// happening when new_asset was created but not be happening anymore.
if(asset)
{
- mwindow->remove_asset_from_caches(asset);
+ mwindow->remove_asset_from_caches(asset);
//printf("AssetEdit::handle_close_event %d %f\n", __LINE__, asset->get_frame_rate());
asset->copy_from(changed_params, 0);
//printf("AssetEdit::handle_close_event %d %d %d\n", __LINE__, changed_params->bits, asset->bits);
dwindow->lock_window("DetailAssetThread::stop");
dwindow->set_done(1);
dwindow->unlock_window();
- Thread::join();
}
+ Thread::join();
}
void DetailAssetWindow::create_objects()