virtual int button_release_event() { return 0; };
virtual int button_press_event();
virtual int cursor_motion_event() { return 0; };
virtual int button_release_event() { return 0; };
virtual int button_press_event();
virtual int cursor_motion_event() { return 0; };
virtual void draw_overlays() { };
virtual void toggle_controls() { } ;
virtual int get_cwindow_controls() { return 0; };
virtual void draw_overlays() { };
virtual void toggle_controls() { } ;
virtual int get_cwindow_controls() { return 0; };
void update_refresh(VideoDevice *device, VFrame *output_frame);
// Redraws the refresh_frame
virtual void draw_refresh(int flush = 1) {};
void update_refresh(VideoDevice *device, VFrame *output_frame);
// Redraws the refresh_frame
virtual void draw_refresh(int flush = 1) {};
// Get top left offset of canvas relative to output.
// Normally negative. Can be positive if output is smaller than canvas.
// Get top left offset of canvas relative to output.
// Normally negative. Can be positive if output is smaller than canvas.