3 # Name of plugin followed by: and then description.
4 # Additional lines start with 2 tabs.
5 # Lines should be less than 70 characters long.
6 #123456789012345678901234567890123456789012345678901234567890123456789
7 # For usage/readability, a period (.) creates space.
8 1080 to 480: Extracts 2 1920x540 fields from 1920x1080
9 image, resizes them separately, and
10 combines them to 1920x480 interlaced image.
11 1080 to 540: Extracts 2 1920x540 fields from 1920x1080,
12 image, resizes them separately, and
13 combines them to 1920x540 interlaced image.
14 AgingTV: Use to achieve an "old" movie or TV show
15 effect by adding moving lines and snow.
16 Auto Scale: Automatically scale to a specified size.
17 Blue Banana: Used for color transformation or remapping as
18 well as chroma-key filtering. Basic usage:
19 . Select a specifc target color.
20 . Create a selection region by expanding color.
21 . Optionally reduce or expand the alpha plane.
22 . Optionally apply a color remapping to selection.
23 . Optionally reset the output alpha to opaque.
24 1) choose your color, click Pick, check Mark Selected
25 2) modify selection in the Color Selection area
26 3) uncheck Mark Selected, and check Filter Active
27 4) adjust your color choice as desired
28 Blur: Blurs a video track in horizontal and/or
29 vertical in chosen color channels.
30 Brightness/Contrast: Use to change the brightness or
31 contrast, but could reduce quality.
32 BurningTV: Makes your video "burn" where there are
33 small light colored patches of video.
34 C41: Converts C-41 negative film to the positive image.
35 Chroma key: Erases pixels which match chosen color;
36 they are replaced to black if there is no alpha
37 channel and transparency if there is alpha.
38 Chroma key (HSV): Replaces a color with another color or
39 transparency using HSV variables.
40 Color 3 Way: Modify color of Shadows, Midtones, and Highlights as
42 Color Balance: Modify RGB colors or white balance to compensate
43 for errors in video such as low lighting.
44 CriKey: Regionally based chroma key with interpolation;
45 useful when you only want a specific zone defined.
47 Color button is used to specify the key by color.
48 Threshold slider is used to set tolerance (0-1).
49 Key mode choices let you pick the method by which
50 the chroma key will be defined.
51 . Search - point at a zone or spot to define
52 area then uses the specified tolerance to pick an
53 edge. A fill will be performed in that area.
54 . Point - the point is the Mask, not the color.
55 . (This method has drag capabilities).
56 . Search all - works same as standard Chroma key.
57 Draw mode options let you use
58 . Alpha - matching pixels replaced with see-thru.
59 . Edge to just outline the edges of the region.
60 . Mask - matching color pixels replaced by black.
61 Decimate: Drop frames from a track which are most similar
62 in order to reduce frame rate.
63 Deinterlace: Several selections of line replication to eliminate
64 comb artifacts in interlaced video.
65 Deinterlace-CV: Selection of deinterlacing mode for your video to
66 eliminate comb artifacts.
67 Delay Video: Delay the video by some number of seconds.
68 Denoise video: Clear the video of noise; specify R,G,B, or Alpha.
69 Difference key: Creates transparency in areas which are similar
70 between 2 frames; must be applied to 2 tracks.
71 DotTV: Puts various size dots over the picture to simulate
73 Downsample: Reduce the sie of an image by throwing out data,
74 reducing sampling rate.
75 Edge: Display only the edges of the video throughout the image.
76 Fields to frames: Reads frames at 2x the framerate, combining 2
77 input frames into 1 interlaced output frame.
78 FindObj: Locate a specific object in a scene and replace with
79 another object. This uses OpenCV thirdparty package.
80 Flip: Flip a portion of a video track from left to right,
81 up to down or vice versa.
82 FlowObj: Retards image motion as shown with optical flow. Uses
83 the OpenCV thirdparty package.
84 Frames to Fields: Extracts 2 interlaced fields stored in alternating
85 lines & outputs them as full frames.
86 Freeze Frame: Lowest numbered frame in highlighted area will play
88 GaborObj: Creates an interesting fractalius-like image effect.
89 Uses the OpenCV thirdparty package.
90 Gamma: Converts the logarithmic colors to linear colors
91 using gamma and maximum value.
