+
+/*
+ * CINELERRA
+ * Copyright (C) 2008 Adam Williams <broadcast at earthling dot net>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ */
+
+#include <math.h>
+#include <stdint.h>
+#include <string.h>
+
+#include "bcdisplayinfo.h"
+#include "clip.h"
+#include "bchash.h"
+#include "filexml.h"
+#include "keyframe.h"
+#include "language.h"
+#include "loadbalance.h"
+#include "pluginvclient.h"
+#include "vframe.h"
+
+
+
+class LinearBlurMain;
+class LinearBlurEngine;
+
+
+
+
+
+class LinearBlurConfig
+{
+public:
+ LinearBlurConfig();
+
+ int equivalent(LinearBlurConfig &that);
+ void copy_from(LinearBlurConfig &that);
+ void interpolate(LinearBlurConfig &prev,
+ LinearBlurConfig &next,
+ long prev_frame,
+ long next_frame,
+ long current_frame);
+
+ int radius;
+ int steps;
+ int angle;
+ int r;
+ int g;
+ int b;
+ int a;
+};
+
+
+
+class LinearBlurSize : public BC_ISlider
+{
+public:
+ LinearBlurSize(LinearBlurMain *plugin,
+ int x,
+ int y,
+ int *output,
+ int min,
+ int max);
+ int handle_event();
+ LinearBlurMain *plugin;
+ int *output;
+};
+
+class LinearBlurToggle : public BC_CheckBox
+{
+public:
+ LinearBlurToggle(LinearBlurMain *plugin,
+ int x,
+ int y,
+ int *output,
+ char *string);
+ int handle_event();
+ LinearBlurMain *plugin;
+ int *output;
+};
+
+class LinearBlurWindow : public PluginClientWindow
+{
+public:
+ LinearBlurWindow(LinearBlurMain *plugin);
+ ~LinearBlurWindow();
+
+ void create_objects();
+
+ LinearBlurSize *angle, *steps, *radius;
+ LinearBlurToggle *r, *g, *b, *a;
+ LinearBlurMain *plugin;
+};
+
+
+
+
+
+// Output coords for a layer of blurring
+// Used for OpenGL only
+class LinearBlurLayer
+{
+public:
+ LinearBlurLayer() {};
+ int x, y;
+};
+
+class LinearBlurMain : public PluginVClient
+{
+public:
+ LinearBlurMain(PluginServer *server);
+ ~LinearBlurMain();
+
+ int process_buffer(VFrame *frame,
+ int64_t start_position,
+ double frame_rate);
+ int is_realtime();
+ void save_data(KeyFrame *keyframe);
+ void read_data(KeyFrame *keyframe);
+ void update_gui();
+ int handle_opengl();
+
+ PLUGIN_CLASS_MEMBERS(LinearBlurConfig)
+
+ void delete_tables();
+ VFrame *input, *output, *temp;
+ LinearBlurEngine *engine;
+ int **scale_y_table;
+ int **scale_x_table;
+ LinearBlurLayer *layer_table;
+ int table_entries;
+ int need_reconfigure;
+// The accumulation buffer is needed because 8 bits isn't precise enough
+ unsigned char *accum;
+};
+
+class LinearBlurPackage : public LoadPackage
+{
+public:
+ LinearBlurPackage();
+ int y1, y2;
+};
+
+class LinearBlurUnit : public LoadClient
+{
+public:
+ LinearBlurUnit(LinearBlurEngine *server, LinearBlurMain *plugin);
+ void process_package(LoadPackage *package);
+ LinearBlurEngine *server;
+ LinearBlurMain *plugin;
+};
+
+class LinearBlurEngine : public LoadServer
+{
+public:
+ LinearBlurEngine(LinearBlurMain *plugin,
+ int total_clients,
+ int total_packages);
+ void init_packages();
+ LoadClient* new_client();
+ LoadPackage* new_package();
+ LinearBlurMain *plugin;
+};
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+REGISTER_PLUGIN(LinearBlurMain)
+
+
+
+LinearBlurConfig::LinearBlurConfig()
+{
+ radius = 10;
+ angle = 0;
