KeyFrameThread::~KeyFrameThread()
{
+ close_window();
for(int i = 0; i < KEYFRAME_COLUMNS; i++)
keyframe_data[i].remove_all_objects();
delete [] keyframe_data;
keyframe = 0;
}
-void KeyFrameThread::close_window()
-{
- lock_window("KeyFrameThread::close_window");
- if(get_gui())
- {
- get_gui()->lock_window("KeyFrameThread::close_window");
- get_gui()->set_done(1);
- get_gui()->unlock_window();
- }
- unlock_window();
-}
-
void KeyFrameThread::calculate_preset_list()