// Farmed is not present if not preferences->use_renderfarm
int BatchRenderThread::column_widths[] = { 42, 42, 42, 222, 222, 150 };
const char *BatchRenderThread::column_titles[] = {
// Farmed is not present if not preferences->use_renderfarm
int BatchRenderThread::column_widths[] = { 42, 42, 42, 222, 222, 150 };
const char *BatchRenderThread::column_titles[] = {