+ steps = 10;
+ r = 1;
+ g = 1;
+ b = 1;
+ a = 1;
+}
+
+int LinearBlurConfig::equivalent(LinearBlurConfig &that)
+{
+ return
+ radius == that.radius &&
+ angle == that.angle &&
+ steps == that.steps &&
+ r == that.r &&
+ g == that.g &&
+ b == that.b &&
+ a == that.a;
+}
+
+void LinearBlurConfig::copy_from(LinearBlurConfig &that)
+{
+ radius = that.radius;
+ angle = that.angle;
+ steps = that.steps;
+ r = that.r;
+ g = that.g;
+ b = that.b;
+ a = that.a;
+}
+
+void LinearBlurConfig::interpolate(LinearBlurConfig &prev,
+ LinearBlurConfig &next,
+ long prev_frame,
+ long next_frame,
+ long current_frame)
+{
+ double next_scale = (double)(current_frame - prev_frame) / (next_frame - prev_frame);
+ double prev_scale = (double)(next_frame - current_frame) / (next_frame - prev_frame);
+ this->radius = (int)(prev.radius * prev_scale + next.radius * next_scale + 0.5);
+ this->angle = (int)(prev.angle * prev_scale + next.angle * next_scale + 0.5);
+ this->steps = (int)(prev.steps * prev_scale + next.steps * next_scale + 0.5);
+ r = prev.r;
+ g = prev.g;
+ b = prev.b;
+ a = prev.a;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+LinearBlurWindow::LinearBlurWindow(LinearBlurMain *plugin)
+ : PluginClientWindow(plugin,
+ 230,
+ 290,
+ 230,
+ 290,
+ 0)
+{
+ this->plugin = plugin;
+}
+
+LinearBlurWindow::~LinearBlurWindow()
+{
+}
+
+void LinearBlurWindow::create_objects()
+{
+ int x = 10, y = 10;
+
+ add_subwindow(new BC_Title(x, y, _("Length:")));
+ y += 20;
+ add_subwindow(radius = new LinearBlurSize(plugin, x, y, &plugin->config.radius, 0, 100));
+ y += 30;
+ add_subwindow(new BC_Title(x, y, _("Angle:")));
+ y += 20;
+ add_subwindow(angle = new LinearBlurSize(plugin, x, y, &plugin->config.angle, -180, 180));
+ y += 30;
+ add_subwindow(new BC_Title(x, y, _("Steps:")));
+ y += 20;
+ add_subwindow(steps = new LinearBlurSize(plugin, x, y, &plugin->config.steps, 1, 200));
+ y += 30;
+ add_subwindow(r = new LinearBlurToggle(plugin, x, y, &plugin->config.r, _("Red")));
+ y += 30;
+ add_subwindow(g = new LinearBlurToggle(plugin, x, y, &plugin->config.g, _("Green")));
+ y += 30;
+ add_subwindow(b = new LinearBlurToggle(plugin, x, y, &plugin->config.b, _("Blue")));
+ y += 30;
+ add_subwindow(a = new LinearBlurToggle(plugin, x, y, &plugin->config.a, _("Alpha")));
+ y += 30;
+
+ show_window();
+ flush();
+}
+
+
+
+
+
+
+
+
+
+
+
+LinearBlurToggle::LinearBlurToggle(LinearBlurMain *plugin,
+ int x,
+ int y,
+ int *output,
+ char *string)
+ : BC_CheckBox(x, y, *output, string)
+{
+ this->plugin = plugin;
+ this->output = output;
+}
+
+int LinearBlurToggle::handle_event()
+{
+ *output = get_value();
+ plugin->send_configure_change();
+ return 1;
+}
+
+
+
+
+
+
+
+LinearBlurSize::LinearBlurSize(LinearBlurMain *plugin,
+ int x,
+ int y,
+ int *output,
+ int min,
+ int max)
+ : BC_ISlider(x, y, 0, 200, 200, min, max, *output)
+{
+ this->plugin = plugin;
+ this->output = output;
+}
+int LinearBlurSize::handle_event()
+{
+ *output = get_value();
+ plugin->send_configure_change();
+ return 1;
+}
+
+
+
+
+
+
+
+
+
+
+LinearBlurMain::LinearBlurMain(PluginServer *server)
+ : PluginVClient(server)
+{
+
+ engine = 0;
+ scale_x_table = 0;
