#include "playabletracks.h"
#include "preferences.h"
#include "preferencesthread.h"
-#include "quicktime.h"
#include "renderfarm.h"
#include "render.h"
#include "statusbar.h"
{
asset.audio_data = 1;
asset.channels = edl->session->audio_channels;
- if(asset.format == FILE_MOV) asset.byte_order = 0;
}
else
{
strategy = mwindow->defaults->get("RENDER_STRATEGY", SINGLE_PASS);
load_mode = mwindow->defaults->get("RENDER_LOADMODE", LOADMODE_NEW_TRACKS);
+// some defaults which work
+ asset->video_data = 1;
+ asset->audio_data = 1;
+ asset->format = FILE_FFMPEG;
+ strcpy(asset->acodec, "mp4.qt");
+ strcpy(asset->vcodec, "mp4.qt");
asset->load_defaults(mwindow->defaults,
- "RENDER_",
- 1,
- 1,
- 1,
- 1,
- 1);
-
+ "RENDER_", 1, 1, 1, 1, 1);
return 0;
}