92 Gradient: Overlays a smooth color gradient on top of every
94 HistEq: Remap colors using blended histogram weights.
95 Histogram: Shows the number of occurrences of each color on a
97 Histogram Bezier: Uses a Bezier curve (parametric) on the histogram plot.
98 HolographgicTV: Holographic tv effect.
99 Hue saturation: Use to change hue, saturation and value parameters.
100 Interpolate Bayer: Uses Bayer filter algorithm to interpolate (estimate)
101 missing color information.
102 Interpolate Video: Create illusion of higher frame rate video of low
103 framesrates by averaging over time.
104 Inverse Telecine: Effective deinterlacing tool for use on a video
106 Invert Video: Method of reversing the colors of a video track.
107 Lens: Create the effect of looking through a lens.
108 Linear Blur: Blur with parameters of length, angle, # of steps,
109 and which channels. Does Linear, Radial, or Zoom.
110 Live Video: Reads video directly from the capture card input and
111 replaces any video on the track.
112 Loop video: Loop video by specifying the length of the region to loop.
113 Motion: Tracks translation and rotation motion to stabilize
115 Motion 2 Point: Motion stabilization using 2 pass tracking.
116 Motion Blur: Uses X/Y camera automation vectors to apply a linear
117 blur trailing camera direction.
118 Motion51: Compensates for unwanted motion and stabilizes the
119 image using a unique curve/spline algorithm. A reset
120 option for defaults helps as does OpenGL if available.
122 Samples - number of pixels which software uses
123 Draw vectors - demonstrates the search operation
124 Sample Radius - radius of circle denoting area of sample
125 Center X/Y - center position of the sample circle
126 Search W/H - determines width/height used for search
127 Horiz/Vert shake limit - uses as translation constraints
128 Shake fade - how fast translation cancellation fades
129 Twist limit - determines rotation constraints
130 Twist fade - how fast rotation cancellation fades away
131 Enable Tracking - caches search results for later use
132 Tracking file - name of file with calculate results
133 MotionCV: Motion tracking/stabilization from the community
134 version of cinelerra.
135 MotionHV: Motion tracking/stabilization from the original
137 MoveObj: Move and stabilize object using OpenCV 3rd party pkg.
138 Oil Painting: Makes video tracks appear as a painting.
139 Overlay: Combine tracks via an overlayer that puts images on
140 top of a bottom layer.
141 Perspective: Allows you to change the viewpoint of an object.
142 With left mouse button, you can drag the corner or:
144 Alt/Shift + Button1 Action:
145 . 0/0 Translate endpoint
147 . 1/0 Translate image
148 . 1/1 Translate view but does not change output.
150 The red colored lines in the box show the composer boundary.
151 Use the zoom slider which changes only the zoom view to see
152 if it goes off the screen. The slider goes from 1/100 to 100.
153 Polar: Bends and warps your video in weird ways based on conversion
154 from either polar coordinates to rectangular or vice-versa.
155 RGB - 601: Used to reduce/increase contrast in your video via
156 601 compression or RGB expansion.
157 RGBShift: Align 3 separate planes of R, G, B if misaligned in
158 the video or just shift for interest. Adjust via sliders.
159 Radial Blur: Creates a whirlpool based on settings that simulates
161 ReframeRT: Changes number of frames in a sequence of video
162 directly from timeline; has Stretch and Downsample modes.
163 Reroute: Selectively transfer the alpha channel or the
164 RGB/YUV components from source to target track.
165 Reverse video: Reverse media on the timeline in realtime.
166 Rotate: Rotate the video in degree increments around a
167 pivot point or reverse and flip the video.
168 Rumbler: Jiggle space and time at a given rate for dream-like video.
169 SVG via Inkscape: Allow the manipulation of an SVG image with
170 Inkscape without having to exit the program.
171 Scale: Reduce or expand the image size depending on the ratio.
172 Scale Ratio: Manipulate your video to maintain the pixel aspect
173 ratio (proportional geometry). Change values on the
174 left and see the resuluts in the compositor window.
175 . In R,Out R - current input and output aspect ratios
176 . In W/H,Out W/H - current width and height
177 . Scale type of None,Scaled,Cropped,Filled,Horiz/Vert
178 Top aspect ratio data is used to compute bottom part.
179 Bottom part allows for repositioning the input/output.
180 Selective Temporal Averaging: Smooths out non-moving areas of a video
181 clip by averaging the color across frames.
