- default:
- glUniform4f(glGetUniformLocation(frag, "out_color"),
- (float)config.out_r / 0xff,
- (float)config.out_g / 0xff,
- (float)config.out_b / 0xff,
- (float)config.out_a / 0xff);
- glUniform4f(glGetUniformLocation(frag, "in_color"),
- (float)config.in_r / 0xff,
- (float)config.in_g / 0xff,
- (float)config.in_b / 0xff,
- (float)config.in_a / 0xff);
- break;
+ default:
+ glUniform4f(glGetUniformLocation(shader, "out_color"),
+ (float)config.out_r / 0xff,
+ (float)config.out_g / 0xff,
+ (float)config.out_b / 0xff,
+ (float)config.out_a / 0xff);
+ glUniform4f(glGetUniformLocation(shader, "in_color"),
+ (float)config.in_r / 0xff,
+ (float)config.in_g / 0xff,
+ (float)config.in_b / 0xff,
+ (float)config.in_a / 0xff);
+ break;