// These stick the last frame to the display.
// Must be floats to support OpenGL
float output_x1, output_y1, output_x2, output_y2;
float canvas_x1, canvas_y1, canvas_x2, canvas_y2;
// These stick the last frame to the display.
// Must be floats to support OpenGL
float output_x1, output_y1, output_x2, output_y2;
float canvas_x1, canvas_y1, canvas_x2, canvas_y2;