3 # Name of plugin followed by: and then description.
4 # Additional lines start with 2 tabs.
5 # Lines should be less than 70 characters long.
6 #123456789012345678901234567890123456789012345678901234567890123456789
7 # For usage/readability, a period (.) creates space.
8 1080 to 480: Extracts 2 1920x540 fields from 1920x1080
9 image, resizes them separately, and
10 combines them to 1920x480 interlaced image.
11 1080 to 540: Extracts 2 1920x540 fields from 1920x1080,
12 image, resizes them separately, and
13 combines them to 1920x540 interlaced image.
14 AgingTV: Use to achieve an "old" movie or TV show
15 effect by adding moving lines and snow.
16 Auto Scale: Automatically scale to a specified size.
17 Blue Banana: Used for color transformation or remapping as
18 well as chroma-key filtering. Basic usage:
19 . Select a specifc target color.
20 . Create a selection region by expanding color.
21 . Optionally reduce or expand the alpha plane.
22 . Optionally apply a color remapping to selection.
23 . Optionally reset the output alpha to opaque.
24 1) choose your color, click Pick, check Mark Selected
25 2) modify selection in the Color Selection area
26 3) uncheck Mark Selected, and check Filter Active
27 4) adjust your color choice as desired
28 Blur: Blurs a video track in horizontal and/or
29 vertical in chosen color channels.
30 Brightness/Contrast: Use to change the brightness or
31 contrast, but could reduce quality.
32 BurningTV: Makes your video "burn" where there are
33 small light colored patches of video.
34 C41: Converts C-41 negative film to the positive image.
35 Chroma key: Erases pixels which match chosen color;
36 they are replaced to black if there is no alpha
37 channel and transparency if there is alpha.
38 Chroma key (HSV): Replaces a color with another color or
39 transparency using HSV variables.
40 Color 3 Way: Modify color of Shadows, Midtones, and Highlights as
42 Color Balance: Modify RGB colors or white balance to compensate
43 for errors in video such as low lighting.
44 CriKey: Regionally based chroma key with interpolation;
45 useful when you only want a specific zone defined.
47 Color button is used to specify the key by color.
48 Threshold slider is used to set tolerance (0-1).
49 Key mode choices let you pick the method by which
50 the chroma key will be defined.
51 . Search - point at a zone or spot to define
52 area then uses the specified tolerance to pick an
53 edge. A fill will be performed in that area.
54 . Point - the point is the Mask, not the color.
55 . (This method has drag capabilities).
56 . Search all - works same as standard Chroma key.
57 Draw mode options let you use
58 . Alpha - matching pixels replaced with see-thru.
59 . Edge to just outline the edges of the region.
60 . Mask - matching color pixels replaced by black.
61 Decimate: Drop frames from a track which are most similar
62 in order to reduce frame rate.
63 Deinterlace: Several selections of line replication to eliminate
64 comb artifacts in interlaced video.
65 Deinterlace-CV: Selection of deinterlacing mode for your video to
66 eliminate comb artifacts.
67 Delay Video: Delay the video by some number of seconds.
68 Denoise video: Clear the video of noise; specify R,G,B, or Alpha.
69 Difference key: Creates transparency in areas which are similar
70 between 2 frames; must be applied to 2 tracks.
71 DotTV: Puts various size dots over the picture to simulate
73 Downsample: Reduce the sie of an image by throwing out data,
74 reducing sampling rate.
75 Edge: Display only the edges of the video throughout the image.
76 Fields to frames: Reads frames at 2x the framerate, combining 2
77 input frames into 1 interlaced output frame.
78 FindObj: Locate a specific object in a scene and replace with
79 another object. This uses OpenCV thirdparty package.
80 Flip: Flip a portion of a video track from left to right,
81 up to down or vice versa.
82 FlowObj: Retards image motion as shown with optical flow. Uses
83 the OpenCV thirdparty package.
84 Frames to Fields: Extracts 2 interlaced fields stored in alternating
85 lines & outputs them as full frames.
86 Freeze Frame: Lowest numbered frame in highlighted area will play
88 GaborObj: Creates an interesting fractalius-like image effect.
89 Uses the OpenCV thirdparty package.
90 Gamma: Converts the logarithmic colors to linear colors
91 using gamma and maximum value.
