LFO: Simple ring modulator and LFO.
608 Ringmod with two inputs: Simple 2 input ring modulator.
609 SC1: High quality RMS compressor designed for musical work.
610 SC2: Compressor with sidechain.
611 SC3: Stereo compressor with sidechain input.
612 SC4: Stereo compressor with variable envelope follower for
614 SC4 mono: Mono compressor with variable envelope follower for
616 SE4: Stereo expander with variable envelope follower for
618 Signal sifter: Sorts and mixes blocks of the input signal to give a
619 bumpy ramp effect. Can produce some interesting noises.
620 Simple amplifier: Controls the gain of the input signal in dB's.
621 #Simple delay line, cubic spline interpolation:
622 #Simple delay line, linear interpolation:
623 #Simple delay line, noninterpolating:
624 Sine + cosine oscillator: Simple oscillator that outputs sinewaves
625 with a 90 degree phase shift between them.
626 Single band parametric: A single band of a parametric filter.
627 Sinus wavewrapper: Produces unusual distortion, for amp like tone.
629 SoundLevel: Displays the Max/RMS sound level in decibels.
630 Spectrogram: Visual representation of the sound levels at
631 specified frequencies as they vary with time.
632 State Variable Filter: Oversampled state variable filter with tweaks.
633 Step Demuxer: Inputs up to 8 signals and switches between them on
634 output when the signal on the clock input goes high.
635 Surround matrix encoder: Allows you to encode 4 channels of sound into
636 a stereo compatible stream that will be decoded by a
637 Dolby1 Surround/Pro-Logic decoder into Left, Right,
638 Center and Surround signals.
639 Synthesizer: Generate synthesizer sounds; to set key data, turn on
640 Generate keyframes while tweeking.
641 Tape Delay Simulation: Models the tape motion and some smear effect,
642 Time Stretch RT: Change the speed of an audio signal without affecting
645 #Triple band parametric with shelves:
647 Valve saturation: Model of valve (tube) distortion, lacking some of
648 the harmonics you would get in a real tube amp.
649 Vocoder: A category of voice codec that analyzes and synthesizes
650 the human voice signal for audio data compression,
651 multiplexing, voice encryption, voice transformation,+.
652 VyNil (Vinyl Effect): Sounds like it is being played from a record.
653 Wave Terrain Oscillator: x and y move the cursor around on a 2D
654 landscape wavetable used to generate the output.
655 z-1: Implements the z-1 function - a single sample delay.
657 # Transitions - Audio and Video
659 Crossfade: Creates a smooth transition from one audio source
660 edit to another. The crossfade has the first
661 source fade out while the second fades in.
662 BandSlide: Bands slide across video and you see the image slide.
663 BandWipe: Bands wipe across the video and you see the mask slides.
664 Dissolve: A soft dissolve transition between two video segments,
665 The left segment turns more transparent while at the
666 same time the right segment materializes into place.
667 Flash: The video flashes when transitioning between segments.
668 IrisSquare: Video switches segments via a small rectangular view
669 that gradually grows to full size.
670 Shape Wipe: Wipe a specific shape across the video. Available
671 shapes are: burst, circle, clock, heart, specks, spiral,
673 Slide: Image slides into view - can set: Left/Right/In/Out.
674 Wipe: Wipe the image across screen starting left or right.
675 Zoom: Zoom out video at X/Y magnification for some seconds.