182 Sharpen: Sharpen the video, either the luminance, horizontal,
184 ShiftInterlace: Shift the interlace lines using odd or even.
185 Sphere Cam: Converts a fisheye image into a panoramic projection.
186 Swap Frames: Swap frames with 0-1, 2-3, 4-5... or 1-2, 3-4, 5-6...
187 Swap channels: Swap R,G,B,Alpha with another color channel.
188 Threshold: Converts the image to pure luminance and replaces
189 pixels with 1 of 3 colors.
190 Time Average: Use to create trail patterns, or reduce noise in still
191 images. A number of frames is accumulated and then
192 divided by a divisor to the the average.
193 TimeFront: Performs spatio-temporal video warping.
194 Title: Add text/timestamp/background pngs to video along with
195 the ability to drag to a location if Drag checked on.
196 Current text string limitation of 3071 characters.
197 Flexible attributes in textbox (mouse right click):
198 . color, font, alpha, size, png, bold, italic, blink,
199 . ul, caps, sup(super/sub script), fixed, nudge.
200 Special characters are <, >, \, /, # (see manual).
201 Translate: Allows displacing, cropping and/or scaling video
202 horizontally/vertically.
203 Unsharp: Applies a traditional darkroom technique, unsharp
204 mask, to every video frame.
205 VideoScope: Summarizes intensity and color on a calibrated display.
206 Wave: Generates waves in video using Amplitude, Phase, and
208 Whirl: Creates a whirl (spiral) of the video around the center.
209 YUV: Modify the Y, U, V settings.
210 YUV411: Modify the 411 yuv to look like 420 color space instead.
211 YUVShift: Realign the 3 sets of YUV input video numbers when they
212 are misaligned. Use slider bars to modify.
213 Zoom Blur: Blur the video and use a zoom effect.
215 # Description of FFmpeg Video Plugins
217 F_atadenoise: Apply an Adaptive Temporal Averaging Denoiser.
218 F_avgblur: Apply average blur filter.
219 F_bbox: Compute bounding box for each frame.
220 F_bench: Benchmarks part of a filtergraph.
221 F_bitplaneoise: Measure bit plane noise.
222 F_blackdetect: Detect video intervals that are (almost) black.
223 F_blackframe: Detect frames that are (almost) black.
224 F_boxblur: Blurs the input video.
225 Through the settings you are
226 able to change the power and the
227 radius of the boxblur applied to luma, chroma and alpha.
228 F_bwdif: Deinterlaces the input image.
229 F_chromakey: Turns a certain color into
230 transparency. Operates on YUV colors.
231 F_ciescope: Video CIE scope.
232 F_colorbalance: Adjusts the color balance.
233 F_colorchannelmixer: Adjusts colors by mixing color channels.
234 F_colorkey: Turns a certain color into
235 transparency. Operates on RGB colors.
236 F_colorlevels: Adjusts the color levels.
237 F_colormatrix: Converts color matrix.
238 F_cover_rect: Find and cover a user specified object.
239 F_crop: Crops the input video.
240 F_cropdetect: Auto-detect crop size
241 F_datascope: Video data analysis.
242 F_deband: Debands video.
243 F_deflate: Applies deflate effect.
244 F_deflicker: Remove temporal frame luminance variations.
245 F_dejudder: Removes judder produced by pullup.
246 F_delogo: Removes logo from input video.
247 When using this plugin a green box will appear on the
248 screen, once the logo is inside the box the
249 plugin will hide it. Through the settings you can specify
250 the position of the logo to hide (on a X-Y axis)
251 and the size of the box (so you can adjust it to the
253 F_deshake: Stabilizes shaky video.
254 F_despill: Remove unwanted foreground colors, caused by reflected color
255 of green or blue screen.
256 F_dilation: Applies dilation effect.
257 F_doubleweave: Weave input video fields into double number of frames.
258 F_drawbox: Draws a colored box on the input video.
259 Through the settings you are able to choose the
260 position of the box on X and Y coordinates,
262 the color and the thickness of the lines.
263 F_drawgraph: Draw a graph using input video metadata.
264 F_drawgrid: Draws a colored grid on the input video.
265 Through the settings you can select the
266 horizontal and the vertical offset,
267 set the width and height of
268 the grid cell, and the color and
269 thickness of the lines.
270 F_edgedetect: Detects and draws edge.
271 F_elbg: Apply posterize effect, using the ELBG algorithm.
272 F_eq: Adjusts brightness, contrast, gamma and saturation.
273 F_erosion: Applies erosion effect.
274 F_fade: Fade in/out input video.
275 F_fftfilt: Apply arbitrary expressions to pixels in frequency domain.
276 F_field: Extract a field from the input video.
277 F_fieldorder: Set the field order.
278 F_floodfill: Fill area of the same color with another color.
279 F_framerate: Upsamples or downsamples progressive
280 source between specified frame rates.
