table_lock->lock("BC_Resources::release_textures");
for(int i = 0; i < pbuffer_ids.total; i++) {
PBufferID *ptr = pbuffer_ids.values[i];
table_lock->lock("BC_Resources::release_textures");
for(int i = 0; i < pbuffer_ids.total; i++) {
PBufferID *ptr = pbuffer_ids.values[i];