#include "asset.h"
#include "assets.h"
#include "byteorder.h"
-#include "colormodels.h"
+#include "bccmodels.h"
#include "format.inc"
#include "file.h"
#include "filebase.h"
this->file = file;
this->asset = asset;
internal_byte_order = get_byte_order();
- init_ima4();
reset_parameters();
overlayer = new OverlayFrame;
}
if(row_pointers_out) delete [] row_pointers_out;
if(float_buffer) delete [] float_buffer;
delete overlayer;
- delete_ima4();
}
int FileBase::close_file()
close_file_derived();
reset_parameters();
- delete_ima4();
return 0;
}