+ in_x1, in_y1, in_x2, in_y2,
+ out_x1, out_y1, out_x2, out_y2);
+// input scaled from session to refresh frame coordinates
+ int ow = get_output_w(edl);
+ int oh = get_output_h(edl);
+ int rw = refresh_frame->get_w();
+ int rh = refresh_frame->get_h();
+ float xs = (float)rw / ow;
+ float ys = (float)rh / oh;
+ in_x1 *= xs; in_x2 *= xs;
+ in_y1 *= ys; in_y2 *= ys;