281 F_fspp: Applies Fast Simple Post-processing filter.
282 F_gblur: Apply Gaussian Blur filter.
283 F_gradfun: Debands video quickly using gradients.
284 F_hflip: Horizontally flips the input video.
285 F_histeq: Applies global color histogram equalization.
286 F_histogram: Computes and draws a histogram.
287 F_hqdn3d: Applies a High Quality 3D Denoiser.
288 F_hqx: Scales the input by 2,
289 3 or 4 using the hq*x magnification algorithm.
290 F_hue: Adjust the hue and saturation of the input video.
291 F_idet: Interlace detect Filter.
292 F_il: Deinterleaves or interleaves fields.
293 F_inflate: Applies inflate effect.
294 F_interlace: Convert progressive video into interlaced.
295 F_kerndeint: Applies kernel deinterlacing to the input.
296 F_lenscorrection: Rectifies the image by correcting for lens distortion.
297 F_limiter: Limit pixels components to the specified range.
298 F_loop: Loops video frames.
299 F_lumakey: Turns a certain luma into transparency.
300 F_lut: Compute and apply a lookup
301 table to the RGB/YUV input video.
302 F_lut3d: Apply a 3D LUT (look up table) to an input video.
303 F_lutrgb: Compute and apply a lookup table to the RGB input video.
304 F_lutyuv: Combine and apply a lookup table to the YUV input video.
305 F_mcdeint: Applies motion compensating deinterlacing.
306 F_mestimate: Generate motion vectors.
307 F_mpdecimate: Remove near-duplicate frames.
308 F_negate: Negates input video.
309 F_nlmeans: Non-local means denoiser. An example usage is for the
310 recovery of VHS tapes which look bad.
311 F_noise: Adds noise to the video.
312 Through the settings you can
313 select the variables of the noise
314 (strength, flag and seed).
315 F_oscilloscope: 2D video oscilloscope. Useful to measure spatial impulse,
316 step responses, and chroma delays.
317 F_owndenoise: Denoises using wavelets.
318 F_perms: Set permissions for the output video frame.
319 F_perspective: Corrects the perspective of video.
320 F_phase: Phases shift fields.
321 F_pixscope: Pixel data analysis for checking color and levels. It will
322 display sample values of color channels.
323 F_pp: Filters video using libpostproc.
324 F_pp7: Applies Postprocessing 7 filter.
325 F_prewitt: Apply prewitt operator.
326 F_pseudocolor: Make pseudocolored video frames.
327 F_readeia608: Read EIA-608 Closed Caption codes from
328 input video and write them to frame metadata.
329 F_readvitc: Reads vertical interval
330 timecode and writes it to frame metadata.
331 F_realtime: Slows down filtering to match realtime.
332 F_removegrain: Removes grain.
333 F_repeatfields: Hard repeat fields based on MPEG repeat field flag.
334 F_roberts: Apply roberts cross operator which performs a simple/quick 2-D
335 spatial gradient measurement on the video (usually a graysacle
336 image). It highlights regions of high spatial frequency which
337 most likely correspond to edges.
338 F_rotate: Rotates the input image.
339 F_sab: Applies shape adaptive blur.
340 F_separatefields: Split input video frames into fields.
341 F_showinfo: Show textual information for each video frame.
342 F_shuffleframes: Shuffles video frames.
343 F_shuffleplanes: Shuffles video planes.
344 F_signalstats: Separates statistics from video analysis.
345 F_smartblur: Blurs the input video without impacting
346 the outlines. Through the settings you can
348 the strength and the threshold of luma and chroma.
349 F_sobel: Applies sobel operator.
350 F_spp: Applies a simple post processing filter.
351 F_stereo3d: Converts video stereoscopic 3D view.
352 F_super2xsai: Scales the input by 2x using
353 the Super2xSal pixel art algorithm.
354 F_swaprect: Swaps 2 rectangular objects in video.
355 F_swapuv: Swaps U and V components.
356 F_tinterlace: Performs temporal field interlacing.
357 F_tlut2: Compute and apply a lookup table from 2 successive frames.
358 F_transpose: Transposes input video.
359 F_uspp: Applies Ultra Simple/Slow Post-processing filter.
360 F_vaguedenoiser: Applies a Wavelet based Denoiser.
361 F_vectorscope: Video vectorscope.
362 F_vflip: Flips the input video vertically.
363 F_vignette: Makes or reverses a vignette effect.
364 Through the settings you can set the circle center
365 position on a X-Y axis,choose the angle,
366 the aspect and set the dithering of the vignette.