+ scale_y_table = 0;
+ table_entries = 0;
+ accum = 0;
+ need_reconfigure = 1;
+ temp = 0;
+ layer_table = 0;
+}
+
+LinearBlurMain::~LinearBlurMain()
+{
+
+ if(engine) delete engine;
+ delete_tables();
+ if(accum) delete [] accum;
+ if(temp) delete temp;
+}
+
+const char* LinearBlurMain::plugin_title() { return _("Linear Blur"); }
+int LinearBlurMain::is_realtime() { return 1; }
+
+
+NEW_WINDOW_MACRO(LinearBlurMain, LinearBlurWindow)
+LOAD_CONFIGURATION_MACRO(LinearBlurMain, LinearBlurConfig)
+
+void LinearBlurMain::delete_tables()
+{
+ if(scale_x_table)
+ {
+ for(int i = 0; i < table_entries; i++)
+ delete [] scale_x_table[i];
+ delete [] scale_x_table;
+ }
+
+ if(scale_y_table)
+ {
+ for(int i = 0; i < table_entries; i++)
+ delete [] scale_y_table[i];
+ delete [] scale_y_table;
+ }
+ delete [] layer_table;
+ layer_table = 0;
+ scale_x_table = 0;
+ scale_y_table = 0;
+ table_entries = 0;
+}
+
+int LinearBlurMain::process_buffer(VFrame *frame,
+ int64_t start_position,
+ double frame_rate)
+{
+ need_reconfigure |= load_configuration();
+
+ read_frame(frame,
+ 0,
+ get_source_position(),
+ get_framerate(),
+ get_use_opengl());
+
+// Generate tables here. The same table is used by many packages to render
+// each horizontal stripe. Need to cover the entire output range in each
+// table to avoid green borders
+ if(need_reconfigure)
+ {
+ int w = frame->get_w();
+ int h = frame->get_h();
+ int x_offset;
+ int y_offset;
+ int angle = config.angle;
+ int radius = config.radius * MIN(w, h) / 100;
+
+ while(angle < 0) angle += 360;
+ switch(angle)
+ {
+ case 0:
+ case 360:
+ x_offset = radius;
+ y_offset = 0;
+ break;
+ case 90:
+ x_offset = 0;
+ y_offset = radius;
+ break;
+ case 180:
+ x_offset = radius;
+ y_offset = 0;
+ break;
+ case 270:
+ x_offset = 0;
+ y_offset = radius;
+ break;
+ default:
+ y_offset = (int)(sin((float)config.angle / 360 * 2 * M_PI) * radius);
+ x_offset = (int)(cos((float)config.angle / 360 * 2 * M_PI) * radius);
+ break;
+ }
+
+
+ delete_tables();
+ scale_x_table = new int*[config.steps];
+ scale_y_table = new int*[config.steps];
+ table_entries = config.steps;
+ layer_table = new LinearBlurLayer[table_entries];
+
+//printf("LinearBlurMain::process_realtime 1 %d %d %d\n", radius, x_offset, y_offset);
+
+ for(int i = 0; i < config.steps; i++)
+ {
+ float fraction = (float)(i - config.steps / 2) / config.steps;
+ int x = (int)(fraction * x_offset);
+ int y = (int)(fraction * y_offset);
+
+ int *x_table;
+ int *y_table;
+ scale_y_table[i] = y_table = new int[h];
+ scale_x_table[i] = x_table = new int[w];
+
+ layer_table[i].x = x;
+ layer_table[i].y = y;
+ for(int j = 0; j < h; j++)
+ {
+ y_table[j] = j + y;
+ CLAMP(y_table[j], 0, h - 1);
+ }
+ for(int j = 0; j < w; j++)
+ {
+ x_table[j] = j + x;
+ CLAMP(x_table[j], 0, w - 1);
+ }
+ }
+ need_reconfigure = 0;
+ }
+
+ if(get_use_opengl()) return run_opengl();
+
+
+ if(!engine) engine = new LinearBlurEngine(this,
+ get_project_smp() + 1,
+ get_project_smp() + 1);
+ if(!accum) accum = new unsigned char[frame->get_w() *
+ frame->get_h() *
+ BC_CModels::components(frame->get_color_model()) *
+ MAX(sizeof(int), sizeof(float))];
+
+ this->input = frame;
