if( !strcmp(pref->name,"Scene") ) { // scene file
if( !FileScene::check_sig(this->asset, data)) continue;
file = new FileScene(this->asset, this);
if( !strcmp(pref->name,"Scene") ) { // scene file
if( !FileScene::check_sig(this->asset, data)) continue;
file = new FileScene(this->asset, this);