-// Latest coordinates of object in scene
- float border_x1, border_y1;
- float border_x2, border_y2;
- float border_x3, border_y3;
- float border_x4, border_y4;
+// Latest coordinates of match / shape / object in scene
+ float match_x1, match_y1, shape_x1, shape_y1, out_x1, out_y1;
+ float match_x2, match_y2, shape_x2, shape_y2, out_x2, out_y2;
+ float match_x3, match_y3, shape_x3, shape_y3, out_x3, out_y3;
+ float match_x4, match_y4, shape_x4, shape_y4, out_x4, out_y4;