#ifndef TITLE_H
#define TITLE_H
+#define USE_STROKER
#define KW_NUDGE _("nudge")
#define KW_COLOR _("color")
double fade_in, fade_out;
float pixels_per_second; // Speed of motion
// Text to display
- wchar_t wtext[BCTEXTLEN];
+ wchar_t wtext[3*BCTEXTLEN];
int wlen;
// Position in frame relative to top left
float title_x, title_y;