- float cx = canvas->get_xscroll() + 0.5f*canvas->w_visible;
- float cy = canvas->get_yscroll() + 0.5f*canvas->h_visible;
- float output_x = cx, output_y = cy;
- canvas->output_to_canvas(mwindow->edl, 0, cx, cy);
- x = output_x - cx / zoom;
- y = output_y - cy / zoom;
+ float cx = 0.5f * canvas->w; x = cx;
+ float cy = 0.5f * canvas->h; y = cy;
+ canvas->canvas_to_output(edl, 0, x, y);
+ canvas->update_zoom(0, 0, zoom);
+ float zoom_x, zoom_y, conformed_w, conformed_h;
+ canvas->get_zooms(edl, 0, zoom_x, zoom_y, conformed_w, conformed_h);
+ x -= cx / zoom_x;
+ y -= cy / zoom_y;
+