float x;
float y;
float LogBodge = 0.346607f;
- x = *(int *)&i;
+ union { float f; int i; } v;
+ v.f = i; x = v.i;
x *= 1.0 / (1 << 23); // 1/pow(2,23);
x = x - 127;
x = i + 127 - y;
x *= (1 << 23);
- *(int*) &x = (int)x;
+ union { float f; int i; } v;
+ v.i = (int)x; x = v.f;
return x;
}