delete rotate_target_dst;
}
-const char* MotionMain::plugin_title() { return N_("Motion"); }
+const char* MotionMain::plugin_title() { return _("Motion"); }
int MotionMain::is_realtime() { return 1; }
int MotionMain::is_multichannel() { return 1; }
read_frame(prev_global_ref,
reference_layer,
previous_frame_number,
- frame_rate);
+ frame_rate,
+ 0);
}
read_frame(current_global_ref,
reference_layer,
start_position,
- frame_rate);
+ frame_rate,
+ 0);
read_frame(global_target_src,
target_layer,
start_position,
- frame_rate);
+ frame_rate,
+ 0);
read_frame(prev_rotate_ref,
reference_layer,
previous_frame_number,
- frame_rate);
+ frame_rate,
+ 0);
}
read_frame(current_rotate_ref,
reference_layer,
start_position,
- frame_rate);
+ frame_rate,
+ 0);
read_frame(rotate_target_src,
target_layer,
start_position,
- frame_rate);
+ frame_rate,
+ 0);
}
read_frame(frame[target_layer],
target_layer,
start_position,
- frame_rate);
+ frame_rate,
+ 0);
}
if(config.draw_vectors)