-
- if(renderengine->command->realtime)
- {
- arender->level_history[i][arender->current_level[i]] = peak;
- arender->level_samples[arender->current_level[i]] =
- renderengine->command->get_direction() == PLAY_REVERSE ?
+ if( renderengine->command->realtime ) {
+ int direction = renderengine->command->get_direction();
+ int64_t pos = direction == PLAY_REVERSE ?