+Plate reverb: Physical model of a steel plate reverb. It uses 8
+ linear waveguides to model the plate.
+Pointer cast distortion: Distortion is created by treating the floating
+ point repesentation of the input signal as a 0.32 1's
+ complement fixed point integer. Not musical but still
+ recognizable. Makes interesting noises.
+Rate shifter: Stretches or compresses the input with a ringbuffer.
+Remove Gaps: Remove silent gap (below DB threshold) which persist
+ for more than the time limit.
+ResampleRT: Allows you to convert an audio file from one
+ sample rate to another.
+Retro Flanger: Model of someone flanging the input. Models the tape
+ saturation effects and frequency smear of a manual
+ flanger. Results are distorted, but more subtle
+ flanger sound than you get from a digial flanger.
+Reverb: Reflections of sound to add depth and fullness.
+ Simulates creation of a large number of reflections
+ (lots of walls) which build up and then decay.
+Reverse Delay (5s max): A reverse delay.
+Reverse audio: Play the audio backwards.
+Ringmod with LFO: Simple ring modulator and LFO.
+Ringmod with two inputs: Simple 2 input ring modulator.
+SC1: High quality RMS compressor designed for musical work.
+SC2: Compressor with sidechain.
+SC3: Stereo compressor with sidechain input.
+SC4: Stereo compressor with variable envelope follower for
+ RMS / peak behavior.
+SC4 mono: Mono compressor with variable envelope follower for
+ RMS / peak behavior.
+SE4: Stereo expander with variable envelope follower for
+ RMS / peak behavior.
+Signal sifter: Sorts and mixes blocks of the input signal to give a
+ bumpy ramp effect. Can produce some interesting noises.
+Simple amplifier: Controls the gain of the input signal in dB's.