-\begin{description}
- \item[Show tip of the day] if checked, a tip will be displayed in a popup box when start up \CGG{}.
- \item[Autocolor assets] to make it visually easier to see your clips on the timeline that are from the same media file, you can have them automatically colored. Use of this feature requires additional memory and cpu on every timeline redraw, therefore smaller computers may not want this checked on.
- \item[ffmpeg probe warns rebuild indexes] this warning is very important for switching from using ffmpeg to using native formats, such as in the case of MPEG, so that you are reminded to \textit{rebuild indexes}. If you do not rebuild the indexes, seeking on the timeline back and forth could very well be problematic, meaning it might not go to the right place. Notification about rebuilding the indexes will appear by default as shown in the figure~\ref{fig:ff_probe} when you click on the FF icon in the main timeline in the upper right hand corner. Once you click on \textit{Don’t show this warning again} you will no longer be warned and this flag will no longer be enabled.
- \begin{figure}[htpb]
- \centering \includegraphics[width=0.9\linewidth]{ff_probe.png}
- \caption{Default warning when you click on FF icon in main window}
- \label{fig:ff_probe}
- \end{figure}
- \item[EDL version warns if mismatched] in the case of a Batch Render, it is often helpful to be warned if the EDL has been changed so that you are aware that what is going to be rendered is different than your current EDL session.
- \item[Create Bluray warns if not root] if checked and you are not logged in as root, you will get an error message in order to avoid doing a lot of work and then failing out because root is required for automount and to write on DVD hardware.
- \item[Warn on creating file references] if checked, you will always be warned when using "File by
-Reference", that is when an EDL is opened as \textit{Reference}. This is best left checked to ensure that you are aware of the fact that when changes are made
-to this file and rendered, any other uses of the same file will be affected and modified also.
- \item[Popups activate on button up] this is the default but if unchecked, popups activate on button down.
- \item[Set Input Focus when window entered] this is checked on by default because on some operating system distros, when you move your mouse to a different window, nothing happens and you are left wondering why you can not enter information. When checked this causes the input focus to shift to any \CGG{} window when the cursor enters an exposed region of the window which eliminates the need to switch input focus by tabbing.
- \item[Click to activate text focus] Click to activate text focus
- \item [Click to deactivate text focus] if checked, you will have to click to deactivate text focus.
- \item[Always show next frame] in this mode the insertion pointer reflects the same as the Compositor so that for playing forward, the result is what looks like 1 was added to the frame displayed in the Compositor window. This is fully explained in another section (\hyperref[sub:playing_seeking]{Playing is Different than Seeking/Positioning!}).
- \item[Use thumbnails in resource window] the Resource Window displays thumbnails of assets by default, but drawing asset thumbnails can take more time and CPU so you may want to uncheck this.
- \item[Perpetual session] is very useful for working on a project over many days so you can just quit before