+ this->output = frame;
+
+
+ if(!temp) temp = new VFrame(0,
+ -1,
+ frame->get_w(),
+ frame->get_h(),
+ frame->get_color_model(),
+ -1);
+ temp->copy_from(frame);
+ this->input = temp;
+
+
+ bzero(accum,
+ frame->get_w() *
+ frame->get_h() *
+ BC_CModels::components(frame->get_color_model()) *
+ MAX(sizeof(int), sizeof(float)));
+ engine->process_packages();
+ return 0;
+}
+
+
+void LinearBlurMain::update_gui()
+{
+ if(thread)
+ {
+ load_configuration();
+ ((LinearBlurWindow*)thread->window)->lock_window();
+ ((LinearBlurWindow*)thread->window)->radius->update(config.radius);
+ ((LinearBlurWindow*)thread->window)->angle->update(config.angle);
+ ((LinearBlurWindow*)thread->window)->steps->update(config.steps);
+ ((LinearBlurWindow*)thread->window)->r->update(config.r);
+ ((LinearBlurWindow*)thread->window)->g->update(config.g);
+ ((LinearBlurWindow*)thread->window)->b->update(config.b);
+ ((LinearBlurWindow*)thread->window)->a->update(config.a);
+ ((LinearBlurWindow*)thread->window)->unlock_window();
+ }
+}
+
+
+
+void LinearBlurMain::save_data(KeyFrame *keyframe)
+{
+ FileXML output;
+
+// cause data to be stored directly in text
+ output.set_shared_output(keyframe->get_data(), MESSAGESIZE);
+ output.tag.set_title("LINEARBLUR");
+
+ output.tag.set_property("RADIUS", config.radius);
+ output.tag.set_property("ANGLE", config.angle);
+ output.tag.set_property("STEPS", config.steps);
+ output.tag.set_property("R", config.r);
+ output.tag.set_property("G", config.g);
+ output.tag.set_property("B", config.b);
+ output.tag.set_property("A", config.a);
+ output.append_tag();
+ output.tag.set_title("/LINEARBLUR");
+ output.append_tag();
+ output.append_newline();
+ output.terminate_string();
+}
+
+void LinearBlurMain::read_data(KeyFrame *keyframe)
+{
+ FileXML input;
+
+ input.set_shared_input(keyframe->get_data(), strlen(keyframe->get_data()));
+
+ int result = 0;
+
+ while(!result)
+ {
+ result = input.read_tag();
+
+ if(!result)
+ {
+ if(input.tag.title_is("LINEARBLUR"))
+ {
+ config.radius = input.tag.get_property("RADIUS", config.radius);
+ config.angle = input.tag.get_property("ANGLE", config.angle);
+ config.steps = input.tag.get_property("STEPS", config.steps);
+ config.r = input.tag.get_property("R", config.r);
+ config.g = input.tag.get_property("G", config.g);
+ config.b = input.tag.get_property("B", config.b);
+ config.a = input.tag.get_property("A", config.a);
+ }
+ }
+ }
+}
+
+#ifdef HAVE_GL
+static void draw_box(float x1, float y1, float x2, float y2)
+{
+ glBegin(GL_QUADS);
+ glVertex3f(x1, y1, 0.0);
+ glVertex3f(x2, y1, 0.0);
+ glVertex3f(x2, y2, 0.0);
+ glVertex3f(x1, y2, 0.0);
+ glEnd();
+}
+#endif
+
+int LinearBlurMain::handle_opengl()
+{
+#ifdef HAVE_GL
+ get_output()->to_texture();
+ get_output()->enable_opengl();
+ get_output()->init_screen();
+ get_output()->bind_texture(0);
+
+ int is_yuv = BC_CModels::is_yuv(get_output()->get_color_model());
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+// Draw unselected channels
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_ONE, GL_ONE);
+ glDrawBuffer(GL_BACK);
+ if(!config.r || !config.g || !config.b || !config.a)
+ {
