FileXML output;
// cause data to be stored directly in text
- output.set_shared_output(keyframe->get_data(), MESSAGESIZE);
+ output.set_shared_output(keyframe->xbuf);
output.tag.set_title("PUZZLEOBJ");
output.tag.set_property("PIXELS", config.pixels);
output.tag.set_property("ITERATIONS", config.iterations);
void PuzzleObj::read_data(KeyFrame *keyframe)
{
FileXML input;
- input.set_shared_input(keyframe->get_data(), strlen(keyframe->get_data()));
+ input.set_shared_input(keyframe->xbuf);
int result = 0;
while( !(result = input.read_tag()) ) {