92 Gradient: Overlays a smooth color gradient on top of every
94 HistEq: Remap colors using blended histogram weights.
95 Histogram: Shows the number of occurrences of each color on a
97 Histogram Bezier: Uses a Bezier curve (parametric) on the histogram plot.
98 HolographgicTV: Holographic tv effect.
99 Hue saturation: Use to change hue, saturation and value parameters.
100 Interpolate Bayer: Uses Bayer filter algorithm to interpolate (estimate)
101 missing color information.
102 Interpolate Video: Create illusion of higher frame rate video of low
103 framesrates by averaging over time.
104 Inverse Telecine: Effective deinterlacing tool for use on a video
106 Invert Video: Method of reversing the colors of a video track.
107 Lens: Create the effect of looking through a lens.
108 Linear Blur: Blur with parameters of length, angle, # of steps,
109 and which channels. Does Linear, Radial, or Zoom.
110 Live Video: Reads video directly from the capture card input and
111 replaces any video on the track.
112 Loop video: Loop video by specifying the length of the region to loop.
113 Motion: Tracks translation and rotation motion to stabilize
115 Motion 2 Point: Motion stabilization using 2 pass tracking.
116 Motion Blur: Uses X/Y camera automation vectors to apply a linear
117 blur trailing camera direction.
118 Motion51: Compensates for unwanted motion and stabilizes the
119 image using a unique curve/spline algorithm. A reset
120 option for defaults helps as does OpenGL if available.
122 Samples - number of pixels which software uses
123 Draw vectors - demonstrates the search operation
124 Sample Radius - radius of circle denoting area of sample
125 Center X/Y - center position of the sample circle
126 Search W/H - determines width/height used for search
127 Horiz/Vert shake limit - uses as translation constraints
128 Shake fade - how fast translation cancellation fades
129 Twist limit - determines rotation constraints
130 Twist fade - how fast rotation cancellation fades away
131 Enable Tracking - caches search results for later use
132 Tracking file - name of file with calculate results
133 MotionCV: Motion tracking/stabilization from the community
134 version of cinelerra.
135 MotionHV: Motion tracking/stabilization from the original
137 MoveObj: Move and stabilize object using OpenCV 3rd party pkg.
138 Oil Painting: Makes video tracks appear as a painting.
139 Overlay: Combine tracks via an overlayer that puts images on
140 top of a bottom layer.
141 Perspective: Allows you to change the viewpoint of an object.
142 With left mouse button, you can drag the corner or:
144 Alt/Shift + Button1 Action:
145 . 0/0 Translate endpoint
147 . 1/0 Translate image
148 . 1/1 Translate view but does not change output.
150 The red colored lines in the box show the composer boundary.
151 Use the zoom slider which changes only the zoom view to see
152 if it goes off the screen. The slider goes from 1/100 to 100.
153 Polar: Bends and warps your video in weird ways based on conversion
154 from either polar coordinates to rectangular or vice-versa.
155 RGB - 601: Used to reduce/increase contrast in your video via
156 601 compression or RGB expansion.
157 RGBShift: Align 3 separate planes of R, G, B if misaligned in
158 the video or just shift for interest. Adjust via sliders.
159 Radial Blur: Creates a whirlpool based on settings that simulates
161 ReframeRT: Changes number of frames in a sequence of video
162 directly from timeline; has Stretch and Downsample modes.
163 Reroute: Selectively transfer the alpha channel or the
164 RGB/YUV components from source to target track.
165 Reverse video: Reverse media on the timeline in realtime.
166 Rotate: Rotate the video in degree increments around a
167 pivot point or reverse and flip the video.
168 Rumbler: Jiggle space and time at a given rate for dream-like video.
169 SVG via Inkscape: Allow the manipulation of an SVG image with
170 Inkscape without having to exit the program.
171 Scale: Reduce or expand the image size depending on the ratio.
172 Scale Ratio: Manipulate your video to maintain the pixel aspect
173 ratio (proportional geometry). Change values on the
174 left and see the resuluts in the compositor window.
175 . In R,Out R - current input and output aspect ratios
176 . In W/H,Out W/H - current width and height
177 . Scale type of None,Scaled,Cropped,Filled,Horiz/Vert
178 Top aspect ratio data is used to compute bottom part.
179 Bottom part allows for repositioning the input/output.
180 Selective Temporal Averaging: Smooths out non-moving areas of a video
181 clip by averaging the color across frames.
