+Fast Lookahead limiter: A limiter with an attack time of 5ms. It adds
+ just over 5ms of lantecy to the input signal, but
+ guarantees no signals over the limit, and tries to
+ get the minimum amount of distortion.
+Fast overdrive: Compresses the extreme peaks to make a sound similar
+ to an overdriven amplifier.
+Flanger: Digital flanger implementation. Uses excursion,
+ controlled bandwidth modulation function, which makes
+ the modulation less repetitive and noticable.
+Foldover distortion: Uses a sine wave approximation to simulate
+ valve style foldover distortion.
+Fractionally Addressed Delay Line: Fixed ring buffer delay implementation.
+ Has different dynamics than a normal delay
+Freeverb: Adds effect of multiple decaying echoes to audio
+ signals based on a specific algorithm. Common use
+ of reverb is simulate music played in a closed room.
+Frequency tracker: Controls the level of damping applied to the output.
+ High values make the frequency output jump around,
+ low values make it a bit slow to respond.
+GLAME Butterworth Highpass: Cuts off frequencies below a certain point.
+GLAME Butterworth Lowpass: Cuts off frequencies above a certain point.
+GSM simulator: Encodes and decodes signal using the GSM voice
+ compression system. Has the effect of making it sound
+ like being sent over a European mobile phone network.
+GVerb: A mono In, stereo Out reverb implementation.
+Gain: Add gain, input level, to increase/decrease loudness.