mwindow->close_mixers();
mwindow->gui->lock_window("MainUndo::load_from_undo");
}
+ if( (load_flags & LOAD_ALL) == LOAD_ALL ) {
+ EDL *edl = new EDL;
+ edl->create_objects();
+ mwindow->edl->remove_user();
+ mwindow->edl = edl;
+ }
mwindow->edl->load_xml(file, load_flags);
for( Asset *asset=mwindow->edl->assets->first; asset; asset=asset->next ) {
mwindow->mainindexes->add_next_asset(0, asset);
undo_stack->dump(fp);
}
+void MainUndo::save(FILE *fp)
+{
+ undo_stack->save(fp);
+}
+
+void MainUndo::load(FILE *fp)
+{
+ undo_stack->load(fp);
+ UndoStackItem *current = undo_stack->current;
+ char *current_data = current ? current->get_data() : 0;
+ if( !current_data ) return;
+ mwindow->gui->lock_window("MainUndo::load");
+ UndoStackItem *next = current->next;
+ mwindow->gui->mainmenu->redo->
+ update_caption(next ? next->get_description() : "");
+ mwindow->set_filename(current->get_filename());
+ FileXML file;
+ file.read_from_string(current_data);
+ load_from_undo(&file, LOAD_ALL);
+ delete [] current_data;
+ UndoStackItem *prev = current->previous;
+ mwindow->gui->mainmenu->undo->
+ update_caption(prev ? prev->get_description() : "");
+ mwindow->update_project(LOADMODE_REPLACE);
+ mwindow->gui->unlock_window();
+}
+