// update_refresh - causes a frame advance to be issued after STOP to update
// the refresh frame.
// toggle_audio - reverses audio playback enable in RenderEngine::get_duty
// update_refresh - causes a frame advance to be issued after STOP to update
// the refresh frame.
// toggle_audio - reverses audio playback enable in RenderEngine::get_duty
- int use_inout=0, int update_refresh=1, int toggle_audio=0);
+ int use_inout=0, int update_refresh=1, int toggle_audio=0,
+ int loop_play=0);
PTransportButton(MWindow *mwindow, PlayTransport *transport, int x, int y, VFrame **data);
virtual ~PTransportButton();
virtual int set_mode(int mode);
PTransportButton(MWindow *mwindow, PlayTransport *transport, int x, int y, VFrame **data);
virtual ~PTransportButton();
virtual int set_mode(int mode);