delete rotate_target_dst;
}
-const char* MotionMain::plugin_title() { return _("Motion"); }
+const char* MotionMain::plugin_title() { return N_("Motion"); }
int MotionMain::is_realtime() { return 1; }
int MotionMain::is_multichannel() { return 1; }
FileXML output;
// cause data to be stored directly in text
- output.set_shared_output(keyframe->get_data(), MESSAGESIZE);
+ output.set_shared_output(keyframe->xbuf);
output.tag.set_title("MOTION");
output.tag.set_property("BLOCK_COUNT", config.block_count);
void MotionMain::read_data(KeyFrame *keyframe)
{
FileXML input;
- input.set_shared_input(keyframe->get_data(), strlen(keyframe->get_data()));
+ input.set_shared_input(keyframe->xbuf);
int result = 0;
while( !(result = input.read_tag()) ) {
}
}
+MotionVVFrame::MotionVVFrame(VFrame *vfrm, int n)
+ : VFrame(vfrm->get_data(), -1, vfrm->get_y()-vfrm->get_data(),
+ vfrm->get_u()-vfrm->get_data(), vfrm->get_v()-vfrm->get_data(),
+ vfrm->get_w(), vfrm->get_h(), vfrm->get_color_model(),
+ vfrm->get_bytes_per_line())
+{
+ this->n = n;
+}
-void MotionMain::draw_pixel(VFrame *frame, int x, int y)
+int MotionVVFrame::draw_pixel(int x, int y)
{
- if( !(x >= 0 && y >= 0 && x < frame->get_w() && y < frame->get_h()) ) return;
-
-#define DRAW_PIXEL(model, x, y, components, do_yuv, max, type) \
- case model: { \
- type **rows = (type**)frame->get_rows(); \
- rows[y][x * components] = max - rows[y][x * components]; \
- if( !do_yuv ) { \
- rows[y][x * components + 1] = max - rows[y][x * components + 1]; \
- rows[y][x * components + 2] = max - rows[y][x * components + 2]; \
- } \
- else { \
- rows[y][x * components + 1] = (max / 2 + 1) - rows[y][x * components + 1]; \
- rows[y][x * components + 2] = (max / 2 + 1) - rows[y][x * components + 2]; \
- } \
- if( components == 4 ) \
- rows[y][x * components + 3] = max; \
-} break
-
- switch(frame->get_color_model()) {
- DRAW_PIXEL(BC_RGB888, x, y, 3, 0, 0xff, unsigned char);
- DRAW_PIXEL(BC_RGBA8888, x, y, 4, 0, 0xff, unsigned char);
- DRAW_PIXEL(BC_RGB_FLOAT, x, y, 3, 0, 1.0, float);
- DRAW_PIXEL(BC_RGBA_FLOAT, x, y, 4, 0, 1.0, float);
- DRAW_PIXEL(BC_YUV888, x, y, 3, 1, 0xff, unsigned char);
- DRAW_PIXEL(BC_YUVA8888, x, y, 4, 1, 0xff, unsigned char);
- DRAW_PIXEL(BC_RGB161616, x, y, 3, 0, 0xffff, uint16_t);
- DRAW_PIXEL(BC_YUV161616, x, y, 3, 1, 0xffff, uint16_t);
- DRAW_PIXEL(BC_RGBA16161616, x, y, 4, 0, 0xffff, uint16_t);
- DRAW_PIXEL(BC_YUVA16161616, x, y, 4, 1, 0xffff, uint16_t);
+ VFrame::draw_pixel(x+0, y+0);
+ for( int i=1; i<n; ++i ) {
+ VFrame::draw_pixel(x-i, y-i);
+ VFrame::draw_pixel(x+i, y+i);
}
+ return 0;
}
-
void MotionMain::draw_line(VFrame *frame, int x1, int y1, int x2, int y2)
{
- int w = labs(x2 - x1);
- int h = labs(y2 - y1);
-//printf("MotionMain::draw_line 1 %d %d %d %d\n", x1, y1, x2, y2);
-
- if( !w && !h ) {
- draw_pixel(frame, x1, y1);
- }
- else if( w > h ) {
-// Flip coordinates so x1 < x2
- if( x2 < x1 ) {
- y2 ^= y1; y1 ^= y2; y2 ^= y1;
- x1 ^= x2; x2 ^= x1; x1 ^= x2;
- }
- int numerator = y2 - y1;
- int denominator = x2 - x1;
- for( int i = x1; i < x2; i++ ) {
- int y = y1 + (int64_t)(i - x1) * (int64_t)numerator / (int64_t)denominator;
- draw_pixel(frame, i, y);
- }
- }
- else {
-// Flip coordinates so y1 < y2
- if( y2 < y1 ) {
- y2 ^= y1; y1 ^= y2; y2 ^= y1;
- x1 ^= x2; x2 ^= x1; x1 ^= x2;
- }
- int numerator = x2 - x1;
- int denominator = y2 - y1;
- for( int i = y1; i < y2; i++ ) {
- int x = x1 + (int64_t)(i - y1) * (int64_t)numerator / (int64_t)denominator;
- draw_pixel(frame, x, i);
- }
- }
-//printf("MotionMain::draw_line 2\n");
+ int iw = frame->get_w(), ih = frame->get_h();
+ int mx = iw > ih ? iw : ih;
+ int n = mx/800 + 1;
+ MotionVVFrame vfrm(frame, n);
+ vfrm.set_pixel_color(WHITE);
+ int m = 2; while( m < n ) m <<= 1;
+ vfrm.set_stiple(2*m);
+ vfrm.draw_line(x1,y1, x2,y2);
}
#define ARROW_SIZE 10