182 Sharpen: Sharpen the video, either the luminance, horizontal,
184 ShiftInterlace: Shift the interlace lines using odd or even.
185 Sphere Cam: Converts a fisheye image into a panoramic projection.
186 Swap Frames: Swap frames with 0-1, 2-3, 4-5... or 1-2, 3-4, 5-6...
187 Swap channels: Swap R,G,B,Alpha with another color channel.
188 Threshold: Converts the image to pure luminance and replaces
189 pixels with 1 of 3 colors.
190 Time Average: Use to create trail patterns, or reduce noise in still
191 images. A number of frames is accumulated and then
192 divided by a divisor to the the average.
193 TimeFront: Performs spatio-temporal video warping.
194 Title: Add text/timestamp/background pngs to video along with
195 the ability to drag to a location if Drag checked on.
196 Current text string limitation of 3071 characters.
197 Flexible attributes in textbox (mouse right click):
198 . color, font, alpha, size, png, bold, italic, blink,
199 . ul, caps, sup(super/sub script), fixed, nudge.
200 Special characters are <, >, \, /, # (see manual).
201 Translate: Allows displacing, cropping and/or scaling video
202 horizontally/vertically.
203 Unsharp: Applies a traditional darkroom technique, unsharp
204 mask, to every video frame.
205 VideoScope: Summarizes intensity and color on a calibrated display.
206 Wave: Generates waves in video using Amplitude, Phase, and
208 Whirl: Creates a whirl (spiral) of the video around the center.
209 YUV: Modify the Y, U, V settings.
210 YUV411: Modify the 411 yuv to look like 420 color space instead.
211 YUVShift: Realign the 3 sets of YUV input video numbers when they
212 are misaligned. Use slider bars to modify.
213 Zoom Blur: Blur the video and use a zoom effect.
215 # Description of FFmpeg Video Plugins
217 F_atadenoise: Apply an Adaptive Temporal Averaging Denoiser.
218 F_avgblur: Apply average blur filter.
219 F_bbox: Compute bounding box for each frame.
220 F_bench: Benchmarks part of a filtergraph.
221 F_bitplaneoise: Measure bit plane noise.
222 F_blackdetect: Detect video intervals that are (almost) black.
223 F_blackframe: Detect frames that are (almost) black.
224 F_boxblur: Blurs the input video.
225 Through the settings you are
226 able to change the power and the
227 radius of the boxblur applied to luma, chroma and alpha.
228 F_bwdif: Deinterlaces the input image.
229 F_chromakey: Turns a certain color into
230 transparency. Operates on YUV colors.
231 F_ciescope: Video CIE scope.
232 F_colorbalance: Adjusts the color balance.
233 F_colorchannelmixer: Adjusts colors by mixing color channels.
234 F_colorkey: Turns a certain color into
235 transparency. Operates on RGB colors.
236 F_colorlevels: Adjusts the color levels.
237 F_colormatrix: Converts color matrix.
238 F_cover_rect: Find and cover a user specified object.
239 F_crop: Crops the input video.
240 F_cropdetect: Auto-detect crop size
241 F_datascope: Video data analysis.
242 F_deband: Debands video.
243 F_deflate: Applies deflate effect.
244 F_dejudder: Removes judder produced by pullup.
245 F_delogo: Removes logo from input video.
246 When using this plugin a green box will appear on the
247 screen, once the logo is inside the box the
248 plugin will hide it. Through the settings you can specify
249 the position of the logo to hide (on a X-Y axis)
250 and the size of the box (so you can adjust it to the
252 F_deshake: Stabilizes shaky video.
253 F_dilation: Applies dilation effect.
254 F_drawbox: Draws a colored box on the input video.
255 Through the settings you are able to choose the
256 position of the box on X and Y coordinates,
258 the color and the thickness of the lines.
259 F_drawgraph: Draw a graph using input video metadata.
260 F_drawgrid: Draws a colored grid on the input video.
261 Through the settings you can select the
262 horizontal and the vertical offset,
263 set the width and height of
264 the grid cell, and the color and
265 thickness of the lines.