+ glColor4f(config.r ? 0 : 1,
+ config.g ? 0 : 1,
+ config.b ? 0 : 1,
+ config.a ? 0 : 1);
+ get_output()->draw_texture();
+ }
+ glAccum(GL_LOAD, 1.0);
+
+// Blur selected channels
+ float fraction = 1.0 / config.steps;
+ for(int i = 0; i < config.steps; i++)
+ {
+ glClear(GL_COLOR_BUFFER_BIT);
+ glColor4f(config.r ? 1 : 0,
+ config.g ? 1 : 0,
+ config.b ? 1 : 0,
+ config.a ? 1 : 0);
+
+ int w = get_output()->get_w();
+ int h = get_output()->get_h();
+ get_output()->draw_texture(0,
+ 0,
+ w,
+ h,
+ layer_table[i].x,
+ get_output()->get_h() - layer_table[i].y,
+ layer_table[i].x + w,
+ get_output()->get_h() - layer_table[i].y - h,
+ 1);
+
+
+// Fill YUV black
+ glDisable(GL_TEXTURE_2D);
+ if(is_yuv)
+ {
+ glColor4f(config.r ? 0.0 : 0,
+ config.g ? 0.5 : 0,
+ config.b ? 0.5 : 0,
+ config.a ? 1.0 : 0);
+ float center_x1 = 0.0;
+ float center_x2 = get_output()->get_w();
+ float project_x1 = layer_table[i].x;
+ float project_x2 = layer_table[i].x + get_output()->get_w();
+ float project_y1 = layer_table[i].y;
+ float project_y2 = layer_table[i].y + get_output()->get_h();
+ if(project_x1 > 0)
+ {
+ center_x1 = project_x1;
+ draw_box(0, 0, project_x1, -get_output()->get_h());
+ }
+ if(project_x2 < get_output()->get_w())
+ {
+ center_x2 = project_x2;
+ draw_box(project_x2, 0, get_output()->get_w(), -get_output()->get_h());
+ }
+ if(project_y1 > 0)
+ {
+ draw_box(center_x1,
+ -get_output()->get_h(),
+ center_x2,
+ -get_output()->get_h() + project_y1);
+ }
+ if(project_y2 < get_output()->get_h())
+ {
+ draw_box(center_x1,
+ -get_output()->get_h() + project_y2,
+ center_x2,
+ 0);
+ }
+ }
+
+
+
+
+ glAccum(GL_ACCUM, fraction);
+ glEnable(GL_TEXTURE_2D);
+ glColor4f(config.r ? 1 : 0,
+ config.g ? 1 : 0,
+ config.b ? 1 : 0,
+ config.a ? 1 : 0);
+ }
+
+ glDisable(GL_BLEND);
+ glDisable(GL_TEXTURE_2D);
+ glReadBuffer(GL_BACK);
+ glAccum(GL_RETURN, 1.0);
+
+ glColor4f(1, 1, 1, 1);
+ get_output()->set_opengl_state(VFrame::SCREEN);
+#endif
+ return 0;
+}
+
+
+
+
+
+
+LinearBlurPackage::LinearBlurPackage()
+ : LoadPackage()
+{
+}
+
+
+
+
+LinearBlurUnit::LinearBlurUnit(LinearBlurEngine *server,
+ LinearBlurMain *plugin)
+ : LoadClient(server)
+{
+ this->plugin = plugin;
+ this->server = server;
+}
+
+
+#define BLEND_LAYER(COMPONENTS, TYPE, TEMP, MAX, DO_YUV) \
+{ \
+ for(int j = pkg->y1; j < pkg->y2; j++) \
+ { \
+ TEMP *out_row = (TEMP*)plugin->accum + COMPONENTS * w * j; \
+ int in_y = y_table[j]; \
+ \
+/* Blend image */ \
+ TYPE *in_row = (TYPE*)plugin->input->get_rows()[in_y]; \
+ for(int k = 0; k < w; k++) \
+ { \
+ int in_x = x_table[k]; \
+/* Blend pixel */ \
+ int in_offset = in_x * COMPONENTS; \
+ *out_row++ += in_row[in_offset]; \
+ if(DO_YUV) \
+ { \
+ *out_row++ += in_row[in_offset + 1]; \
+ *out_row++ += in_row[in_offset + 2]; \
+ } \
+ else \
+ { \
+ *out_row++ += in_row[in_offset + 1]; \
+ *out_row++ += in_row[in_offset + 2]; \
+ } \
+ if(COMPONENTS == 4) \
+ *out_row++ += in_row[in_offset + 3]; \
+ } \
+ } \
+ \
+/* Copy to output */ \
+ if(i == plugin->config.steps - 1) \
+ { \
+ for(int j = pkg->y1; j < pkg->y2; j++) \
+ { \
+ TEMP *in_row = (TEMP*)plugin->accum + COMPONENTS * w * j; \
+ TYPE *in_backup = (TYPE*)plugin->input->get_rows()[j]; \
