double fade_in, fade_out;
float pixels_per_second; // Speed of motion
// Text to display
- wchar_t wtext[3*BCTEXTLEN];
- int wlen;
+ wchar_t *wtext;
+ long wsize, wlen;
// Position in frame relative to top left
float title_x, title_y;
int title_w, title_h;
char background_path[BCTEXTLEN];
void convert_text();
+ int demand(long sz);
// Time Code Format
int timecode_format;