266 F_edgedetect: Detects and draws edge.
267 F_elbg: Apply posterize effect, using the ELBG algorithm.
268 F_eq: Adjusts brightness, contrast, gamma and saturation.
269 F_erosion: Applies erosion effect.
270 F_fade: Fade in/out input video.
271 F_fftfilt: Apply arbitrary expressions to pixels in frequency domain.
272 F_field: Extract a field from the input video.
273 F_fieldorder: Set the field order.
274 F_framerate: Upsamples or downsamples progressive
275 source between specified frame rates.
276 F_fspp: Applies Fast Simple Post-processing filter.
277 F_gblur: Apply Gaussian Blur filter.
278 F_gradfun: Debands video quickly using gradients.
279 F_hflip: Horizontally flips the input video.
280 F_histeq: Applies global color histogram equalization.
281 F_histogram: Computes and draws a histogram.
282 F_hqdn3d: Applies a High Quality 3D Denoiser.
283 F_hqx: Scales the input by 2,
284 3 or 4 using the hq*x magnification algorithm.
285 F_hue: Adjust the hue and saturation of the input video.
286 F_idet: Interlace detect Filter.
287 F_il: Deinterleaves or interleaves fields.
288 F_inflate: Applies inflate effect.
289 F_interlace: Convert progressive video into interlaced.
290 F_kerndeint: Applies kernel deinterlacing to the input.
291 F_lenscorrection: Rectifies the image by correcting for lens distortion.
292 F_loop: Loops video frames.
293 F_lut: Compute and apply a lookup
294 table to the RGB/YUV input video.
295 F_lutrgb: Compute and apply a lookup table to the RGB input video.
296 F_lutyuv: Combine and apply a lookup table to the YUV input video.
297 F_mcdeint: Applies motion compensating deinterlacing.
298 F_mestimate: Generate motion vectors.
299 F_mpdecimate: Remove near-duplicate frames.
300 F_negate: Negates input video.
301 F_nlmeans: Non-local means denoiser. An example usage is for the
302 recovery of VHS tapes which look bad.
303 F_noise: Adds noise to the video.
304 Through the settings you can
305 select the variables of the noise
306 (strength, flag and seed).
307 F_owndenoise: Denoises using wavelets.
308 F_perms: Set permissions for the output video frame.
309 F_perspective: Corrects the perspective of video.
310 F_phase: Phases shift fields.
311 F_pp: Filters video using libpostproc.
312 F_pp7: Applies Postprocessing 7 filter.
313 F_prewitt: Apply prewitt operator.
314 F_readeia608: Read EIA-608 Closed Caption codes from
315 input video and write them to frame metadata.
316 F_readvitc: Reads vertical interval
317 timecode and writes it to frame metadata.
318 F_realtime: Slows down filtering to match realtime.
319 F_removegrain: Removes grain.
320 F_repeatfields: Hard repeat fields based on MPEG repeat field flag.
321 F_rotate: Rotates the input image.
322 F_sab: Applies shape adaptive blur.
323 F_separatefields: Split input video frames into fields.
324 F_showinfo: Show textual information for each video frame.
325 F_shuffleframes: Shuffles video frames.
326 F_shuffleplanes: Shuffles video planes.
327 F_signalstats: Separates statistics from video analysis.
328 F_smartblur: Blurs the input video without impacting
329 the outlines. Through the settings you can
331 the strength and the threshold of luma and chroma.
332 F_sobel: Applies sobel operator.
333 F_spp: Applies a simple post processing filter.
334 F_stereo3d: Converts video stereoscopic 3D view.
335 F_super2xsai: Scales the input by 2x using
336 the Super2xSal pixel art algorithm.
337 F_swaprect: Swaps 2 rectangular objects in video.
338 F_swapuv: Swaps U and V components.
339 F_tinterlace: Performs temporal field interlacing.
340 F_transpose: Transposes input video.
341 F_uspp: Applies Ultra Simple/Slow Post-processing filter.
342 F_vaguedenoiser: Applies a Wavelet based Denoiser.
343 F_vectorscope: Video vectorscope.
344 F_vflip: Flips the input video vertically.
345 F_vignette: Makes or reverses a vignette effect.
346 Through the settings you can set the circle center
347 position on a X-Y axis,choose the angle,
348 the aspect and set the dithering of the vignette.
