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repair lock problem with mixer undo (last chkin)
[goodguy/history.git]
/
cinelerra-5.1
/
plugins
/
motion2point
/
motion.C
diff --git
a/cinelerra-5.1/plugins/motion2point/motion.C
b/cinelerra-5.1/plugins/motion2point/motion.C
index 28c09378f67b7f7fa2606a31cf1f9e5140eece77..5897ae0e0d768c29c2856a239da86b7511dad62b 100644
(file)
--- a/
cinelerra-5.1/plugins/motion2point/motion.C
+++ b/
cinelerra-5.1/plugins/motion2point/motion.C
@@
-20,7
+20,7
@@
*/
#include "affine.h"
*/
#include "affine.h"
-#include "../motion
/motionscan
.h"
+#include "../motion
-hv/motionscan-hv
.h"
#include "bcdisplayinfo.h"
#include "bcsignals.h"
#include "clip.h"
#include "bcdisplayinfo.h"
#include "bcsignals.h"
#include "clip.h"
@@
-438,7
+438,7
@@
void MotionMain2::allocate_temp(int w, int h, int color_model)
temp_frame = 0;
}
if(!temp_frame)
temp_frame = 0;
}
if(!temp_frame)
- temp_frame = new VFrame(w, h, color_model);
+ temp_frame = new VFrame(w, h, color_model
, 0
);
}
}
@@
-833,16
+833,16
@@
printf("MotionMain2::process_buffer 1 start_position=%jd\n", start_position);
// The center of the search area is fixed in compensate mode or
// the user value + the accumulation vector in track mode.
if(!prev_global_ref)
// The center of the search area is fixed in compensate mode or
// the user value + the accumulation vector in track mode.
if(!prev_global_ref)
- prev_global_ref = new VFrame(w, h, color_model);
+ prev_global_ref = new VFrame(w, h, color_model
, 0
);
if(!current_global_ref)
if(!current_global_ref)
- current_global_ref = new VFrame(w, h, color_model);
+ current_global_ref = new VFrame(w, h, color_model
, 0
);
// Global loads the current target frame into the src and
// writes it to the dst frame with desired translation.
if(!global_target_src)
// Global loads the current target frame into the src and
// writes it to the dst frame with desired translation.
if(!global_target_src)
- global_target_src = new VFrame(w, h, color_model);
+ global_target_src = new VFrame(w, h, color_model
, 0
);
if(!global_target_dst)
if(!global_target_dst)
- global_target_dst = new VFrame(w, h, color_model);
+ global_target_dst = new VFrame(w, h, color_model
, 0
);
// Load the global frames
// Load the global frames