367 F_w3dif: Applies Martin Weston three field deinterlace.
368 F_waveform: Video waveform monitor.
369 F_weave: Weaves input video fields into frames.
370 F_xbr: Scales the input using xBR algorithm.
371 F_yadif: Deinterlaces the input image.
372 F_zoompan: Applies Zoom & Pan effect.
374 # Description of FFmpeg Audio Plugins
376 F_abench: Benchmark part of a filtergraph.
377 F_acompressor: Audio compressor.
378 F_acrusher: Reduces audio bit resolution.
379 F_adelay: Delays one or more audio channels.
380 F_aecho: Adds echoing to the audio.
381 F_aemphasis: Audio emphasis.
382 F_aeval: Filters audio signal according to a specific expression.
383 F_afade: Fades in/out input audio.
385 F_allpass: Applies a two-pole all-pass filter.
386 F_aloop: Loops audio samples.
387 F_anoisesrc: Generates a noise audio signal.
388 F_aperms: Set permissions for the output audio frame.
389 F_aphaser: Adds a phasing effect to the audio.
390 F_arealtime: Slows down filtering to match realtime.
391 F_aresample: Resamples audio data.
392 F_astats: Shows time domain statistics about audio frames
393 F_atempo: Adjusts audio tempo.
394 F_atrim: Pick one continuous section from the input, drop the rest.
395 F_bandpass: Applies a two-pole Butterworth band-pass filter.
396 F_bandreject: Applies a two-pole Butterworth band-reject filter.
397 F_bass: Boosts or cuts lower frequencies.
398 F_biquad: Applies a biquad IIR filter with the given coefficents.
399 F_chorus: Adds a chorus effect to the audio.
400 F_compand: Compresses or expands audio dynamic range.
401 F_compensationdelay: audio compensation delay line.
402 F_crossfeed: Apply headphone crossfeed which blends the left and right
403 channels of a stereo audio recording. It is mainly used
404 to reduce extreme stereo separation of low frequencies in
405 order to produce more speaker like sound.
406 F_crystalizer: Simple Expand Audio Dynamic Range filter.
407 F_dcshift: Applies a DC shift to the audio.
408 F_dyaudnorm: Dynamic Audio Normalizer. When using this plugin,
409 be sure to “attach effect” to all audio tracks by dragging
410 the plugin to the 1st audio track and then right mouse
411 clicking all subsequent audio tracks which brings up an menu.
412 Highlight the effect shown in the middle section and click OK.
413 F_earwax: Widens the stereo image. When using this plugin,
414 be sure to “attach effect” to all audio tracks by dragging
415 the plugin to the 1st audio track and then right mouse
416 clicking all subsequent audio tracks which brings up an menu.
417 Highlight the effect shown in the middle section and click OK.
418 F_equalizer: Applies two-pole peaking equalization (EQ) filter.
419 F_extrastereo: Increases difference between stereo audio
420 channels. When using this plugin, be sure to
421 “attach effect” to all audio tracks by dragging
422 the plugin to the 1st audio track and then right mouse
423 clicking all subsequent audio tracks which
424 brings up an menu. Highlight the effect shown in the
425 middle section and click OK.
426 F_flanger: Applies a flanging effect to the audio.
427 F_haas: Apply Haas Stereo Enhancer for a more natural sounding pan effect
428 or more clarity in the center of the mix. With this filter
429 applied to mono signals it give some directionality and stretches
431 F_highpass: Applies a high-pass filter with 3dB point frequency.
432 F_loudnorm: EBU R128 loudness normalization.
433 F_lowpass: Applies a low-pass filter with 3dB point frequency.
434 F_silenceremove: Removes silence.
435 F_sine: Generate sine wave audio signal.
436 F_stereotools: Applies various stereo tools. When using this plugin,
437 be sure to “attach effect” to all audio tracks by dragging
438 the plugin to the 1st audio track and then right mouse
439 clicking all subsequent audio tracks which brings up an menu.
440 Highlight the effect shown in the middle section and click OK.
441 F_stereowiden: Applies stereo widening effect. When using this plugin,
442 be sure to “attach effect” to all audio tracks by dragging
443 the plugin to the 1st audio track and then right mouse
444 clicking all subsequent audio tracks which brings up an menu.