349 F_w3dif: Applies Martin Weston three field deinterlace.
350 F_waveform: Video waveform monitor.
351 F_weave: Weaves input video fields into frames.
352 F_xbr: Scales the input using xBR algorithm.
353 F_yadif: Deinterlaces the input image.
354 F_zoompan: Applies Zoom & Pan effect.
356 # Description of FFmpeg Audio Plugins
358 F_abench: Benchmark part of a filtergraph.
359 F_acompressor: Audio compressor.
360 F_acrusher: Reduces audio bit resolution.
361 F_adelay: Delays one or more audio channels.
362 F_aecho: Adds echoing to the audio.
363 F_aemphasis: Audio emphasis.
364 F_aeval: Filters audio signal according to a specific expression.
365 F_afade: Fades in/out input audio.
367 F_allpass: Applies a two-pole all-pass filter.
368 F_aloop: Loops audio samples.
369 F_anoisesrc: Generates a noise audio signal.
370 F_aperms: Set permissions for the output audio frame.
371 F_aphaser: Adds a phasing effect to the audio.
372 F_arealtime: Slows down filtering to match realtime.
373 F_aresample: Resamples audio data.
374 F_astats: Shows time domain statistics about audio frames
375 F_atempo: Adjusts audio tempo.
376 F_atrim: Pick one continuous section from the input, drop the rest.
377 F_bandpass: Applies a two-pole Butterworth band-pass filter.
378 F_bandreject: Applies a two-pole Butterworth band-reject filter.
379 F_bass: Boosts or cuts lower frequencies.
380 F_biquad: Applies a biquad IIR filter with the given coefficents.
381 F_chorus: Adds a chorus effect to the audio.
382 F_compand: Compresses or expands audio dynamic range.
383 F_compensationdelay: audio compensation delay line.
384 F_crystalizer: Simple Expand Audio Dynamic Range filter.
385 F_dcshift: Applies a DC shift to the audio.
386 F_dyaudnorm: Dynamic Audio Normalizer. When using this plugin,
387 be sure to “attach effect” to all audio tracks by dragging
388 the plugin to the 1st audio track and then right mouse
389 clicking all subsequent audio tracks which brings up an menu.
390 Highlight the effect shown in the middle section and click OK.
391 F_earwax: Widens the stereo image. When using this plugin,
392 be sure to “attach effect” to all audio tracks by dragging
393 the plugin to the 1st audio track and then right mouse
394 clicking all subsequent audio tracks which brings up an menu.
395 Highlight the effect shown in the middle section and click OK.
396 F_equalizer: Applies two-pole peaking equalization (EQ) filter.
397 F_extrastereo: Increases difference between stereo audio
398 channels. When using this plugin, be sure to
399 “attach effect” to all audio tracks by dragging
400 the plugin to the 1st audio track and then right mouse
401 clicking all subsequent audio tracks which
402 brings up an menu. Highlight the effect shown in the
403 middle section and click OK.
404 F_flanger: Applies a flanging effect to the audio.
405 F_highpass: Applies a high-pass filter with 3dB point frequency.
406 F_loudnorm: EBU R128 loudness normalization.
407 F_lowpass: Applies a low-pass filter with 3dB point frequency.
408 F_silenceremove: Removes silence.
409 F_sine: Generate sine wave audio signal.
410 F_stereotools: Applies various stereo tools. When using this plugin,
411 be sure to “attach effect” to all audio tracks by dragging
412 the plugin to the 1st audio track and then right mouse
413 clicking all subsequent audio tracks which brings up an menu.
414 Highlight the effect shown in the middle section and click OK.
415 F_stereowiden: Applies stereo widening effect. When using this plugin,
416 be sure to “attach effect” to all audio tracks by dragging
417 the plugin to the 1st audio track and then right mouse
418 clicking all subsequent audio tracks which brings up an menu.
419 Highlight the effect shown in the middle section and click OK.
420 F_treble: Boosts or cuts upper frequencies.
421 F_tremolo: Applies tremolo effect.
422 F_vibrato: Applies vibrato effect.
423 F_volume: Change input volume.
427 AM pitchshifter: runs a single write pointer and two read pointers
428 over a ringbuffer. The output is faded between the
429 two readpointers according to the sine of the distance
430 from the write pointer. The design is based on the
431 mechanism of a mechanical pitchshifter.
