- int i;
- float f, p, q, t;
- if(s == 0)
- {
- // achromatic (grey)
- r = g = b = v;
- return 0;
- }
-
- h /= 60; // sector 0 to 5
- i = (int)h;
- f = h - i; // factorial part of h
- p = v * (1 - s);
- q = v * (1 - s * f);
- t = v * (1 - s * (1 - f));
-
- switch(i)
- {
- case 0:
- r = v;
- g = t;
- b = p;
- break;
- case 1:
- r = q;
- g = v;
- b = p;
- break;
- case 2:
- r = p;
- g = v;
- b = t;
- break;
- case 3:
- r = p;
- g = q;
- b = v;
- break;
- case 4:
- r = t;
- g = p;
- b = v;
- break;
- default: // case 5:
- r = v;
- g = p;
- b = q;
- break;
- }
+ if( s == 0 ) { // achromatic (grey)
+ r = g = b = v;
+ return 0;
+ }
+
+ h /= 60; // sector 0 to 5
+ int i = (int)h;
+ float f = h - i; // factorial part of h
+ float p = v * (1 - s);
+ float q = v * (1 - s * f);
+ float t = v * (1 - s * (1 - f));
+
+ switch(i) {
+ case 0: r = v; g = t; b = p; break;
+ case 1: r = q; g = v; b = p; break;
+ case 2: r = p; g = v; b = t; break;
+ case 3: r = p; g = q; b = v; break;
+ case 4: r = t; g = p; b = v; break;
+ default: r = v; g = p; b = q; break;
+ }