445 Highlight the effect shown in the middle section and click OK.
446 F_treble: Boosts or cuts upper frequencies.
447 F_tremolo: Applies tremolo effect.
448 F_vibrato: Applies vibrato effect.
449 F_volume: Change input volume.
453 AM pitchshifter: runs a single write pointer and two read pointers
454 over a ringbuffer. The output is faded between the
455 two readpointers according to the sine of the distance
456 from the write pointer. The design is based on the
457 mechanism of a mechanical pitchshifter.
458 Aliasing: Effect that causes different signals to become aliases
459 of one another when sampled..
460 #Allpass delay line, cubic spline interpolation:
461 #Allpass delay line, linear interpolation:
462 #Allpass delay line, noninterpolating:
463 Analogue Oscillator: Simulates the output you get from an analogue synth's
464 oscillators. You can get a reasonable emualtion of a 303's square.
466 Artificial latency: used to correct for latency between channels.
467 Audio Divider (Suboctave Generator): Reduces the period of the signal by
468 the factor given, and makes it a square wave in the process.
469 Has some amplitude tracking capability.
470 AudioScope: Convert input audio to video output representing the
471 audio power spectrum. Shows you the sound wave.
473 Barry's Satan Maximiser: Compresses signals with a very short attack and
474 decay, infinite ratio and hard knee. Gives good harsh
475 (non-musical) distortion.
476 Bode frequency shifter: A popular analogue synth module, it works by
477 shifting all the frequencies of an input signal up or
478 down by a specified frequency
479 Bode frequency shifter (CV): Controls the frequency shift applied to
480 the input signal, in KHz.
481 Chebyshev distortion: Interesting distortion effect that is seeded
482 from incoming signal envelope.
483 Comb Filter: Controls the distance between the filters peaks.
484 Comb Splitter: Divides the input up into two parts with frequency
485 peaks at f Hz intervals, skewed by f/2 Hz between
487 #Comb delay line, cubic spline interpolation:
488 #Comb delay line, linear interpolation:
489 #Comb delay line, noninterpolating:
490 Compressor: Lessen the dynamic range between the loudest and quietest
491 parts of an audio signal by boosting the quieter signals
492 and attenuating the louder signals.
493 Constant Signal Generator: Add an output DC offset at the given amplitude
494 to the input signal. It has no real use other than for
495 debugging and in modular synths.
496 Crossfade: Controls the degree to which the inputs are mixed into
497 the output. Value of -1 means that the output is just
498 the A input, and a value of 1.0 means it is just the B.
499 Crossfade (4 outs): Controls the degree to which the inputs are mixed
500 into the output. Value of -1 means the output is just
501 the A input, and a value of 1.0 means it is just the B.
502 Crossover distortion: Simulation of the distortion that happens in class
503 B and AB power amps when the signal crosses 0.
504 DC Offset: Remove DC Offset, which is usually an undesirable
505 characteristic of a recording normally caused by
506 defective equipment. (Has no controls)
507 DC Offset Remover: Remove DC Offset, which is usually an undesirable
508 characteristic of a recording normally caused by
510 DJ EQ: 3-band Equalization - Hi-Mid-Lo.
513 Decimator: Reduces the effective sample rate, and reduces the
514 bit depth of the input signal.
515 Declipper: Removes clicks from input signals.
516 Delay audio: Delay the audio by a specified time offset.
518 Denoise: Reduce audio background noise.
519 DenoiseFFT: Noise removal from audio using FFT editing.
520 Despike: Detect and eliminate out of range impulse values.
521 Diode Processor: Mangles the signal as if it had been passed through
522 a diode rectifier network.
523 Dyson compressor: Compress peaks to reduce dynamic range and create
524 room to increase audio levels
525 EQ Graphic: Graphic equalizer which sets the output levels for
526 specified frequency bands.
527 EQ Parametric: Parametric equalizer to show and output levels for
528 frequency, quality, level, mode, and wetness.
529 Echo: Add echo - reflection of sound - for effect.
530 . Level represents the volume adjustment
531 . Atten is the reflected output level
532 . Offset is the lag in the attenuated echo signal
533 EchoCancel: Removes echoes from audio to improve the quality.
534 Detects and removes time delayed reflections.
535 Exponential signal decay: Time for the echoes to decay by 60 DCBs.
537 Fast Lookahead limiter: A limiter with an attack time of 5ms. It adds
538 just over 5ms of lantecy to the input signal, but
539 guarantees no signals over the limit, and tries to
540 get the minimum amount of distortion.
