-// This is necessary to get an OpenGL output buffer
-// printf("PlayTransport::handle_transport 2 update_refresh=%d prev_command=%d prev_direction=%d\n",
-// update_refresh, prev_command, prev_direction);
- if( !prev_single_frame && update_refresh &&
- prev_command != STOP && prev_command != COMMAND_NONE ) {
- int command = (prev_direction == PLAY_FORWARD) ?
- SINGLE_FRAME_REWIND : SINGLE_FRAME_FWD;
- engine->que->send_command(command,
- CHANGE_NONE, get_edl(), 1, 0, 0);
- }