+void ResourceThread::reset(int pane_number)
+{
+ item_lock->lock("ResourceThread::reset");
+ ResourceThreadItem *item = items.first;
+ while( item ) {
+ ResourceThreadItem *next_item = item->next;
+ if( item->pane_number == pane_number ) delete item;
+ item = next_item;
+ }
+ item_lock->unlock();
+}