input_lock = new Condition(1, "RenderEngine::input_lock");
start_lock = new Condition(1, "RenderEngine::start_lock");
output_lock = new Condition(1, "RenderEngine::output_lock");
input_lock = new Condition(1, "RenderEngine::input_lock");
start_lock = new Condition(1, "RenderEngine::start_lock");
output_lock = new Condition(1, "RenderEngine::output_lock");
interrupt_lock = new Mutex("RenderEngine::interrupt_lock");
first_frame_lock = new Condition(1, "RenderEngine::first_frame_lock");
}
interrupt_lock = new Mutex("RenderEngine::interrupt_lock");
first_frame_lock = new Condition(1, "RenderEngine::first_frame_lock");
}