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arch bld deps, opus bld fix, add render beep, shortcut filebox ctrl a/z, batchrender...
[goodguy/history.git]
/
cinelerra-5.1
/
cinelerra
/
assetpopup.C
diff --git
a/cinelerra-5.1/cinelerra/assetpopup.C
b/cinelerra-5.1/cinelerra/assetpopup.C
index 026806a1c9eb3e6bddf15acdbc020e5da5246b93..059e5850d86de696bbe8462c77bb503c41c7e1fd 100644
(file)
--- a/
cinelerra-5.1/cinelerra/assetpopup.C
+++ b/
cinelerra-5.1/cinelerra/assetpopup.C
@@
-37,6
+37,7
@@
#include "edl.h"
#include "edlsession.h"
#include "file.h"
#include "edl.h"
#include "edlsession.h"
#include "file.h"
+#include "filesystem.h"
#include "filexml.h"
#include "language.h"
#include "loadfile.h"
#include "filexml.h"
#include "language.h"
#include "loadfile.h"
@@
-776,10
+777,13
@@
int SnapshotMenuItem::handle_event()
preferences->snapshot_path, _("snap"),
1900+tm.tm_year,1+tm.tm_mon,tm.tm_mday,
tm.tm_hour,tm.tm_min,tm.tm_sec, exts[mode]);
preferences->snapshot_path, _("snap"),
1900+tm.tm_year,1+tm.tm_mon,tm.tm_mday,
tm.tm_hour,tm.tm_min,tm.tm_sec, exts[mode]);
+ char *asset_path = FileSystem::basepath(filename);
+ Asset *asset = new Asset(asset_path);
+ delete [] asset_path;
+
int fw = edl->get_w(), fh = edl->get_h();
int fcolor_model = edl->session->color_model;
int fw = edl->get_w(), fh = edl->get_h();
int fcolor_model = edl->session->color_model;
- Asset *asset = new Asset(filename);
switch( mode ) {
case SNAPSHOT_PNG:
asset->format = FILE_PNG;
switch( mode ) {
case SNAPSHOT_PNG:
asset->format = FILE_PNG;
@@
-998,8
+1002,9
@@
int GrabshotPopup::grab_event(XEvent *event)
preferences->snapshot_path, _("grab"),
1900+tm.tm_year,1+tm.tm_mon,tm.tm_mday,
tm.tm_hour,tm.tm_min,tm.tm_sec, exts[mode]);
preferences->snapshot_path, _("grab"),
1900+tm.tm_year,1+tm.tm_mon,tm.tm_mday,
tm.tm_hour,tm.tm_min,tm.tm_sec, exts[mode]);
-
- Asset *asset = new Asset(filename);
+ char *asset_path = FileSystem::basepath(filename);
+ Asset *asset = new Asset(asset_path);
+ delete [] asset_path;
switch( mode ) {
case GRABSHOT_PNG:
asset->format = FILE_PNG;
switch( mode ) {
case GRABSHOT_PNG:
asset->format = FILE_PNG;