432 Aliasing: Effect that causes different signals to become aliases
433 of one another when sampled..
434 #Allpass delay line, cubic spline interpolation:
435 #Allpass delay line, linear interpolation:
436 #Allpass delay line, noninterpolating:
437 Analogue Oscillator: Simulates the output you get from an analogue synth's
438 oscillators. You can get a reasonable emualtion of a 303's square.
440 Artificial latency: used to correct for latency between channels.
441 Audio Divider (Suboctave Generator): Reduces the period of the signal by
442 the factor given, and makes it a square wave in the process.
443 Has some amplitude tracking capability.
444 AudioScope: Convert input audio to video output representing the
445 audio power spectrum. Shows you the sound wave.
447 Barry's Satan Maximiser: Compresses signals with a very short attack and
448 decay, infinite ratio and hard knee. Gives good harsh
449 (non-musical) distortion.
450 Bode frequency shifter: A popular analogue synth module, it works by
451 shifting all the frequencies of an input signal up or
452 down by a specified frequency
453 Bode frequency shifter (CV): Controls the frequency shift applied to
454 the input signal, in KHz.
455 Chebyshev distortion: Interesting distortion effect that is seeded
456 from incoming signal envelope.
457 Comb Filter: Controls the distance between the filters peaks.
458 Comb Splitter: Divides the input up into two parts with frequency
459 peaks at f Hz intervals, skewed by f/2 Hz between
461 #Comb delay line, cubic spline interpolation:
462 #Comb delay line, linear interpolation:
463 #Comb delay line, noninterpolating:
464 Compressor: Lessen the dynamic range between the loudest and quietest
465 parts of an audio signal by boosting the quieter signals
466 and attenuating the louder signals.
467 Constant Signal Generator: Add an output DC offset at the given amplitude
468 to the input signal. It has no real use other than for
469 debugging and in modular synths.
470 Crossfade: Controls the degree to which the inputs are mixed into
471 the output. Value of -1 means that the output is just
472 the A input, and a value of 1.0 means it is just the B.
473 Crossfade (4 outs): Controls the degree to which the inputs are mixed
474 into the output. Value of -1 means the output is just
475 the A input, and a value of 1.0 means it is just the B.
476 Crossover distortion: Simulation of the distortion that happens in class
477 B and AB power amps when the signal crosses 0.
478 DC Offset: Remove DC Offset, which is usually an undesirable
479 characteristic of a recording normally caused by
480 defective equipment. (Has no controls)
481 DC Offset Remover: Remove DC Offset, which is usually an undesirable
482 characteristic of a recording normally caused by
484 DJ EQ: 3-band Equalization - Hi-Mid-Lo.
487 Decimator: Reduces the effective sample rate, and reduces the
488 bit depth of the input signal.
489 Declipper: Removes clicks from input signals.
490 Delay audio: Delay the audio by a specified time offset.
492 Denoise: Reduce audio background noise.
493 DenoiseFFT: Noise removal from audio using FFT editing.
494 Despike: Detect and eliminate out of range impulse values.
495 Diode Processor: Mangles the signal as if it had been passed through
496 a diode rectifier network.
497 Dyson compressor: Compress peaks to reduce dynamic range and create
498 room to increase audio levels
499 EQ Graphic: Graphic equalizer which sets the output levels for
500 specified frequency bands.
501 EQ Parametric: Parametric equalizer to show and output levels for
502 frequency, quality, level, mode, and wetness.
503 Echo: Add echo - reflection of sound - for effect.
504 . Level represents the volume adjustment
505 . Atten is the reflected output level
506 . Offset is the lag in the attenuated echo signal
507 EchoCancel: Removes echoes from audio to improve the quality.
508 Detects and removes time delayed reflections.
509 Exponential signal decay: Time for the echoes to decay by 60 DCBs.
511 Fast Lookahead limiter: A limiter with an attack time of 5ms. It adds
512 just over 5ms of lantecy to the input signal, but
513 guarantees no signals over the limit, and tries to
514 get the minimum amount of distortion.
515 Fast overdrive: Compresses the extreme peaks to make a sound similar
516 to an overdriven amplifier.
