// TODO: use oblique corners & affine transform
object_w = (int)(config.global_block_w * w / 100);
object_h = (int)(config.global_block_h * h / 100);
// TODO: use oblique corners & affine transform
object_w = (int)(config.global_block_w * w / 100);
object_h = (int)(config.global_block_h * h / 100);