- void save_layout(int no);
- void load_layout(int no);
+ void load_layout(const char *layout);
+ void save_layout(const char *layout);
+ void delete_layout(const char *layout);
int tile_windows(int window_config);
char *get_cwindow_display();
void set_screens(int value);
int tile_windows(int window_config);
char *get_cwindow_display();
void set_screens(int value);
int load_filenames(ArrayList<char*> *filenames,
int load_mode = LOADMODE_REPLACE,
// Cause the project filename on the top of the window to be updated.
int load_filenames(ArrayList<char*> *filenames,
int load_mode = LOADMODE_REPLACE,
// Cause the project filename on the top of the window to be updated.