541 Fast overdrive: Compresses the extreme peaks to make a sound similar
542 to an overdriven amplifier.
543 Flanger: Digital flanger implementation. Uses excursion,
544 controlled bandwidth modulation function, which makes
545 the modulation less repetitive and noticable.
546 Foldover distortion: Uses a sine wave approximation to simulate
547 valve style foldover distortion.
548 Fractionally Addressed Delay Line: Fixed ring buffer delay implementation.
549 Has different dynamics than a normal delay
550 Freeverb: Adds effect of multiple decaying echoes to audio
551 signals based on a specific algorithm. Common use
552 of reverb is simulate music played in a closed room.
553 Frequency tracker: Controls the level of damping applied to the output.
554 High values make the frequency output jump around,
555 low values make it a bit slow to respond.
556 GLAME Butterworth Highpass: Cuts off frequencies below a certain point.
557 GLAME Butterworth Lowpass: Cuts off frequencies above a certain point.
558 GSM simulator: Encodes and decodes signal using the GSM voice
559 compression system. Has the effect of making it sound
560 like being sent over a European mobile phone network.
561 GVerb: A mono In, stereo Out reverb implementation.
562 Gain: Add gain, input level, to increase/decrease loudness.
564 Giant flange: A normal flanger with excessively long delay times.
565 Glame Bandpass Analog Filter: IIR bandpass filter modeled after a
567 Glame Bandpass Filter: Allows you to tweak the number of stages used
568 for filtering. Every stage adds two more poles, which
569 leads to a steeper dropoff.
570 #Glame Butterworth X-over Filter:
571 Glame Highpass Filter: IIR highpass filter allows you to tweak the
572 number of stages used for filtering. Every stage adds
573 2 more poles, which leads to steeper dropoff.
574 #Glame Lowpass Filter:
575 Gong beater: Simulates the action of a beator on a gong surface,
576 used to trigger the gong physical model.
577 Gong model: Physical model of a metal gong.
578 Hard Limiter: Brick hard limiter with residue mixer.
579 Harmonic generator: Allows you to add harmonics and remove the
580 fundamental from any audio signal.
581 Hermes Filter: Simulation of a modern analogue synth called a Pro Tone,
582 Higher Quality Pitch Scaler: Pitch shifter implementation that scales
583 the harmonics appropriately with the base frequencies.
584 Hilbert transformer: Phase shifts the input signal by 90 degrees. It
585 outputs the 90 degree phase shifted signal and the
586 unshifted signal, both delayed by an equal amount.
587 Impulse convolver: Convolver for a set of short impulses which have to
589 Interpolate: Generate a smooth curves based on sound - currently,
590 does not appear to work. (Has no controls).
591 Invert Audio: Reverses the numerical sign of the digital audio.
593 Inverter: Utility plugin that inverts the signal.
594 Karaoke: Attempts to strip the vocals from a stereo signal.
595 L/C/R Delay: A left/center/right delay with feedback
597 LS Filter: Filter similiar to the filter used in giga sampler.
598 Live Audio: Reads audio directly from the soundcard input,
599 replacing any audio on track.
600 Loop audio: Loop some number of samples of audio over and over.
601 Mag's Notch Filter: Allows you to tweak the number of stages used for
602 filtering. Every stage adds two more poles, which
603 leads to a steeper dropoff.
604 Matrix Spatialiser: Simple spatializer to control the width of a
606 #Matrix; MS to Stereo:
607 #Matrix; Stereo to MS:
608 Modulatable delay: A delay whose tape is modulated at audio rate.
609 Mono to Stereo splitter: Takes mono input signal, and outputs it to
610 both left and right channel.
611 Multiband EQ: Multiband graphical equalizer implemented using FFT.
612 Multivoice Chorus: Implementation of a Multivoice chorus algorithm,
613 using a sync based noise interpolation method to
614 produce a modulation law making it possible to have
615 many voices without the metallic, artificial sound.
616 #Nonbandlimited single-sample impulses (Frequency; Control):
617 Overlay: Overlay Top or Bottom track in Add/Multiply mode.
618 Pitch Scaler: Pitch shifter implementation that scales the harmonics
619 appropriately with the base frequencies.
620 Pitch shift: Uses FFT to try to change the pitch without
621 changing the duration.