+ TYPE *out_row = (TYPE*)plugin->output->get_rows()[j]; \
+ for(int k = 0; k < w; k++) \
+ { \
+ if(do_r) \
+ { \
+ *out_row++ = (*in_row++ * fraction) / 0x10000; \
+ in_backup++; \
+ } \
+ else \
+ { \
+ *out_row++ = *in_backup++; \
+ in_row++; \
+ } \
+ \
+ if(DO_YUV) \
+ { \
+ if(do_g) \
+ { \
+ *out_row++ = (*in_row++ * fraction) / 0x10000; \
+ in_backup++; \
+ } \
+ else \
+ { \
+ *out_row++ = *in_backup++; \
+ in_row++; \
+ } \
+ \
+ if(do_b) \
+ { \
+ *out_row++ = (*in_row++ * fraction) / 0x10000; \
+ in_backup++; \
+ } \
+ else \
+ { \
+ *out_row++ = *in_backup++; \
+ in_row++; \
+ } \
+ } \
+ else \
+ { \
+ if(do_g) \
+ { \
+ *out_row++ = (*in_row++ * fraction) / 0x10000; \
+ in_backup++; \
+ } \
+ else \
+ { \
+ *out_row++ = *in_backup++; \
+ in_row++; \
+ } \
+ \
+ if(do_b) \
+ { \
+ *out_row++ = (*in_row++ * fraction) / 0x10000; \
+ in_backup++; \
+ } \
+ else \
+ { \
+ *out_row++ = *in_backup++; \
+ in_row++; \
+ } \
+ } \
+ \
+ if(COMPONENTS == 4) \
+ { \
+ if(do_a) \
+ { \
+ *out_row++ = (*in_row++ * fraction) / 0x10000; \
+ in_backup++; \
+ } \
+ else \
+ { \
+ *out_row++ = *in_backup++; \
+ in_row++; \
+ } \
+ } \
+ } \
+ } \
+ } \
+}
+
+void LinearBlurUnit::process_package(LoadPackage *package)
+{
+ LinearBlurPackage *pkg = (LinearBlurPackage*)package;
+ //int h = plugin->output->get_h();
+ int w = plugin->output->get_w();
+
+ int fraction = 0x10000 / plugin->config.steps;
+ int do_r = plugin->config.r;
+ int do_g = plugin->config.g;
+ int do_b = plugin->config.b;
+ int do_a = plugin->config.a;
+ for(int i = 0; i < plugin->config.steps; i++)
+ {
+ int *x_table = plugin->scale_x_table[i];
+ int *y_table = plugin->scale_y_table[i];
+
+ switch(plugin->input->get_color_model())
+ {
+ case BC_RGB_FLOAT:
+ BLEND_LAYER(3, float, float, 1, 0)
+ break;
+ case BC_RGB888:
+ BLEND_LAYER(3, uint8_t, int, 0xff, 0)
+ break;
+ case BC_RGBA_FLOAT:
+ BLEND_LAYER(4, float, float, 1, 0)
+ break;
+ case BC_RGBA8888:
+ BLEND_LAYER(4, uint8_t, int, 0xff, 0)
+ break;
+ case BC_RGB161616:
+ BLEND_LAYER(3, uint16_t, int, 0xffff, 0)
+ break;
+ case BC_RGBA16161616:
+ BLEND_LAYER(4, uint16_t, int, 0xffff, 0)
+ break;
+ case BC_YUV888:
+ BLEND_LAYER(3, uint8_t, int, 0xff, 1)
+ break;
+ case BC_YUVA8888:
+ BLEND_LAYER(4, uint8_t, int, 0xff, 1)
+ break;
+ case BC_YUV161616:
+ BLEND_LAYER(3, uint16_t, int, 0xffff, 1)
+ break;
+ case BC_YUVA16161616:
+ BLEND_LAYER(4, uint16_t, int, 0xffff, 1)
+ break;
+ }
+ }
+}
+
+
+
+
+
+
+LinearBlurEngine::LinearBlurEngine(LinearBlurMain *plugin,
+ int total_clients,
+ int total_packages)
+ : LoadServer(total_clients, total_packages)
+{
+ this->plugin = plugin;
+}
+
+void LinearBlurEngine::init_packages()
+{
+ for(int i = 0; i < get_total_packages(); i++)
+ {
+ LinearBlurPackage *package = (LinearBlurPackage*)get_package(i);
+ package->y1 = plugin->output->get_h() * i / get_total_packages();
+ package->y2 = plugin->output->get_h() * (i + 1) / get_total_packages();
+ }
+}
+
+LoadClient* LinearBlurEngine::new_client()
+{
+ return new LinearBlurUnit(this, plugin);
+}
+
+LoadPackage* LinearBlurEngine::new_package()
+{
+ return new LinearBlurPackage;
+}
+
+
+
+
+