#include <unistd.h>
-
+#ifndef AF_FILE
+#define AF_FILE AF_LOCAL
+#endif
// The render client waits for connections from the server.
// Then it starts a thread for each connection.
// Signifies end of session.
if(!data)
{
-// printf(_("RenderFarmClientThread::read_package no output path recieved.\n"));
+// printf(_("RenderFarmClientThread::read_package no output path received.\n"));
unlock();
return 1;
}