517 Flanger: Digital flanger implementation. Uses excursion,
518 controlled bandwidth modulation function, which makes
519 the modulation less repetitive and noticable.
520 Foldover distortion: Uses a sine wave approximation to simulate
521 valve style foldover distortion.
522 Fractionally Addressed Delay Line: Fixed ring buffer delay implementation.
523 Has different dynamics than a normal delay
524 Freeverb: Adds effect of multiple decaying echoes to audio
525 signals based on a specific algorithm. Common use
526 of reverb is simulate music played in a closed room.
527 Frequency tracker: Controls the level of damping applied to the output.
528 High values make the frequency output jump around,
529 low values make it a bit slow to respond.
530 GLAME Butterworth Highpass: Cuts off frequencies below a certain point.
531 GLAME Butterworth Lowpass: Cuts off frequencies above a certain point.
532 GSM simulator: Encodes and decodes signal using the GSM voice
533 compression system. Has the effect of making it sound
534 like being sent over a European mobile phone network.
535 GVerb: A mono In, stereo Out reverb implementation.
536 Gain: Add gain, input level, to increase/decrease loudness.
538 Giant flange: A normal flanger with excessively long delay times.
539 Glame Bandpass Analog Filter: IIR bandpass filter modeled after a
541 Glame Bandpass Filter: Allows you to tweak the number of stages used
542 for filtering. Every stage adds two more poles, which
543 leads to a steeper dropoff.
544 #Glame Butterworth X-over Filter:
545 Glame Highpass Filter: IIR highpass filter allows you to tweak the
546 number of stages used for filtering. Every stage adds
547 2 more poles, which leads to steeper dropoff.
548 #Glame Lowpass Filter:
549 Gong beater: Simulates the action of a beator on a gong surface,
550 used to trigger the gong physical model.
551 Gong model: Physical model of a metal gong.
552 Hard Limiter: Brick hard limiter with residue mixer.
553 Harmonic generator: Allows you to add harmonics and remove the
554 fundamental from any audio signal.
555 Hermes Filter: Simulation of a modern analogue synth called a Pro Tone,
556 Higher Quality Pitch Scaler: Pitch shifter implementation that scales
557 the harmonics appropriately with the base frequencies.
558 Hilbert transformer: Phase shifts the input signal by 90 degrees. It
559 outputs the 90 degree phase shifted signal and the
560 unshifted signal, both delayed by an equal amount.
561 Impulse convolver: Convolver for a set of short impulses which have to
563 Interpolate: Generate a smooth curves based on sound - currently,
564 does not appear to work. (Has no controls).
565 Invert Audio: Reverses the numerical sign of the digital audio.
567 Inverter: Utility plugin that inverts the signal.
568 Karaoke: Attempts to strip the vocals from a stereo signal.
569 L/C/R Delay: A left/center/right delay with feedback
571 LS Filter: Filter similiar to the filter used in giga sampler.
572 Live Audio: Reads audio directly from the soundcard input,
573 replacing any audio on track.
574 Loop audio: Loop some number of samples of audio over and over.
575 Mag's Notch Filter: Allows you to tweak the number of stages used for
576 filtering. Every stage adds two more poles, which
577 leads to a steeper dropoff.
578 Matrix Spatialiser: Simple spatializer to control the width of a
580 #Matrix; MS to Stereo:
581 #Matrix; Stereo to MS:
582 Modulatable delay: A delay whose tape is modulated at audio rate.
583 Mono to Stereo splitter: Takes mono input signal, and outputs it to
584 both left and right channel.
585 Multiband EQ: Multiband graphical equalizer implemented using FFT.
586 Multivoice Chorus: Implementation of a Multivoice chorus algorithm,
587 using a sync based noise interpolation method to
588 produce a modulation law making it possible to have
589 many voices without the metallic, artificial sound.
590 #Nonbandlimited single-sample impulses (Frequency; Control):
591 Overlay: Overlay Top or Bottom track in Add/Multiply mode.
592 Pitch Scaler: Pitch shifter implementation that scales the harmonics
593 appropriately with the base frequencies.
594 Pitch shift: Uses FFT to try to change the pitch without
595 changing the duration.
596 Plate reverb: Physical model of a steel plate reverb. It uses 8
597 linear waveguides to model the plate.
