server->output->to_texture();
server->output->enable_opengl();
- unsigned int frag_shader = VFrame::make_shader(0,
- affine_frag,
- 0);
+ unsigned int frag_shader = VFrame::make_shader(0, affine_frag, 0);
if( frag_shader > 0 ) {
glUseProgram(frag_shader);
glUniform1i(glGetUniformLocation(frag_shader, "tex"), 0);