/*
* CINELERRA
* Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
- *
+ *
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
- *
+ *
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
- *
+ *
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
+ *
*/
#include <math.h>
int equivalent(PerspectiveConfig &that);
void copy_from(PerspectiveConfig &that);
- void interpolate(PerspectiveConfig &prev,
- PerspectiveConfig &next,
- int64_t prev_frame,
- int64_t next_frame,
+ void interpolate(PerspectiveConfig &prev,
+ PerspectiveConfig &next,
+ int64_t prev_frame,
+ int64_t next_frame,
int64_t current_frame);
float x1, y1, x2, y2, x3, y3, x4, y4;
class PerspectiveCanvas : public BC_SubWindow
{
public:
- PerspectiveCanvas(PerspectiveMain *plugin,
- int x,
- int y,
+ PerspectiveCanvas(PerspectiveMain *plugin,
+ int x,
+ int y,
int w,
int h);
int button_press_event();
{
public:
PerspectiveCoord(PerspectiveWindow *gui,
- PerspectiveMain *plugin,
- int x,
+ PerspectiveMain *plugin,
+ int x,
int y,
float value,
int is_x);
class PerspectiveReset : public BC_GenericButton
{
public:
- PerspectiveReset(PerspectiveMain *plugin,
- int x,
+ PerspectiveReset(PerspectiveMain *plugin,
+ int x,
int y);
int handle_event();
PerspectiveMain *plugin;
class PerspectiveMode : public BC_Radial
{
public:
- PerspectiveMode(PerspectiveMain *plugin,
- int x,
+ PerspectiveMode(PerspectiveMain *plugin,
+ int x,
int y,
int value,
char *text);
class PerspectiveDirection : public BC_Radial
{
public:
- PerspectiveDirection(PerspectiveMain *plugin,
- int x,
+ PerspectiveDirection(PerspectiveMain *plugin,
+ int x,
int y,
int value,
char *text);
void update_canvas();
void update_mode();
void update_coord();
- void calculate_canvas_coords(int &x1,
- int &y1,
- int &x2,
- int &y2,
- int &x3,
- int &y3,
- int &x4,
+ void calculate_canvas_coords(int &x1,
+ int &y1,
+ int &x2,
+ int &y2,
+ int &x3,
+ int &y3,
+ int &x4,
int &y4);
PerspectiveCanvas *canvas;