622 Plate reverb: Physical model of a steel plate reverb. It uses 8
623 linear waveguides to model the plate.
624 Pointer cast distortion: Distortion is created by treating the floating
625 point repesentation of the input signal as a 0.32 1's
626 complement fixed point integer. Not musical but still
627 recognizable. Makes interesting noises.
628 Rate shifter: Stretches or compresses the input with a ringbuffer.
629 Remove Gaps: Remove silent gap (below DB threshold) which persist
630 for more than the time limit.
631 ResampleRT: Allows you to convert an audio file from one
632 sample rate to another.
633 Retro Flanger: Model of someone flanging the input. Models the tape
634 saturation effects and frequency smear of a manual
635 flanger. Results are distorted, but more subtle
636 flanger sound than you get from a digial flanger.
637 Reverb: Reflections of sound to add depth and fullness.
638 Simulates creation of a large number of reflections
639 (lots of walls) which build up and then decay.
640 Reverse Delay (5s max): A reverse delay.
641 Reverse audio: Play the audio backwards.
642 Ringmod with LFO: Simple ring modulator and LFO.
643 Ringmod with two inputs: Simple 2 input ring modulator.
644 SC1: High quality RMS compressor designed for musical work.
645 SC2: Compressor with sidechain.
646 SC3: Stereo compressor with sidechain input.
647 SC4: Stereo compressor with variable envelope follower for
649 SC4 mono: Mono compressor with variable envelope follower for
651 SE4: Stereo expander with variable envelope follower for
653 Signal sifter: Sorts and mixes blocks of the input signal to give a
654 bumpy ramp effect. Can produce some interesting noises.
655 Simple amplifier: Controls the gain of the input signal in dB's.
656 #Simple delay line, cubic spline interpolation:
657 #Simple delay line, linear interpolation:
658 #Simple delay line, noninterpolating:
659 Sine + cosine oscillator: Simple oscillator that outputs sinewaves
660 with a 90 degree phase shift between them.
661 Single band parametric: A single band of a parametric filter.
662 Sinus wavewrapper: Produces unusual distortion, for amp like tone.
664 SoundLevel: Displays the Max/RMS sound level in decibels.
665 Spectrogram: Visual representation of the sound levels at
666 specified frequencies as they vary with time.
667 State Variable Filter: Oversampled state variable filter with tweaks.
668 Step Demuxer: Inputs up to 8 signals and switches between them on
669 output when the signal on the clock input goes high.
670 Surround matrix encoder: Allows you to encode 4 channels of sound into
671 a stereo compatible stream that will be decoded by a
672 Dolby1 Surround/Pro-Logic decoder into Left, Right,
673 Center and Surround signals.
674 Synthesizer: Generate synthesizer sounds; to set key data, turn on
675 Generate keyframes while tweeking.
676 Tape Delay Simulation: Models the tape motion and some smear effect,
677 Time Stretch RT: Change the speed of an audio signal without affecting
680 #Triple band parametric with shelves:
682 Valve saturation: Model of valve (tube) distortion, lacking some of
683 the harmonics you would get in a real tube amp.
684 Vocoder: A category of voice codec that analyzes and synthesizes
685 the human voice signal for audio data compression,
686 multiplexing, voice encryption, voice transformation,+.
687 VyNil (Vinyl Effect): Sounds like it is being played from a record.
688 Wave Terrain Oscillator: x and y move the cursor around on a 2D
689 landscape wavetable used to generate the output.
690 z-1: Implements the z-1 function - a single sample delay.
692 # Transitions - Audio and Video
694 Crossfade: Creates a smooth transition from one audio source
695 edit to another. The crossfade has the first
696 source fade out while the second fades in.
697 BandSlide: Bands slide across video and you see the image slide.
698 BandWipe: Bands wipe across the video and you see the mask slides.
699 Dissolve: A soft dissolve transition between two video segments,
700 The left segment turns more transparent while at the
701 same time the right segment materializes into place.
702 Flash: The video flashes when transitioning between segments.
703 IrisSquare: Video switches segments via a small rectangular view
704 that gradually grows to full size.
705 Shape Wipe: Wipe a specific shape across the video. Available
706 shapes are: burst, circle, clock, heart, specks, spiral,
708 Slide: Image slides into view - can set: Left/Right/In/Out.
709 Wipe: Wipe the image across screen starting left or right.
710 Zoom: Zoom out video at X/Y magnification for some seconds.