+ Asset *asset = window()->asset;
+ if( asset->ff_audio_bitrate > 0 )
+ window()->quality->disable();
+ else if( !window()->quality->get_textbox()->is_hidden() )
+ window()->quality->enable();
+ return ret;
+}
+
+int FFMpegAudioQuality::handle_event()
+{
+ int ret = FFMpegAudioNum::handle_event();
+ Asset *asset = window()->asset;
+ if( asset->ff_audio_quality >= 0 )
+ window()->bitrate->disable();
+ else if( !window()->bitrate->get_textbox()->is_hidden() )
+ window()->bitrate->enable();