598 Pointer cast distortion: Distortion is created by treating the floating
599 point repesentation of the input signal as a 0.32 1's
600 complement fixed point integer. Not musical but still
601 recognizable. Makes interesting noises.
602 Rate shifter: Stretches or compresses the input with a ringbuffer.
603 Remove Gaps: Remove silent gap (below DB threshold) which persist
604 for more than the time limit.
605 ResampleRT: Allows you to convert an audio file from one
606 sample rate to another.
607 Retro Flanger: Model of someone flanging the input. Models the tape
608 saturation effects and frequency smear of a manual
609 flanger. Results are distorted, but more subtle
610 flanger sound than you get from a digial flanger.
611 Reverb: Reflections of sound to add depth and fullness.
612 Simulates creation of a large number of reflections
613 (lots of walls) which build up and then decay.
614 Reverse Delay (5s max): A reverse delay.
615 Reverse audio: Play the audio backwards.
616 Ringmod with LFO: Simple ring modulator and LFO.
617 Ringmod with two inputs: Simple 2 input ring modulator.
618 SC1: High quality RMS compressor designed for musical work.
619 SC2: Compressor with sidechain.
620 SC3: Stereo compressor with sidechain input.
621 SC4: Stereo compressor with variable envelope follower for
623 SC4 mono: Mono compressor with variable envelope follower for
625 SE4: Stereo expander with variable envelope follower for
627 Signal sifter: Sorts and mixes blocks of the input signal to give a
628 bumpy ramp effect. Can produce some interesting noises.
629 Simple amplifier: Controls the gain of the input signal in dB's.
630 #Simple delay line, cubic spline interpolation:
631 #Simple delay line, linear interpolation:
632 #Simple delay line, noninterpolating:
633 Sine + cosine oscillator: Simple oscillator that outputs sinewaves
634 with a 90 degree phase shift between them.
635 Single band parametric: A single band of a parametric filter.
636 Sinus wavewrapper: Produces unusual distortion, for amp like tone.
638 SoundLevel: Displays the Max/RMS sound level in decibels.
639 Spectrogram: Visual representation of the sound levels at
640 specified frequencies as they vary with time.
641 State Variable Filter: Oversampled state variable filter with tweaks.
642 Step Demuxer: Inputs up to 8 signals and switches between them on
643 output when the signal on the clock input goes high.
644 Surround matrix encoder: Allows you to encode 4 channels of sound into
645 a stereo compatible stream that will be decoded by a
646 Dolby1 Surround/Pro-Logic decoder into Left, Right,
647 Center and Surround signals.
648 Synthesizer: Generate synthesizer sounds; to set key data, turn on
649 Generate keyframes while tweeking.
650 Tape Delay Simulation: Models the tape motion and some smear effect,
651 Time Stretch RT: Change the speed of an audio signal without affecting
654 #Triple band parametric with shelves:
656 Valve saturation: Model of valve (tube) distortion, lacking some of
657 the harmonics you would get in a real tube amp.
658 Vocoder: A category of voice codec that analyzes and synthesizes
659 the human voice signal for audio data compression,
660 multiplexing, voice encryption, voice transformation,+.
661 VyNil (Vinyl Effect): Sounds like it is being played from a record.
662 Wave Terrain Oscillator: x and y move the cursor around on a 2D
663 landscape wavetable used to generate the output.
664 z-1: Implements the z-1 function - a single sample delay.
666 # Transitions - Audio and Video
668 Crossfade: Creates a smooth transition from one audio source
669 edit to another. The crossfade has the first
670 source fade out while the second fades in.
671 BandSlide: Bands slide across video and you see the image slide.
672 BandWipe: Bands wipe across the video and you see the mask slides.
673 Dissolve: A soft dissolve transition between two video segments,
674 The left segment turns more transparent while at the
675 same time the right segment materializes into place.
676 Flash: The video flashes when transitioning between segments.
677 IrisSquare: Video switches segments via a small rectangular view
678 that gradually grows to full size.
679 Shape Wipe: Wipe a specific shape across the video. Available
680 shapes are: burst, circle, clock, heart, specks, spiral,
682 Slide: Image slides into view - can set: Left/Right/In/Out.
683 Wipe: Wipe the image across screen starting left or right.
684 Zoom: Zoom out video at X/Y magnification for some seconds.